dolphin/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp

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// Copyright 2013 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
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#include <sstream>
#include <string>
#include <unordered_map>
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#include <vector>
#include "Common/Assert.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Core/Core.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/GCPadEmu.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
namespace ButtonManager
{
namespace
{
constexpr char TOUCHSCREEN_KEY[] = "Touchscreen";
constexpr std::array<const char*, 155> CONFIG_STRINGS{{
// GC
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"InputA",
"InputB",
"InputStart",
"InputX",
"InputY",
"InputZ",
"DPadUp",
"DPadDown",
"DPadLeft",
"DPadRight",
"MainUp",
"MainDown",
"MainLeft",
"MainRight",
"CStickUp",
"CStickDown",
"CStickLeft",
"CStickRight",
"InputL",
"InputR",
// Wiimote
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"WiimoteA",
"WiimoteB",
"WiimoteMinus",
"WiimotePlus",
"WiimoteHome",
"Wiimote1",
"Wiimote2",
"WiimoteUp",
"WiimoteDown",
"WiimoteLeft",
"WiimoteRight",
"IRUp",
"IRDown",
"IRLeft",
"IRRight",
"IRForward",
"IRBackward",
"IRHide",
"SwingUp",
"SwingDown",
"SwingLeft",
"SwingRight",
"SwingForward",
"SwingBackward",
"TiltForward",
"TiltBackward",
"TiltLeft",
"TiltRight",
"TiltModifier",
"ShakeX",
"ShakeY",
"ShakeZ",
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// Nunchuk
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"NunchukC",
"NunchukZ",
"NunchukUp",
"NunchukDown",
"NunchukLeft",
"NunchukRight",
"NunchukSwingUp",
"NunchukSwingDown",
"NunchukSwingLeft",
"NunchukSwingRight",
"NunchukSwingForward",
"NunchukSwingBackward",
"NunchukTiltForward",
"NunchukTiltBackward",
"NunchukTiltLeft",
"NunchukTiltRight",
"NunchukTiltModifier",
"NunchukShakeX",
"NunchukShakeY",
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"NunchukShakeZ",
// Classic
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"ClassicA",
"ClassicB",
"ClassicX",
"ClassicY",
"ClassicMinus",
"ClassicPlus",
"ClassicHome",
"ClassicZL",
"ClassicZR",
"ClassicUp",
"ClassicDown",
"ClassicLeft",
"ClassicRight",
"ClassicLeftStickUp",
"ClassicLeftStickDown",
"ClassicLeftStickLeft",
"ClassicLeftStickRight",
"ClassicRightStickUp",
"ClassicRightStickDown",
"ClassicRightStickLeft",
"ClassicRightStickRight",
"ClassicTriggerL",
"ClassicTriggerR",
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// Guitar
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"GuitarMinus",
"GuitarPlus",
"GuitarGreen",
"GuitarRed",
"GuitarYellow",
"GuitarBlue",
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"GuitarOrange",
"GuitarStrumUp",
"GuitarStrumDown",
"GuitarUp",
"GuitarDown",
"GuitarLeft",
"GuitarRight",
"GuitarWhammy",
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// Drums
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"DrumsMinus",
"DrumsPlus",
"DrumsRed",
"DrumsYellow",
"DrumsBlue",
"DrumsGreen",
"DrumsOrange",
"DrumsBass",
"DrumsUp",
"DrumsDown",
"DrumsLeft",
"DrumsRight",
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// Turntable
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"TurntableGreenLeft",
"TurntableRedLeft",
"TurntableBlueLeft",
"TurntableGreenRight",
"TurntableRedRight",
"TurntableBlueRight",
"TurntableMinus",
"TurntablePlus",
"TurntableHome",
"TurntableEuphoria",
"TurntableLeftTLeft",
"TurntableLeftTRight",
"TurntableRightTLeft",
"TurntableRightTRight",
"TurntableUp",
"TurntableDown",
"TurntableLeft",
"TurntableRight",
"TurntableEffDial",
"TurntableCrossLeft",
"TurntableCrossRight",
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// Wiimote IMU
"WiimoteAccelLeft",
"WiimoteAccelRight",
"WiimoteAccelForward",
"WiimoteAccelBackward",
"WiimoteAccelUp",
"WiimoteAccelDown",
"WiimoteGyroPitchUp",
"WiimoteGyroPitchDown",
"WiimoteGyroRollLeft",
"WiimoteGyroRollRight",
