shuffle2
0b6562b53f
Merge pull request #2219 from magumagu/no-volatile-processorinterface
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Remove useless volatile from ProcessorInterface.
2015-03-16 11:34:13 -07:00
Tillmann Karras
f82afd1b2f
Fix warnings
2015-03-16 19:02:30 +01:00
Lioncash
c73cac3ee9
Merge pull request #2220 from shuffle2/win-con-listener
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[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman
78be0ab9ad
[windows] Just kill ExtendedTrace.
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The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman
0a79b6d5a7
[windows] Remove ConsoleListener, which was not actually used.
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Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
magumagu
fd15cad1ca
Remove useless volatile from ProcessorInterface.
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These values are only accessed/used from the CPU thread.
2015-03-15 20:33:41 -07:00
Shawn Hoffman
ad64336137
quiet some warnings which appear on vs2015.
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quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
skidau
7cda374910
Merge pull request #2202 from skidau/Popup-FIFO
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Show no more than one FIFO error per session.
2015-03-16 13:00:22 +11:00
Ryan Houdek
3e946b1bf7
[AArch64] Implement dirty register tracking.
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Using BindToRegister from the register caches causes the register bound to be marked dirty.
Using the regular R() function from the register caches loads the registers without being dirty.
When implementing new instructions make sure to BindToRegister registers that become dirty.
2015-03-15 20:09:30 -05:00
Pierre Bourdon
91ad7ebc7c
Merge pull request #2215 from shuffle2/disable-omp
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windows: don't compile with openmp support
2015-03-16 00:46:49 +01:00
Shawn Hoffman
64cb3bce35
windows: don't compile with openmp support
2015-03-15 13:48:46 -07:00
Ryan Houdek
5e0b9179db
Merge pull request #2186 from Sonicadvance1/aarch64_optimize_paired_slowmem
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[AArch64] Optimize slowmem paired stores.
2015-03-15 14:37:21 -05:00
Ryan Houdek
bcc434095d
Merge pull request #2212 from Sonicadvance1/fix_user_paths
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Fix user directories at times doing stupid things.
2015-03-15 09:45:02 -05:00
Ryan Houdek
aaf04aeaca
Fix user directories at times doing stupid things.
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With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir.
This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories.
Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function.
GetUserPath will know only get the configured user path.
SetUserPath will set our user paths and setup the internal user path state.
This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code.
So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found.
Fixes issue 8371.
2015-03-15 09:19:48 -05:00
Ryan Houdek
5e6d49d96b
Merge pull request #2209 from magumagu/remove-hle-opcode
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Remove remnants of old fake opcodes.
2015-03-15 07:13:07 -05:00
Rohit Nirmal
48ec42d4a0
Core: Change NULLs to nullptrs.
2015-03-14 20:20:41 -05:00
magumagu
87dcda5785
Remove remnants of old fake opcodes.
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These are illegal opcodes, and should be treated as such.
2015-03-14 16:59:12 -07:00
Shawn Hoffman
25064fd8f4
remove win32/mixed project configurations.
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remove win32 configs from all the externals, so it shouldn't happen again by accident.
2015-03-14 14:07:21 -07:00
Markus Wick
ec8a074690
Merge pull request #2153 from degasus/enet
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enet: Search for shared library
2015-03-14 17:23:27 +01:00
Stevoisiak
4f71b717cc
ConfigMain: Change _NTSC to ForceNTSCJ
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This is consistent with the name of the setting in dolphin.ini
2015-03-13 17:59:30 -04:00
Stevoisiak
efb64c1885
Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated
2015-03-13 16:47:06 -04:00
Lioncash
41ad0f6976
Merge pull request #2204 from Stevoisiak/CheatWindowConsistency
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DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 16:39:54 -04:00
Stevoisiak
2f0e3d239d
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 15:20:19 -04:00
mathieui
b9af0c4d12
GC Adapter: Do not abort if some libusb functions are not supported
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Also remove a typo.
2015-03-13 18:05:09 +01:00
mathieui
88ab6352dd
GC Adapter: do not proceed with the input read if the thread isn’t running
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If the Init() call does not work in the fallback path, then abort.
2015-03-13 18:05:09 +01:00
mathieui
5a10be7fef
GC Adapter: fix a crash on exit
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s_detected is better for detecting that a thread is actually running.
