2009-07-28 21:32:10 +00:00
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// Copyright (C) 2003 Dolphin Project.
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2008-12-08 05:25:12 +00:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2009-09-13 08:21:35 +00:00
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#include <cmath>
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2008-12-08 05:25:12 +00:00
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#include "Common.h"
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#include "IniFile.h"
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2009-09-13 09:23:30 +00:00
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#include "VideoConfig.h"
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2009-09-13 08:21:35 +00:00
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#include "VideoCommon.h"
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2008-12-08 05:25:12 +00:00
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2009-09-13 10:18:01 +00:00
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VideoConfig g_Config;
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VideoConfig g_ActiveConfig;
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2009-09-13 08:21:35 +00:00
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void UpdateActiveConfig()
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{
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g_ActiveConfig = g_Config;
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}
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2008-12-08 05:25:12 +00:00
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2009-09-13 10:18:01 +00:00
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VideoConfig::VideoConfig()
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2008-12-08 05:25:12 +00:00
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{
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2009-09-06 15:11:21 +00:00
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bRunning = false;
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2008-12-08 05:25:12 +00:00
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}
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2009-09-13 10:18:01 +00:00
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void VideoConfig::Load(const char *ini_file)
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2008-12-08 05:25:12 +00:00
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{
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std::string temp;
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IniFile iniFile;
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2009-09-13 08:21:35 +00:00
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iniFile.Load(ini_file);
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2008-12-08 05:25:12 +00:00
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// get resolution
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2008-12-20 22:18:52 +00:00
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iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
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2009-09-13 08:21:35 +00:00
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strncpy(cInternalRes, temp.c_str(), 16);
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2009-08-13 09:24:44 +00:00
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iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
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2009-09-13 08:21:35 +00:00
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strncpy(cFSResolution, temp.c_str(), 16);
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2008-12-20 22:18:52 +00:00
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2008-12-08 05:25:12 +00:00
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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2009-03-05 23:11:13 +00:00
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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2009-09-06 13:36:05 +00:00
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iniFile.Get("Hardware", "RenderToMainframe", &RenderToMainframe, false);
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2009-02-28 16:33:59 +00:00
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iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
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2009-09-05 05:42:51 +00:00
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iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
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2009-09-02 21:30:19 +00:00
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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2009-02-24 19:16:08 +00:00
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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2009-02-25 05:54:36 +00:00
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iniFile.Get("Settings", "Crop", &bCrop, false);
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2008-12-20 22:18:52 +00:00
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iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
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2009-02-28 16:33:59 +00:00
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
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2008-12-20 22:18:52 +00:00
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2008-12-08 05:25:12 +00:00
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iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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2008-12-20 22:18:52 +00:00
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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2009-02-15 20:49:59 +00:00
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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2009-03-16 07:54:44 +00:00
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iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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2008-12-08 05:25:12 +00:00
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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2009-05-07 07:43:56 +00:00
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iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
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2009-03-07 09:29:25 +00:00
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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2009-03-28 21:07:16 +00:00
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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2009-04-19 10:10:45 +00:00
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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2008-12-08 05:25:12 +00:00
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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2009-03-08 20:04:40 +00:00
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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2009-03-16 05:04:59 +00:00
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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2008-12-20 22:18:52 +00:00
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
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iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
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2009-04-01 12:31:18 +00:00
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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2008-12-20 22:18:52 +00:00
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2008-12-08 05:25:12 +00:00
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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2009-06-08 19:42:25 +00:00
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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2008-12-20 22:18:52 +00:00
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2009-01-11 22:25:57 +00:00
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iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
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2009-03-10 22:51:17 +00:00
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
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2009-01-12 15:00:00 +00:00
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
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2009-06-03 23:38:31 +00:00
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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2009-06-04 21:21:07 +00:00
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2009-09-13 08:21:35 +00:00
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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if (iAdapter == -1)
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iAdapter = 0;
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iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
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iniFile.Get("Hardware", "VSync", &bVsync, 0);
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iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
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2009-06-04 21:21:07 +00:00
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// Load common settings
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2009-07-28 08:27:45 +00:00
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iniFile.Load(CONFIG_FILE);
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2009-06-04 21:21:07 +00:00
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bool bTmp;
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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SetEnableAlert(bTmp);
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2008-12-08 05:25:12 +00:00
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}
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2009-09-13 10:18:01 +00:00
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void VideoConfig::GameIniLoad(const char *ini_file)
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2009-06-28 16:47:14 +00:00
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{
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2009-09-13 08:54:46 +00:00
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Get("Video", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
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iniFile.Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
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iniFile.Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
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iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
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iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
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2009-03-20 11:51:22 +00:00
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}
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2009-09-13 10:18:01 +00:00
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void VideoConfig::Save(const char *ini_file)
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2008-12-08 05:25:12 +00:00
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{
