2009-07-28 21:32:10 +00:00
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// Copyright (C) 2003 Dolphin Project.
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2008-12-08 05:25:12 +00:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2009-09-13 08:21:35 +00:00
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#include <cmath>
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2008-12-08 05:25:12 +00:00
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#include "Common.h"
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#include "IniFile.h"
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2009-09-13 09:23:30 +00:00
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#include "VideoConfig.h"
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2009-09-13 08:21:35 +00:00
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#include "VideoCommon.h"
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2010-02-02 21:56:29 +00:00
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#include "FileUtil.h"
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2008-12-08 05:25:12 +00:00
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2009-09-13 10:18:01 +00:00
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VideoConfig g_Config;
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VideoConfig g_ActiveConfig;
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2009-09-13 08:21:35 +00:00
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2010-06-05 01:38:22 +00:00
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void UpdateActiveConfig()
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2009-09-13 08:21:35 +00:00
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{
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g_ActiveConfig = g_Config;
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}
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2008-12-08 05:25:12 +00:00
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2009-09-13 10:18:01 +00:00
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VideoConfig::VideoConfig()
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2008-12-08 05:25:12 +00:00
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{
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2009-09-06 15:11:21 +00:00
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bRunning = false;
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2010-11-21 14:47:28 +00:00
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2010-04-04 22:52:27 +00:00
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// Needed for the first frame, I think
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fAspectRatioHackW = 1;
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fAspectRatioHackH = 1;
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2010-11-21 14:47:28 +00:00
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.bUseRGBATextures = false;
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2010-11-24 17:13:12 +00:00
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backend_info.bSupports3DVision = false;
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2008-12-08 05:25:12 +00:00
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}
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2011-04-25 20:06:45 +00:00
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void VideoConfig::Load(const char *ini_file)
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2008-12-08 05:25:12 +00:00
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{
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2010-06-05 01:38:22 +00:00
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std::string temp;
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IniFile iniFile;
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2011-04-25 20:06:45 +00:00
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iniFile.Load(ini_file);
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2010-06-05 01:38:22 +00:00
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2011-04-25 20:06:45 +00:00
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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2011-04-30 14:27:35 +00:00
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
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2011-04-25 20:06:45 +00:00
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
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iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
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iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
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iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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2011-04-30 14:27:35 +00:00
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iniFile.Get("Settings", "EFBScale", &iEFBScale, 2); // native
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2011-04-25 20:06:45 +00:00
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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2011-09-09 19:34:46 +00:00
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iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
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2011-04-25 20:06:45 +00:00
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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2011-04-30 14:27:35 +00:00
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
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2011-04-25 20:06:45 +00:00
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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2011-04-30 14:27:35 +00:00
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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2010-06-03 18:05:08 +00:00
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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2011-04-25 20:06:45 +00:00
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2009-06-04 21:21:07 +00:00
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// Load common settings
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2010-02-02 21:56:29 +00:00
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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2009-06-04 21:21:07 +00:00
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bool bTmp;
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2010-06-03 18:05:08 +00:00
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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2009-06-04 21:21:07 +00:00
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SetEnableAlert(bTmp);
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2008-12-08 05:25:12 +00:00
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}
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2009-09-13 10:18:01 +00:00
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void VideoConfig::GameIniLoad(const char *ini_file)
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2009-06-28 16:47:14 +00:00
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{
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2010-06-05 01:38:22 +00:00
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IniFile iniFile;
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iniFile.Load(ini_file);
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2011-02-13 22:36:12 +00:00
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2011-04-25 20:06:45 +00:00
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iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
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- Do not parse numerous video options from the game inis, like:
Show FPS, Input Display, Statistics, Projection Statistics, EFB Copy Regions, Dump Textures, Dump EFB target, Dump Frames, Free Look, Use FFV1, Show Shader Errors, Texture Format Overlay, WireFrame, Hotkeys and Adapter
- Also removed various game ini config values which were still parsed from the Video section.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7489 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:43:37 +00:00
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2011-04-25 20:06:45 +00:00
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iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
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iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
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iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
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iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
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iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
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iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
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iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
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iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
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iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
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iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
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iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
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iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
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iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth);
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iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
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iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
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iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
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iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
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iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
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iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
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iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
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iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
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iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
