Scott Mansell
05fad53fa0
Update STATE_VERSION
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Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897
Make sure pixel shaders pick up Initial EFB Scale
2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736
fix fbdev
2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564
Fix builds with FFMPEG disabled
2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272
Cleanup headers
2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb
Move UseVertexDepthRange() out of Renderer
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There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb
Move WidescreenHeuristic to it's own class
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It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Scott Mansell
b753641dd4
Add some descriptions to new classes
2023-01-31 19:41:24 +13:00
Scott Mansell
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
Scott Mansell
ec8f46b02c
Expose Renderer's Framecount
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We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell
3be63221c7
Renderer still needs to track swaps for savestates
2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76
Also use events for config changed
2023-01-31 19:41:24 +13:00
Scott Mansell
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
Scott Mansell
2a18b34a73
Wire up frame before/after events
2023-01-31 19:41:24 +13:00
Scott Mansell
154cb4f722
Introduce an Event system to VideoCommon
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A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.
Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell
d6cd8de1a7
Delete unused EFBHasAlphaChannel function
2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43
Move ConfigChanged out of RenderBase
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There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
ca5ec13e13
Move GraphicsMod out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
55d15bdd6e
Move utiltily drawing out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea
Move BoundingBox out of RenderBase
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They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
35a69cb1bb
Fix missing include
2023-01-31 19:41:24 +13:00
Scott Mansell
8ad59f8ccf
Add AbstractGfx for DX12
2023-01-31 19:41:24 +13:00
Scott Mansell
5a2d119bda
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6
Add virtual Initialize() to PerfQueryBase
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Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
3c73707dfe
Fix dead code.
2023-01-31 19:41:24 +13:00
Scott Mansell
eaae5b4a45
Implement AbstactGfx for Metal
2023-01-31 19:41:24 +13:00
Scott Mansell
89d9ec0a84
Fix warning
2023-01-31 19:41:24 +13:00
Scott Mansell
b007b8e104
Replace BeginUI/EndUI
2023-01-31 19:41:24 +13:00
Scott Mansell
18c799f0b6
Present: Set surface info before initializing ImGui
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Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell
06ae08ca8b
Fix misnamed local variable
2023-01-31 19:41:24 +13:00
Scott Mansell
f158ff300b
Handle VideoSoftware's present fallback better
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Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell
26e00c3bb4
Fix warning about using & with bools
2023-01-31 19:41:23 +13:00
Scott Mansell
74d3b3443a
Fix warning about compare sign mismatch
2023-01-31 19:41:23 +13:00
Scott Mansell
8f5b196019
Minimise include polution from RenderState
2023-01-31 19:41:23 +13:00
Scott Mansell
2a2014af09
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
Scott Mansell
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00
Scott Mansell
f0336a3129
Implement AbstractGfx for OpenGL
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Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell
8a23629345
Split AbstractGfx out of Renderer
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Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.
Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.
This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.
(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
e57eb04ed3
Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
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The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell
0d4537d60f
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
Scott Mansell
c38c76abad
Refactor to remove virtual from RenderXFBToScreen
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Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell
a01d5283ec
TextureCache: Add content locking
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Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.
Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell
606c18210d
TextureCache: Refactor with smart pointers
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The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell
c1fd4a2013
Move TCacheEntry out of TextureCacheBase
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Allows for fowards declaration
2023-01-31 18:29:47 +13:00