2009-07-28 21:32:10 +00:00
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// Copyright (C) 2003 Dolphin Project.
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2008-12-08 05:25:12 +00:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2009-01-17 14:28:09 +00:00
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2009-12-23 15:34:14 +00:00
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#include "Atomic.h"
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2008-12-08 05:25:12 +00:00
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#include "Mixer.h"
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2009-03-26 09:29:14 +00:00
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#include "AudioCommon.h"
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2008-12-08 05:25:12 +00:00
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2009-12-23 15:34:14 +00:00
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// Executed from sound stream thread
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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2008-12-08 05:25:12 +00:00
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{
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2009-12-23 15:34:14 +00:00
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if (!samples)
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2009-06-12 14:40:50 +00:00
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return 0;
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2008-12-08 05:25:12 +00:00
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2009-12-23 15:34:14 +00:00
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if (g_dspInitialize.pEmulatorState)
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{
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2009-01-20 18:42:01 +00:00
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if (*g_dspInitialize.pEmulatorState != 0)
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2009-12-23 15:34:14 +00:00
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{
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// Silence
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memset(samples, 0, numSamples * 4);
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return numSamples;
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}
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2009-03-30 09:55:50 +00:00
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}
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2009-12-23 15:34:14 +00:00
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unsigned int numLeft = Common::AtomicLoad(m_numSamples);
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2010-10-01 23:23:13 +00:00
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if (m_AIplaying) {
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2010-09-28 21:43:38 +00:00
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if (numLeft < numSamples)//cannot do much about this
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2010-10-01 23:23:13 +00:00
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m_AIplaying = false;
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2010-09-28 21:43:38 +00:00
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if (numLeft < MAX_SAMPLES/4)//low watermark
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2010-10-01 23:23:13 +00:00
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m_AIplaying = false;
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2010-09-28 21:43:38 +00:00
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} else {
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if (numLeft > MAX_SAMPLES/2)//high watermark
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2010-10-01 23:23:13 +00:00
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m_AIplaying = true;
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2008-12-08 05:25:12 +00:00
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}
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2010-09-28 21:43:38 +00:00
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2010-10-01 23:23:13 +00:00
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if (m_AIplaying) {
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2010-09-28 21:43:38 +00:00
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numLeft = (numLeft > numSamples) ? numSamples : numLeft;
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// Do re-sampling if needed
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if (m_sampleRate == 32000)
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{
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for (unsigned int i = 0; i < numLeft * 2; i++)
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samples[i] = Common::swap16(m_buffer[(m_indexR + i) & INDEX_MASK]);
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m_indexR += numLeft * 2;
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}
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else
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{
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// AyuanX: Up-sampling is not implemented yet
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PanicAlert("Mixer: Up-sampling is not implemented yet!");
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2009-12-22 07:26:30 +00:00
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/*
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static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
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static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
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static int acc=0;
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2009-03-27 11:06:52 +00:00
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while (num_stereo_samples) {
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2009-03-28 14:08:06 +00:00
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acc += core_sample_rate;
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2009-03-27 11:06:52 +00:00
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while (num_stereo_samples && (acc >= 48000)) {
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PV4l=PV3l;
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PV3l=PV2l;
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PV2l=PV1l;
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PV1l=*(samples++); //32bit processing
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PV4r=PV3r;
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PV3r=PV2r;
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PV2r=PV1r;
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PV1r=*(samples++); //32bit processing
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num_stereo_samples--;
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acc-=48000;
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}
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// defaults to nearest
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (m_mode == 1) { //linear
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (m_mode == 2) {//cubic
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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s32 a1l = PV4l - PV3l - a0l;
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s32 a1r = PV4r - PV3r - a0r;
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s32 a2l = PV1l - PV4l;
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s32 a2r = PV1r - PV4r;
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s32 a3l = PV2l;
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s32 a3r = PV2r;
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s32 t0l = ((a0l )*acc)/48000;
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s32 t0r = ((a0r )*acc)/48000;
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s32 t1l = ((t0l+a1l)*acc)/48000;
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s32 t1r = ((t0r+a1r)*acc)/48000;
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s32 t2l = ((t1l+a2l)*acc)/48000;
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s32 t2r = ((t1r+a2r)*acc)/48000;
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s32 t3l = ((t2l+a3l));
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s32 t3r = ((t2r+a3r));
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DataL = t3l;
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DataR = t3r;
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}
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int l = DataL, r = DataR;