"WiimoteGyroYawLeft",
"WiimoteGyroYawRight",
// Rumble
"Rumble",
}};
constexpr std::array<ButtonType, 155> CONFIG_TYPES{{
// GC
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BUTTON_A,
BUTTON_B,
BUTTON_START,
BUTTON_X,
BUTTON_Y,
BUTTON_Z,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
STICK_MAIN_UP,
STICK_MAIN_DOWN,
STICK_MAIN_LEFT,
STICK_MAIN_RIGHT,
STICK_C_UP,
STICK_C_DOWN,
STICK_C_LEFT,
STICK_C_RIGHT,
TRIGGER_L,
TRIGGER_R,
// Wiimote
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WIIMOTE_BUTTON_A,
WIIMOTE_BUTTON_B,
WIIMOTE_BUTTON_MINUS,
WIIMOTE_BUTTON_PLUS,
WIIMOTE_BUTTON_HOME,
WIIMOTE_BUTTON_1,
WIIMOTE_BUTTON_2,
WIIMOTE_UP,
WIIMOTE_DOWN,
WIIMOTE_LEFT,
WIIMOTE_RIGHT,
WIIMOTE_IR_UP,
WIIMOTE_IR_DOWN,
WIIMOTE_IR_LEFT,
WIIMOTE_IR_RIGHT,
WIIMOTE_IR_FORWARD,
WIIMOTE_IR_BACKWARD,
WIIMOTE_IR_HIDE,
WIIMOTE_SWING_UP,
WIIMOTE_SWING_DOWN,
WIIMOTE_SWING_LEFT,
WIIMOTE_SWING_RIGHT,
WIIMOTE_SWING_FORWARD,
WIIMOTE_SWING_BACKWARD,
WIIMOTE_TILT_FORWARD,
WIIMOTE_TILT_BACKWARD,
WIIMOTE_TILT_LEFT,
WIIMOTE_TILT_RIGHT,
WIIMOTE_TILT_MODIFIER,
WIIMOTE_SHAKE_X,
WIIMOTE_SHAKE_Y,
WIIMOTE_SHAKE_Z,
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// Nunchuk
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NUNCHUK_BUTTON_C,
NUNCHUK_BUTTON_Z,
NUNCHUK_STICK_UP,
NUNCHUK_STICK_DOWN,
NUNCHUK_STICK_LEFT,
NUNCHUK_STICK_RIGHT,
NUNCHUK_SWING_UP,
NUNCHUK_SWING_DOWN,
NUNCHUK_SWING_LEFT,
NUNCHUK_SWING_RIGHT,
NUNCHUK_SWING_FORWARD,
NUNCHUK_SWING_BACKWARD,
NUNCHUK_TILT_FORWARD,
NUNCHUK_TILT_BACKWARD,
NUNCHUK_TILT_LEFT,
NUNCHUK_TILT_RIGHT,
NUNCHUK_TILT_MODIFIER,
NUNCHUK_SHAKE_X,
NUNCHUK_SHAKE_Y,
NUNCHUK_SHAKE_Z,
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// Classic
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CLASSIC_BUTTON_A,
CLASSIC_BUTTON_B,
CLASSIC_BUTTON_X,
CLASSIC_BUTTON_Y,
CLASSIC_BUTTON_MINUS,
CLASSIC_BUTTON_PLUS,
CLASSIC_BUTTON_HOME,
CLASSIC_BUTTON_ZL,
CLASSIC_BUTTON_ZR,
CLASSIC_DPAD_UP,
CLASSIC_DPAD_DOWN,
CLASSIC_DPAD_LEFT,
CLASSIC_DPAD_RIGHT,
CLASSIC_STICK_LEFT_UP,
CLASSIC_STICK_LEFT_DOWN,
CLASSIC_STICK_LEFT_LEFT,
CLASSIC_STICK_LEFT_RIGHT,
CLASSIC_STICK_RIGHT_UP,
CLASSIC_STICK_RIGHT_DOWN,
CLASSIC_STICK_RIGHT_LEFT,
CLASSIC_STICK_RIGHT_RIGHT,
CLASSIC_TRIGGER_L,
CLASSIC_TRIGGER_R,
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// Guitar
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GUITAR_BUTTON_MINUS,
GUITAR_BUTTON_PLUS,
GUITAR_FRET_GREEN,
GUITAR_FRET_RED,
GUITAR_FRET_YELLOW,
GUITAR_FRET_BLUE,
GUITAR_FRET_ORANGE,
GUITAR_STRUM_UP,
GUITAR_STRUM_DOWN,
GUITAR_STICK_UP,
GUITAR_STICK_DOWN,
GUITAR_STICK_LEFT,
GUITAR_STICK_RIGHT,
GUITAR_WHAMMY_BAR,
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// Drums
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DRUMS_BUTTON_MINUS,
DRUMS_BUTTON_PLUS,
DRUMS_PAD_RED,
DRUMS_PAD_YELLOW,
DRUMS_PAD_BLUE,
DRUMS_PAD_GREEN,
DRUMS_PAD_ORANGE,
DRUMS_PAD_BASS,
DRUMS_STICK_UP,
DRUMS_STICK_DOWN,
DRUMS_STICK_LEFT,
DRUMS_STICK_RIGHT,
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// Turntable
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TURNTABLE_BUTTON_GREEN_LEFT,
TURNTABLE_BUTTON_RED_LEFT,
TURNTABLE_BUTTON_BLUE_LEFT,
TURNTABLE_BUTTON_GREEN_RIGHT,
TURNTABLE_BUTTON_RED_RIGHT,
TURNTABLE_BUTTON_BLUE_RIGHT,
TURNTABLE_BUTTON_MINUS,
TURNTABLE_BUTTON_PLUS,
TURNTABLE_BUTTON_HOME,
TURNTABLE_BUTTON_EUPHORIA,
TURNTABLE_TABLE_LEFT_LEFT,
TURNTABLE_TABLE_LEFT_RIGHT,
TURNTABLE_TABLE_RIGHT_LEFT,
TURNTABLE_TABLE_RIGHT_RIGHT,
TURNTABLE_STICK_UP,
TURNTABLE_STICK_DOWN,
TURNTABLE_STICK_LEFT,
TURNTABLE_STICK_RIGHT,
TURNTABLE_EFFECT_DIAL,
TURNTABLE_CROSSFADE_LEFT,
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TURNTABLE_CROSSFADE_RIGHT,
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// Wiimote IMU
WIIMOTE_ACCEL_LEFT,
WIIMOTE_ACCEL_RIGHT,
WIIMOTE_ACCEL_FORWARD,
WIIMOTE_ACCEL_BACKWARD,
WIIMOTE_ACCEL_UP,
WIIMOTE_ACCEL_DOWN,
WIIMOTE_GYRO_PITCH_UP,
WIIMOTE_GYRO_PITCH_DOWN,
WIIMOTE_GYRO_ROLL_LEFT,
WIIMOTE_GYRO_ROLL_RIGHT,
WIIMOTE_GYRO_YAW_LEFT,