Also make sure the claim_interface is always called when we detect an
adapter.
2015-03-13 18:05:09 +01:00
mathieui
ebedc80545
GC Adapter: never call libusb_reset_device()
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There should be no need to do this, and performing a reset breaks things
on any other software using the device (e.g. another dolphin instance).
2015-03-13 18:05:09 +01:00
mathieui
ad49de7740
GC Adapter: don’t stop scanning after failing to claim an adapter
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Only call Shutdown() after all devices have been tested.
2015-03-13 18:05:09 +01:00
mathieui
5f5cc963cf
GC Adapter: stop searching adapters after one has been added
2015-03-13 18:05:09 +01:00
skidau
cdff138c67
Show no more than one FIFO error per session.
2015-03-13 23:25:15 +11:00
skidau
2916aed1f9
Merge pull request #2195 from JosJuice/nandcontentloader-singletons
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Don't construct NANDContentLoader classes before Main.cpp runs
2015-03-13 12:20:43 +11:00
magumagu
269be03908
OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-12 13:24:52 -07:00
Lioncash
899a5078a0
Merge pull request #2200 from Stevoisiak/CheatManagerRename
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Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:27:52 -04:00
Stevoisiak
fbe11aefbb
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:24:00 -04:00
Markus Wick
43b2f790fd
Merge pull request #2197 from RachelBryk/paren
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Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
Rachel Bryk
e7d237f199
Use system time for start time in netplay.
2015-03-11 23:21:14 -04:00
skidau
9063f0d16f
Merge pull request #2150 from Tilka/gamelist_searching
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DolphinWX: fix searching the game list in GTK
2015-03-12 13:32:50 +11:00
skidau
5dc23a93b6
Merge pull request #2169 from magumagu/rect-clamp
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Fix clamping for rectangles.
2015-03-12 13:31:51 +11:00
skidau
f3bb30f17f
Merge pull request #2180 from RachelBryk/netplay-quit
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Fix crash when server's client disconnects.
2015-03-12 13:28:38 +11:00
Rachel Bryk
71bc1f39e0
Fix missing parenthesis.
2015-03-11 20:09:33 -04:00
magumagu
b523e7d3d3
Fix IPCHLE for gethostbyname.
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It turns out that the offsets of the data in the return buffer matter: the
offset 0x340 is hardcoded into the code that uses the result.
With that fixed, get rid of the completely wrong 0x80000000 hack.
2015-03-11 17:08:15 -07:00
magumagu
dda5e610eb
Fix paired loadstore to use correct load/store calls.
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psq_st performs one store, and psq_ld one load, from the perspective of the
MMU; getting this wrong leads to potentially incorrect behavior (incorrect page
faults, weirdness with the gather pipe, etc.). Fix this, and stop masking
the address when checking for gather pipe writes.
Also a bunch of cleanup.
2015-03-11 17:06:18 -07:00
Dolphin Bot
647cd3c8e0
Merge pull request #2171 from JosJuice/nonmodal-regression
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Fix 4.0-5689 regression (AR codes, patches)
2015-03-11 08:15:02 +01:00
skidau
9ccc236b9c
Merge pull request #2179 from RachelBryk/sort
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Consistently sort games with the same name but different revision or reg...
2015-03-11 12:31:25 +11:00
JosJuice
66bb3000c2
Don't construct NANDContentLoader classes before Main.cpp runs
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The cUIDsys constructor writes to <Wii user path>/sys/uid.sys.
This must not be done before Main.cpp sets the correct user paths.
2015-03-09 16:08:32 +01:00
skidau
d7e54c36f1
Calibrated the GCPad even if the game does not explicitly do so.
2015-03-09 17:07:15 +11:00
skidau
d92efc4a3e
Merge pull request #2190 from skidau/wiimote-profiles
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Fixed the wiimote profiles not taking effect.
2015-03-09 11:30:33 +11:00
magumagu
a1dbe8e463
Merge pull request #2166 from MoochMcGee/master
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Add various loads and stores to JitIL
2015-03-08 17:12:52 -07:00
skidau
07251b7c57
Merge pull request #2177 from skidau/debugger-split-window
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Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
magumagu
859c1123ba
Fix typo in usage of IsOptimizableMMIOAccess.
