Stop the audio mixing when stepping in the debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1960 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -330,6 +330,7 @@ THREAD_RETURN EmuThread(void *pArg)
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dspInit.pDebuggerBreak = Callback_DebuggerBreak;
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dspInit.pGenerateDSPInterrupt = Callback_DSPInterrupt;
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dspInit.pGetAudioStreaming = AudioInterface::Callback_GetStreaming;
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dspInit.pEmulatorState = (int *)&PowerPC::state;
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Plugins.GetDSP()->Initialize((void *)&dspInit);
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// Load and Init PadPlugin
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@ -19,7 +19,7 @@ typedef unsigned int (*TAudioGetStreaming)(short* _pDestBuffer, unsigned int
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typedef struct
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{
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void* hWnd;
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void *hWnd;
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TARAM_Read_U8 pARAM_Read_U8;
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TGetMemoryPointer pGetMemoryPointer;
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TGetARAMPointer pGetARAMPointer;
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@ -28,6 +28,7 @@ typedef struct
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TDebuggerBreak pDebuggerBreak;
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TGenerateDSPInt pGenerateDSPInterrupt;
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TAudioGetStreaming pGetAudioStreaming;
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int *pEmulatorState;
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} DSPInitialize;
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@ -58,6 +58,11 @@ void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
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// silence
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memset(buffer, 0, numSamples * 2 * sizeof(short));
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if (g_dspInitialize.pEmulatorState) {
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if (*g_dspInitialize.pEmulatorState != 0)
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return;
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}
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// first get the DTK Music
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if (g_Config.m_EnableDTKMusic)
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{
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