WIIMOTE_GYRO_YAW_RIGHT,
// Rumble
RUMBLE,
}};
std::unordered_map<std::string, InputDevice*> m_controllers;
void AddBind(const std::string& dev, sBind* bind)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->AddBind(bind);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->AddBind(bind);
}
} // Anonymous namespace
void Init(const std::string& game_id)
{
// Initialize pad 0(gc 1) and pad 4(wii 1) as touch overlay controller
for (int a = 0; a < 5; a += 4)
{
// GC
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
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// Wiimote
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
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// Wii: Nunchuk
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
// Wii: Classic
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
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// Wii: Guitar
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
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AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
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// Wii: Drums
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
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// Wii: Turntable
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON,
TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON,
TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON,
TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON,
TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON,
TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS,
TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
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// Wiimote IMU
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_LEFT, BIND_AXIS, WIIMOTE_ACCEL_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_ACCEL_RIGHT, BIND_AXIS, WIIMOTE_ACCEL_RIGHT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_ACCEL_FORWARD, BIND_AXIS, WIIMOTE_ACCEL_FORWARD, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_ACCEL_BACKWARD, BIND_AXIS, WIIMOTE_ACCEL_BACKWARD, 1.0f));
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_UP, BIND_AXIS, WIIMOTE_ACCEL_UP, 1.0f));
AddBind(TOUCHSCREEN_KEY,
new sBind(a, WIIMOTE_ACCEL_DOWN, BIND_AXIS, WIIMOTE_ACCEL_DOWN, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_GYRO_PITCH_UP, BIND_AXIS, WIIMOTE_GYRO_PITCH_UP, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_GYRO_PITCH_DOWN, BIND_AXIS, WIIMOTE_GYRO_PITCH_DOWN, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_GYRO_ROLL_LEFT, BIND_AXIS, WIIMOTE_GYRO_ROLL_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_GYRO_ROLL_RIGHT, BIND_AXIS, WIIMOTE_GYRO_ROLL_RIGHT, -1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_GYRO_YAW_LEFT, BIND_AXIS, WIIMOTE_GYRO_YAW_LEFT, 1.0f));
AddBind(TOUCHSCREEN_KEY,
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new sBind(a, WIIMOTE_GYRO_YAW_RIGHT, BIND_AXIS, WIIMOTE_GYRO_YAW_RIGHT, -1.0f));
}
// Init our controller bindings
IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true);
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(game_id + ".ini"), true);
for (u32 a = 0; a < CONFIG_STRINGS.size(); ++a)
{
for (int pad_id = 0; pad_id < 8; ++pad_id)
{
std::ostringstream config;
config << CONFIG_STRINGS[a] << "_" << pad_id;
BindType type;
int bindnum;
char dev[128]{};
bool hasbind = false;
char modifier = '+';
std::string value;
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ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
if (value == "None")
continue;
if (std::string::npos != value.find("Axis"))
{
hasbind = true;
type = BIND_AXIS;
if (StringBeginsWith(value, "Device ''"))
sscanf(value.c_str(), "Device ''-Axis %d%c", &bindnum, &modifier);
else
sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
}
else if (std::string::npos != value.find("Button"))
{
hasbind = true;
type = BIND_BUTTON;
if (StringBeginsWith(value, "Device ''"))