2015-03-08 16:20:17 -07:00
skidau
b200e83b02
Fixed the wiimote profiles not taking effect.
2015-03-09 08:32:14 +11:00
Ryan Houdek
7f50cc0873
[AArch64] Optimize slowmem paired stores.
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This came up from the discussion we were having prior about dumping half of a kilobyte of VFP registers to the stack is insanity.
This was due to me basically copying exactly what I did on ARMv7's paired loadstores, where the impact is less since we only use the bottom 64bits of
the VFP registers.
So I decided to think about how to improve upon this since I got called out on my terrible code.
The solution I have come up with is instead of jumping to the common ASM routine and having that check if it needs to take the fastmem or slowmem
routes, just inline the check in to the JIT block and jump to either a fastmem or slowmem handler.
Fairly simple, and this allows us to only flush the registers that are required when doing so. Should give a reasonable increase in performance for
games that use the slowmem path quite a lot.
2015-03-08 16:12:49 -05:00
Ryan Houdek
f6511c3ba5
[AArch64] Add an assert to SMOV in the emitter.
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SMOV doesn't have an encoding for moving a 32bit element to a 32bit GPR.
One should use UMOV if they want that.
2015-03-08 12:29:45 -05:00
degasus
f3f2ed1536
GLX: fix memory leak
2015-03-08 17:42:37 +01:00
Ryan Houdek
b0f61201c3
Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
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Fix OpenGL ES 3.1 on non-Nvidia devices.
2015-03-08 09:03:05 -05:00
Ryan Houdek
a9622c247b
Merge pull request #2146 from Sonicadvance1/aarch64_optimize_fpr_push_pop
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[AArch64] Optimize FPR pushing and popping.
2015-03-08 08:51:45 -05:00
Ryan Houdek
a984b2476a
Merge pull request #2144 from Sonicadvance1/android_autostart
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[Android] Support arguments from Activity Monitor.
2015-03-08 08:50:27 -05:00
Ryan Houdek
3c5e99c777
Fix OpenGL ES 3.1 on non-Nvidia devices.
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We are declaring we require ARB_shader_image_load_store in the shader, this isn't an extension on GLES because it is part of the GLSL ES 3.1 spec.
If we are running as GLES then just not put it in the shaders.
2015-03-08 08:49:53 -05:00
Ryan Houdek
70977fd6b1
Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries
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Implement full occlusion queries for the Nexus 9.
2015-03-08 08:44:15 -05:00
Ryan Houdek
c2b2e03f73
[Android] Support arguments from Activity Monitor.
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Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.
adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/
This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
skidau
3e12787cc8
Fixed a crash on launch which occurred if the hotkeys are not defined and the default hotkeys are loaded.
2015-03-08 20:27:14 +11:00
skidau
8f0bc1cd3a
Slowed down the freelook speed keys and allowed the depth/convergence keys to be held down.
2015-03-08 20:27:13 +11:00
skidau
9c133c0509
Readded the Key Shortcut function.
2015-03-08 20:27:13 +11:00
skidau
12ecc537e9
Renamed the Menu Accelerators to Key Shortcuts.
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Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau
780eef68f6
Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
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- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau
b446ea0132
Made the freelook keys work while held down
2015-03-08 20:27:13 +11:00
skidau
099876782f
Made the "Frame Advance" hotkey work while the key is held
2015-03-08 20:27:13 +11:00
skidau
a83d27b9c2
Increased the performance of the hotkey code by:
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* Halving the number of hotkeys checked for (there were extra for future use)
* Gets the controller status once before parsing hotkeys
* Checks for the GUI lock once before parsing hotkeys
* Removed some redundant memsets
2015-03-08 20:27:12 +11:00
skidau
d2abbcd353
Removed the requirement to have the Freelook option enabled for the freelook hotkeys to work.
2015-03-08 20:27:12 +11:00
skidau
d080632527
Ignore the File Open command if a game is running
2015-03-08 20:27:12 +11:00
skidau
679d9351ea
Fixed the Connect Wiimote hotkeys from getting activated while a GameCube game is running.
2015-03-08 20:27:12 +11:00
skidau
cc6b55ee2a
Fixed the save state hotkeys so that they work with the Render to Main Window option.