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iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
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iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
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iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
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iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
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iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
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2011-02-13 22:36:12 +00:00
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iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
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iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
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iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
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iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
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iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
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iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
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2011-04-25 20:06:45 +00:00
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iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
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2011-10-26 00:19:10 +00:00
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iniFile.GetIfExists("Video", "UseBBox", &bUseBBox);
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2011-02-13 13:42:59 +00:00
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}
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void VideoConfig::VerifyValidity()
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{
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// TODO: Check iMaxAnisotropy value
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2011-04-25 20:06:45 +00:00
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if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
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2011-02-13 22:36:12 +00:00
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if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
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2011-02-13 13:42:59 +00:00
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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2011-03-19 00:50:34 +00:00
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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2009-03-20 11:51:22 +00:00
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}
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2009-09-13 10:18:01 +00:00
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void VideoConfig::Save(const char *ini_file)
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2008-12-08 05:25:12 +00:00
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{
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2010-06-05 01:38:22 +00:00
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "VSync", bVSync);
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2010-06-03 18:05:08 +00:00
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iniFile.Set("Settings", "AspectRatio", iAspectRatio);
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iniFile.Set("Settings", "Crop", bCrop);
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iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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2010-06-03 18:05:08 +00:00
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iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
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iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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2011-02-17 09:12:36 +00:00
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iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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2010-06-03 18:05:08 +00:00
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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2010-06-03 18:05:08 +00:00
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iniFile.Set("Settings", "Show", iCompileDLsLevel);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "HiresTextures", bHiresTextures);
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2010-06-03 18:05:08 +00:00
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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2011-02-11 22:09:20 +00:00
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iniFile.Set("Settings", "UseFFV1", bUseFFV1);
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2010-09-23 02:17:48 +00:00
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iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
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iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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2011-03-23 02:06:40 +00:00
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iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
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2010-12-19 22:24:19 +00:00
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iniFile.Set("Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
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2010-09-23 02:17:48 +00:00
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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2010-06-09 15:33:01 +00:00
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iniFile.Set("Settings", "EFBScale", iEFBScale);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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2011-04-25 20:06:45 +00:00
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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2010-06-03 18:05:08 +00:00
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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2010-11-24 17:30:04 +00:00
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iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
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2011-03-19 01:55:57 +00:00
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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2010-06-05 01:38:22 +00:00
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2011-09-09 19:34:46 +00:00
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iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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2010-06-03 18:05:08 +00:00
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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2010-11-08 22:17:51 +00:00
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iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
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2010-06-05 01:38:22 +00:00
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iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
2010-08-30 15:33:37 +00:00
|
|
|
iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
2010-11-18 03:50:50 +00:00
|
|
|
iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
2010-06-05 01:38:22 +00:00
|
|
|
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
2010-07-18 00:18:31 +00:00
|
|
|
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
2010-06-03 18:05:08 +00:00
|
|
|
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
2010-12-20 14:48:46 +00:00
|
|
|
iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
2010-12-27 21:56:20 +00:00
|
|
|
iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
2010-12-20 14:48:46 +00:00
|
|
|
|
2010-06-03 18:05:08 +00:00
|
|
|
iniFile.Set("Hardware", "Adapter", iAdapter);
|
2010-06-05 01:38:22 +00:00
|
|
|
|
|
|
|
iniFile.Save(ini_file);
|
2009-09-13 08:21:35 +00:00
|
|
|
}
|
|
|
|
|
2011-03-21 19:57:31 +00:00
|
|
|
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
2011-02-13 22:36:12 +00:00
|
|
|
{
|
2011-04-25 20:06:45 +00:00
|
|
|
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
|
|
|
|
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
|
|
|
|
// "game config" layout to be 3-state based (with the 3rd state being "use default")
|
|
|
|
// Since we can't do that, we instead just save anything which differs from the default config
|
|
|
|
// TODO: Make this less ugly
|
|
|
|
|
|
|
|
VideoConfig defCfg;
|
|
|
|
defCfg.Load(default_ini);
|
2011-02-13 22:36:12 +00:00
|
|
|
|
2011-03-21 19:57:31 +00:00
|
|
|
IniFile iniFile;
|
|
|
|
iniFile.Load(game_ini);
|
|
|
|
|
2011-04-25 20:06:45 +00:00
|
|
|
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
|
|
|
|
|
|
|
|
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
|
- Do not parse numerous video options from the game inis, like:
Show FPS, Input Display, Statistics, Projection Statistics, EFB Copy Regions, Dump Textures, Dump EFB target, Dump Frames, Free Look, Use FFV1, Show Shader Errors, Texture Format Overlay, WireFrame, Hotkeys and Adapter
- Also removed various game ini config values which were still parsed from the Video section.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7489 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:43:37 +00:00
|
|
|
|
2011-04-25 20:06:45 +00:00
|
|
|
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
|
|
|
|
|
|
|
|
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
|
|
|
|
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
|
|
|
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
|
|
|
|
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
|
|
|
|
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
|
|
|
|
2011-03-21 19:57:31 +00:00
|
|
|
iniFile.Save(game_ini);
|
2011-02-13 22:36:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-01-31 01:28:32 +00:00
|
|
|
// TODO: remove
|
|
|
|
extern bool g_aspect_wide;
|
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
// TODO: Figure out a better place for this function.
|
|
|
|
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
|
|
|
|
{
|
|
|
|
float FloatGLWidth = (float)backbuffer_width;
|
|
|
|
float FloatGLHeight = (float)backbuffer_height;
|
|
|
|
float FloatXOffset = 0;
|
|
|
|
float FloatYOffset = 0;
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
// The rendering window size
|
|
|
|
const float WinWidth = FloatGLWidth;
|
|
|
|
const float WinHeight = FloatGLHeight;
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
// Handle aspect ratio.