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IniFile iniFile;
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2009-09-13 08:21:35 +00:00
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "WindowedRes", cInternalRes);
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iniFile.Set("Hardware", "FullscreenRes", cFSResolution);
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2008-12-08 05:25:12 +00:00
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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2009-03-05 23:11:13 +00:00
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iniFile.Set("Hardware", "VSync", bVSync);
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2009-09-06 13:36:05 +00:00
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iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe);
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2009-02-28 16:33:59 +00:00
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iniFile.Set("Settings", "StretchToFit", bNativeResolution);
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2009-09-05 05:42:51 +00:00
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iniFile.Set("Settings", "2xResolution", b2xResolution);
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2009-02-24 19:16:08 +00:00
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iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
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iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
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2009-02-25 05:54:36 +00:00
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iniFile.Set("Settings", "Crop", bCrop);
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2009-09-02 21:30:19 +00:00
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iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
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2008-12-20 22:18:52 +00:00
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iniFile.Set("Settings", "HideCursor", bHideCursor);
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2009-02-28 16:33:59 +00:00
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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iniFile.Set("Settings", "AutoScale", bAutoScale);
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2008-12-08 05:25:12 +00:00
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iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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2008-12-20 22:18:52 +00:00
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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2009-02-15 20:49:59 +00:00
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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2008-12-08 05:25:12 +00:00
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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2009-03-16 07:54:44 +00:00
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iniFile.Set("Settings", "Show", iCompileDLsLevel);
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2008-12-08 05:25:12 +00:00
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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2009-05-07 07:43:56 +00:00
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iniFile.Set("Settings", "HiresTextures", bHiresTextures);
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2009-03-07 09:29:25 +00:00
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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2009-03-28 21:07:16 +00:00
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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2009-04-19 10:10:45 +00:00
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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2009-03-16 07:54:44 +00:00
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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2009-03-16 07:56:59 +00:00
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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2009-03-08 20:04:40 +00:00
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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2008-12-20 22:18:52 +00:00
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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iniFile.Set("Settings", "DisableLighting", bDisableLighting);
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iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
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2009-03-16 05:04:59 +00:00
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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2009-04-01 12:31:18 +00:00
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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2008-12-20 22:18:52 +00:00
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2008-12-08 05:25:12 +00:00
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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2009-06-08 19:42:25 +00:00
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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2008-12-20 22:18:52 +00:00
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2009-01-11 22:25:57 +00:00
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iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
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2009-01-12 15:00:00 +00:00
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
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2009-06-03 23:38:31 +00:00
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iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
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2009-02-19 02:58:29 +00:00
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2009-09-13 08:21:35 +00:00
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "VSync", bVsync);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Save(ini_file);
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}
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// TODO: Figure out a better place for this function.
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
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{
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float FloatGLWidth = (float)backbuffer_width;
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float FloatGLHeight = (float)backbuffer_height;
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float FloatXOffset = 0;
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float FloatYOffset = 0;
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// The rendering window size
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const float WinWidth = FloatGLWidth;
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const float WinHeight = FloatGLHeight;
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// Handle aspect ratio.
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if (g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169)
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{
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// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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float Ratio = (WinWidth / WinHeight) / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
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// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
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if (Ratio > 1)
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{
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// Scale down and center in the X direction.
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FloatGLWidth /= Ratio;
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FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
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}
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// The window is too high, we have to limit the height
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else
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{
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// Scale down and center in the Y direction.
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FloatGLHeight *= Ratio;
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FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
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}
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}
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// -----------------------------------------------------------------------
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// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
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// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
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// ------------------
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if ((g_ActiveConfig.bKeepAR43 || g_ActiveConfig.bKeepAR169) && g_ActiveConfig.bCrop)
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{
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float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
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// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
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float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
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float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
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// The new width and height
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FloatGLWidth = FloatGLWidth * Ratio;
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FloatGLHeight = FloatGLHeight * Ratio;
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// Adjust the X and Y offset
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FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
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FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
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//NOTICE_LOG(OSREPORT, "Crop Ratio:%1.2f IncreasedHeight:%3.0f YOffset:%3.0f", Ratio, IncreasedHeight, FloatYOffset);
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//NOTICE_LOG(OSREPORT, "Crop FloatGLWidth:%1.2f FloatGLHeight:%3.0f", (float)FloatGLWidth, (float)FloatGLHeight);
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//NOTICE_LOG(OSREPORT, "");
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}
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// round(float) = floor(float + 0.5)
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int XOffset = (int)(FloatXOffset + 0.5f);
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int YOffset = (int)(FloatYOffset + 0.5f);
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|
|
|
rc->left = XOffset;
|
|
|
|
rc->top = flip ? (int)(YOffset + ceil(FloatGLHeight)) : YOffset;
|
|
|
|
rc->right = XOffset + (int)ceil(FloatGLWidth);
|
|
|
|
rc->bottom = flip ? YOffset : (int)(YOffset + ceil(FloatGLHeight));
|
2008-12-08 05:25:12 +00:00
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|
|
}
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