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if (l < -32767) l = -32767;
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if (r < -32767) r = -32767;
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if (l > 32767) l = 32767;
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if (r > 32767) r = 32767;
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sample_queue.push(l);
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sample_queue.push(r);
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m_queueSize += 2;
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}
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2009-12-22 07:26:30 +00:00
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*/
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2010-09-28 21:43:38 +00:00
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}
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} else {
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numLeft = 0;
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2009-12-23 15:34:14 +00:00
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}
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2009-12-22 07:26:30 +00:00
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2009-12-23 15:34:14 +00:00
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// Padding
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if (numSamples > numLeft)
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memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
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2009-12-25 11:59:04 +00:00
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// Add the DSPHLE sound, re-sampling is done inside
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Premix(samples, numSamples);
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2009-12-23 15:34:14 +00:00
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// Add the DTK Music
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if (m_EnableDTKMusic)
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{
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// Re-sampling is done inside
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g_dspInitialize.pGetAudioStreaming(samples, numSamples, m_sampleRate);
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}
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2009-12-25 11:59:04 +00:00
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Common::AtomicAdd(m_numSamples, -(s32)numLeft);
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2009-12-23 15:34:14 +00:00
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return numSamples;
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}
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2009-12-25 11:59:04 +00:00
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void CMixer::PushSamples(short *samples, unsigned int num_samples)
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2009-12-23 15:34:14 +00:00
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{
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2010-08-17 15:45:12 +00:00
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if (m_throttle)
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Hy, this is my first commit, and i hope it is not bad xD.
- First change is for Mixer.cpp, I've just re-added the functionality lost in r4724, so, if you disable audio throttle, games like donkey kong jungle beat, will work properly.
- Second change points to a doubt comment on UCode_Zelda_Voice.cpp, where it did not know here PB.NeedsReset came from. Well, the answer is it came from line 03b2 of the dumped Ucode, so when PB.IsBlanck equals to zero, PB.NeedsReset is zero too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:22:53 +00:00
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{
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// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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2009-12-23 15:34:14 +00:00
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while (Common::AtomicLoad(m_numSamples) >= MAX_SAMPLES - RESERVED_SAMPLES)
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{
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if (g_dspInitialize.pEmulatorState)
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{
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if (*g_dspInitialize.pEmulatorState != 0)
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break;
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}
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2009-12-25 11:59:04 +00:00
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// Shortcut key for Throttle Skipping
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#ifdef _WIN32
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if (GetAsyncKeyState(VK_TAB)) break;;
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#endif
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2009-12-23 15:34:14 +00:00
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SLEEP(1);
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2009-12-25 11:59:04 +00:00
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soundStream->Update();
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2009-12-23 15:34:14 +00:00
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}
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}
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// Check if we have enough free space
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if (num_samples > MAX_SAMPLES - Common::AtomicLoad(m_numSamples))
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return;
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// AyuanX: Actual re-sampling work has been moved to sound thread
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2009-12-25 11:59:04 +00:00
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// to alleviate the workload on main thread
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2009-12-23 15:34:14 +00:00
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// and we simply store raw data here to make fast mem copy
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int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (m_indexW & INDEX_MASK)) * sizeof(short);
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if (over_bytes > 0)
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{
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memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
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memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
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}
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else
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{
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memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4);
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}
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m_indexW += num_samples * 2;
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2009-12-25 11:59:04 +00:00
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if (m_sampleRate != 32000)
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2009-12-23 15:34:14 +00:00
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{
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PanicAlert("Mixer: Up-sampling is not implemented yet!");
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}
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Common::AtomicAdd(m_numSamples, num_samples);
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return;
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2008-12-08 05:25:12 +00:00
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}
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2009-12-20 02:23:26 +00:00
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2009-12-23 15:34:14 +00:00
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unsigned int CMixer::GetNumSamples()
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2009-12-20 02:23:26 +00:00
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{
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2009-12-23 15:34:14 +00:00
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return Common::AtomicLoad(m_numSamples);
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2009-12-20 02:23:26 +00:00
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}
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