dolphin/Source/Core/AudioCommon/Src/Mixer.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Atomic.h"
#include "Mixer.h"
#include "AudioCommon.h"
// Executed from sound stream thread
unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
{
if (!samples)
return 0;
if (g_dspInitialize.pEmulatorState)
{
if (*g_dspInitialize.pEmulatorState != 0)
{
// Silence
memset(samples, 0, numSamples * 4);
return numSamples;
}
}
unsigned int numLeft = Common::AtomicLoad(m_numSamples);
if (m_AIplaying) {
if (numLeft < numSamples)//cannot do much about this
m_AIplaying = false;
if (numLeft < MAX_SAMPLES/4)//low watermark
m_AIplaying = false;
} else {
if (numLeft > MAX_SAMPLES/2)//high watermark
m_AIplaying = true;
}
if (m_AIplaying) {
numLeft = (numLeft > numSamples) ? numSamples : numLeft;
// Do re-sampling if needed
if (m_sampleRate == 32000)
{
for (unsigned int i = 0; i < numLeft * 2; i++)
samples[i] = Common::swap16(m_buffer[(m_indexR + i) & INDEX_MASK]);
m_indexR += numLeft * 2;
}
else
{
// AyuanX: Up-sampling is not implemented yet
PanicAlert("Mixer: Up-sampling is not implemented yet!");
/*
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
static int acc=0;
while (num_stereo_samples) {
acc += core_sample_rate;
while (num_stereo_samples && (acc >= 48000)) {
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(samples++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(samples++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
if (m_mode == 1) { //linear
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (m_mode == 2) {//cubic
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
DataL = t3l;
DataR = t3r;
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
m_queueSize += 2;
}
*/
}
} else {
numLeft = 0;
}
// Padding
if (numSamples > numLeft)
memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
// Add the DSPHLE sound, re-sampling is done inside
Premix(samples, numSamples);
// Add the DTK Music
if (m_EnableDTKMusic)
{
// Re-sampling is done inside
g_dspInitialize.pGetAudioStreaming(samples, numSamples, m_sampleRate);
}
Common::AtomicAdd(m_numSamples, -(s32)numLeft);
return numSamples;
}
void CMixer::PushSamples(short *samples, unsigned int num_samples)
{
if (m_throttle)
{
// The auto throttle function. This loop will put a ceiling on the CPU MHz.
while (Common::AtomicLoad(m_numSamples) >= MAX_SAMPLES - RESERVED_SAMPLES)
{
if (g_dspInitialize.pEmulatorState)
{
if (*g_dspInitialize.pEmulatorState != 0)
break;
}
// Shortcut key for Throttle Skipping
#ifdef _WIN32
if (GetAsyncKeyState(VK_TAB)) break;;
#endif
SLEEP(1);
soundStream->Update();
}
}
// Check if we have enough free space
if (num_samples > MAX_SAMPLES - Common::AtomicLoad(m_numSamples))
return;
// AyuanX: Actual re-sampling work has been moved to sound thread
// to alleviate the workload on main thread
// and we simply store raw data here to make fast mem copy
int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (m_indexW & INDEX_MASK)) * sizeof(short);
if (over_bytes > 0)
{
memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
}
else
{
memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4);
}
m_indexW += num_samples * 2;
if (m_sampleRate != 32000)
{
PanicAlert("Mixer: Up-sampling is not implemented yet!");
}
Common::AtomicAdd(m_numSamples, num_samples);
return;
}
unsigned int CMixer::GetNumSamples()
{
return Common::AtomicLoad(m_numSamples);
}