|
2010-01-13 21:11:02 +00:00
|
|
|
// Default to auto.
|
2011-01-31 01:28:32 +00:00
|
|
|
bool use16_9 = g_aspect_wide;
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2010-04-04 22:52:27 +00:00
|
|
|
// Update aspect ratio hack values
|
|
|
|
// Won't take effect until next frame
|
|
|
|
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
|
|
|
if ( g_ActiveConfig.bWidescreenHack )
|
|
|
|
{
|
|
|
|
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
|
|
|
|
float target_aspect;
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2010-04-04 22:52:27 +00:00
|
|
|
switch ( g_ActiveConfig.iAspectRatio )
|
|
|
|
{
|
|
|
|
case ASPECT_FORCE_16_9 :
|
|
|
|
target_aspect = 16.0f / 9.0f;
|
|
|
|
break;
|
|
|
|
case ASPECT_FORCE_4_3 :
|
|
|
|
target_aspect = 4.0f / 3.0f;
|
|
|
|
break;
|
|
|
|
case ASPECT_STRETCH :
|
|
|
|
target_aspect = WinWidth / WinHeight;
|
|
|
|
break;
|
|
|
|
default :
|
|
|
|
// ASPECT_AUTO == no hacking
|
|
|
|
target_aspect = source_aspect;
|
|
|
|
break;
|
|
|
|
}
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2010-04-04 22:52:27 +00:00
|
|
|
float adjust = source_aspect / target_aspect;
|
|
|
|
if ( adjust > 1 )
|
|
|
|
{
|
|
|
|
// Vert+
|
|
|
|
g_Config.fAspectRatioHackW = 1;
|
|
|
|
g_Config.fAspectRatioHackH = 1/adjust;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Hor+
|
|
|
|
g_Config.fAspectRatioHackW = adjust;
|
|
|
|
g_Config.fAspectRatioHackH = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Hack is disabled
|
|
|
|
g_Config.fAspectRatioHackW = 1;
|
|
|
|
g_Config.fAspectRatioHackH = 1;
|
|
|
|
}
|
2010-01-13 21:11:02 +00:00
|
|
|
|
|
|
|
// Check for force-settings and override.
|
|
|
|
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
|
|
|
use16_9 = true;
|
|
|
|
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
|
|
|
use16_9 = false;
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2010-01-13 21:11:02 +00:00
|
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
2009-09-13 08:21:35 +00:00
|
|
|
{
|
|
|
|
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
2010-01-13 21:11:02 +00:00
|
|
|
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
2009-09-13 17:46:33 +00:00
|
|
|
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
|
|
|
|
if (Ratio > 1.0f)
|
2009-09-13 08:21:35 +00:00
|
|
|
{
|
|
|
|
// Scale down and center in the X direction.
|
|
|
|
FloatGLWidth /= Ratio;
|
|
|
|
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
|
|
|
}
|
|
|
|
// The window is too high, we have to limit the height
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Scale down and center in the Y direction.
|
|
|
|
FloatGLHeight *= Ratio;
|
|
|
|
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
|
|
|
}
|
|
|
|
}
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
|
|
|
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
|
|
|
// ------------------
|
2010-01-13 21:11:02 +00:00
|
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
2009-09-13 08:21:35 +00:00
|
|
|
{
|
2010-01-13 21:11:02 +00:00
|
|
|
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
2009-09-13 08:21:35 +00:00
|
|
|
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
|
|
|
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
|
|
|
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
|
|
|
// The new width and height
|
|
|
|
FloatGLWidth = FloatGLWidth * Ratio;
|
|
|
|
FloatGLHeight = FloatGLHeight * Ratio;
|
|
|
|
// Adjust the X and Y offset
|
|
|
|
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
|
|
|
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
|
|
|
}
|
2010-06-05 01:38:22 +00:00
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
int XOffset = (int)(FloatXOffset + 0.5f);
|
|
|
|
int YOffset = (int)(FloatYOffset + 0.5f);
|
2010-02-03 03:52:50 +00:00
|
|
|
int iWhidth = (int)ceil(FloatGLWidth);
|
|
|
|
int iHeight = (int)ceil(FloatGLHeight);
|
2010-02-03 14:13:03 +00:00
|
|
|
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
2010-02-03 03:52:50 +00:00
|
|
|
iHeight -= iHeight % 4;
|
2009-09-13 08:21:35 +00:00
|
|
|
rc->left = XOffset;
|
2010-02-03 03:52:50 +00:00
|
|
|
rc->top = flip ? (int)(YOffset + iHeight) : YOffset;
|
|
|
|
rc->right = XOffset + iWhidth;
|
|
|
|
rc->bottom = flip ? YOffset : (int)(YOffset + iHeight);
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|