sscanf(value.c_str(), "Device ''-Button %d", &bindnum);
else
sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev),
new sBind(pad_id, CONFIG_TYPES[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
}
}
}
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bool GetButtonPressed(int pad_id, ButtonType button)
{
bool pressed = m_controllers[TOUCHSCREEN_KEY]->ButtonValue(pad_id, button);
for (const auto& ctrl : m_controllers)
pressed |= ctrl.second->ButtonValue(pad_id, button);
return pressed;
}
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float GetAxisValue(int pad_id, ButtonType axis)
{
float value = m_controllers[TOUCHSCREEN_KEY]->AxisValue(pad_id, axis);
if (value == 0.0f)
{
for (const auto& ctrl : m_controllers)
{
value = ctrl.second->AxisValue(pad_id, axis);
if (value != 0.0f)
return value;
}
}
return value;
}
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double GetInputRadiusAtAngle(int pad_id, ButtonType stick, double angle)
{
// To avoid a crash, don't access controllers before they've been initialized by the boot process
if (!Core::IsRunningAndStarted())
return 0;
ControllerEmu::ControlGroup* group;
switch (stick)
{
case STICK_MAIN:
group = Pad::GetGroup(pad_id, PadGroup::MainStick);
break;
case STICK_C:
group = Pad::GetGroup(pad_id, PadGroup::CStick);
break;
case NUNCHUK_STICK:
group = Wiimote::GetNunchukGroup(pad_id, WiimoteEmu::NunchukGroup::Stick);
break;
case CLASSIC_STICK_LEFT:
group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::LeftStick);
break;
case CLASSIC_STICK_RIGHT:
group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::RightStick);
break;
default:
ASSERT(false);
return 0;
}
return static_cast<ControllerEmu::ReshapableInput*>(group)->GetInputRadiusAtAngle(angle);
}
bool GamepadEvent(const std::string& dev, int button, int action)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
return it->second->PressEvent(button, action);
return false;
}
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void GamepadAxisEvent(const std::string& dev, int axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
it->second->AxisEvent(axis, value);
}
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void Shutdown()
{
for (const auto& controller : m_controllers)
delete controller.second;
m_controllers.clear();
}
// InputDevice
bool InputDevice::PressEvent(int button, int action)
{
bool handled = false;
for (const auto& binding : m_input_binds)
{
if (binding.second->m_bind == button)
{
if (binding.second->m_bind_type == BIND_BUTTON)
m_buttons[binding.second->m_button_type] = action == BUTTON_PRESSED ? true : false;
else
m_axises[binding.second->m_button_type] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
handled = true;
}
}
return handled;
}
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void InputDevice::AxisEvent(int axis, float value)
{
for (const auto& binding : m_input_binds)
{
if (binding.second->m_bind == axis)
{
if (binding.second->m_bind_type == BIND_AXIS)
m_axises[binding.second->m_button_type] = value;
else
m_buttons[binding.second->m_button_type] = value > 0.5f ? true : false;
}
}
}
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bool InputDevice::ButtonValue(int pad_id, ButtonType button)
{
const auto& binding = m_input_binds.find(std::make_pair(pad_id, button));
if (binding == m_input_binds.end())
return false;
if (binding->second->m_bind_type == BIND_BUTTON)
return m_buttons[binding->second->m_button_type];
else
return (m_axises[binding->second->m_button_type] * binding->second->m_neg) > 0.5f;
}
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float InputDevice::AxisValue(int pad_id, ButtonType axis)
{
const auto& binding = m_input_binds.find(std::make_pair(pad_id, axis));
if (binding == m_input_binds.end())
return 0.0f;
if (binding->second->m_bind_type == BIND_AXIS)
return m_axises[binding->second->m_button_type] * binding->second->m_neg;
else
return m_buttons[binding->second->m_button_type] == BUTTON_PRESSED ? 1.0f : 0.0f;
}
} // namespace ButtonManager