2015-03-08 20:27:12 +11:00
Tillmann Karras
3987725217
VertexLoaderX64: fix harmless off-by-one error
2015-03-08 04:43:59 +01:00
magumagu
9c045e2496
Merge pull request #2094 from lioncash/flags
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Interpreter: Flag cleanups/fixes.
2015-03-07 17:38:00 -08:00
Rachel Bryk
11b437ffd1
Consistently sort games with the same name but different revision or region.
2015-03-07 05:17:46 -05:00
Rachel Bryk
3df51e553f
Fix crash when server's client disconnects.
2015-03-07 04:40:24 -05:00
skidau
12155ddee4
Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu.
2015-03-07 12:33:33 +11:00
JosJuice
4a41ab1715
Fix 4.0-5689 regression (AR codes, patches)
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CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
2015-03-06 12:26:40 +01:00
skidau
a3f6cbfe6b
Merge pull request #2167 from JosJuice/language-selection-regression
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Call SetUserDirectory before InitLanguageSupport
2015-03-06 15:25:51 +11:00
Lioncash
47c8955248
Merge pull request #2168 from JosJuice/language-selection-untranslated
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Display languages untranslated in GUI language selection
2015-03-05 18:05:23 -05:00
magumagu
92ba677371
Merge pull request #2174 from skidau/warning-fix-gc-adapter
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Warning fix
2015-03-05 14:56:19 -08:00
skidau
ef3fd68603
Warning fix
2015-03-06 09:34:38 +11:00
Tillmann Karras
45dbcf0ed2
Jit64: use MRegSum where appropriate
2015-03-05 21:58:28 +01:00
Tillmann Karras
e27fae22d8
Jit64: drop a FIXME that has been fixed for years
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See 6cdb40a194
.
2015-03-05 21:58:28 +01:00
Lioncash
b7514955e5
Merge pull request #2113 from Stevoisiak/VolumeCleanup
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Basic volume code cleanup
2015-03-05 12:18:53 -05:00
skidau
203c64e66d
Changed the GC Adapter rumble command to work like other controllers.
2015-03-05 23:57:18 +11:00
skidau
4cf4cee30e
Removed the GC Adapter "Use Thread" option as it was not useful.
2015-03-05 23:30:43 +11:00
skidau
e5277a5f49
Ignore invalid rumble data sent over Netplay to the GC Adapter
2015-03-05 23:11:48 +11:00
skidau
dee6a04980
Moved the gcpad calibration from construction to runtime
2015-03-05 23:06:19 +11:00
magumagu
863a4c9ce0
Fix clamping for rectangles.
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Clamping a rectangle correctly requires fully clamping all four
coordinates in the general case.
This should fix issue 6923, sort of; at least, it fixes the part where a
rectangle ends up with a nonsensical height after being clamped.
2015-03-04 17:15:29 -08:00
JosJuice
c40e1d972a
Sort language list alphabetically by new names
2015-03-04 20:36:04 +01:00
JosJuice
a8a9dafb1f
Display languages untranslated in GUI language selection
2015-03-04 20:35:19 +01:00
JosJuice
2cb4a3efbc
Call SetUserDirectory before InitLanguageSupport
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Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
Lioncash
a11bbe6fea
PPCTables: Remove FL_OUT_S.
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This is unused, and since it had the same value as FL_OUT_D, it was unnecessarily setting the rS register as an output, even on instructions that only have FL_OUT_D set.
2015-03-03 16:23:28 -05:00
Lioncash
139dbcb8e2
Interpreter_Tables: Fix wrong flags and add missing ones
2015-03-03 16:23:21 -05:00
Darius Goad
f4750804ab
Add various loads and stores to JitIL
2015-03-03 11:17:25 -06:00
JosJuice
96c4b332f6
FileMonitor: Check log level in addition to FileMonitor checkbox
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This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
Ryan Houdek
fbdee7b15f
[AArch64] Handle FPR island registers in a less dumb way.
2015-03-03 00:30:05 -06:00
Ryan Houdek
81242dd4a7
[AArch64] Allow the other FPR push/pop routines to use a temporary register.
2015-03-02 21:38:09 -06:00
Tillmann Karras
a5ea6c6e93
enet: fix Visual Studio files
2015-03-02 22:20:37 +01:00