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AVIDump.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
AVIDump.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BPFunctions.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
BPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BPMemory.h
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
BPStructs.cpp
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
BPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
DataReader.h
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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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2009-08-09 11:03:58 +00:00 |
Fifo.cpp
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GFX:
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2009-08-15 07:33:35 +00:00 |
Fifo.h
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Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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2009-08-08 01:39:56 +00:00 |
GlobalControl.cpp
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
GlobalControl.h
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
HiresTextures.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
HiresTextures.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ImageWrite.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ImageWrite.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
IndexGenerator.cpp
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
IndexGenerator.h
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
LookUpTables.h
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Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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2009-07-30 20:29:52 +00:00 |
NativeVertexFormat.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NativeVertexWriter.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NativeVertexWriter.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
OnScreenDisplay.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
OnScreenDisplay.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
OpcodeDecoding.cpp
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random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE*
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2009-08-11 00:35:07 +00:00 |
OpcodeDecoding.h
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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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2009-08-09 11:03:58 +00:00 |
PixelShaderGen.cpp
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
PixelShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
PixelShaderManager.cpp
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GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.
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2009-08-31 20:58:57 +00:00 |
PixelShaderManager.h
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
Profiler.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Profiler.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Render.h
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
SConscript
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
Statistics.cpp
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
Statistics.h
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
TextureConversionShader.cpp
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
TextureConversionShader.h
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
TextureDecoder.cpp
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GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis
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2009-09-02 21:30:54 +00:00 |
TextureDecoder.h
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GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
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2009-08-11 20:36:13 +00:00 |
VertexLoader.cpp
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Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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2009-07-30 20:29:52 +00:00 |
VertexLoader.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoaderManager.cpp
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Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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2009-08-08 01:39:56 +00:00 |
VertexLoaderManager.h
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make DLCache compile on linux, required some weird casting so tell me
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2009-08-10 06:18:10 +00:00 |
VertexLoader_Color.cpp
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
VertexLoader_Color.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
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D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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2009-09-12 15:00:08 +00:00 |
VertexLoader_Normal.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Position.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Position.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_TextCoord.cpp
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Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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2009-09-08 21:16:05 +00:00 |
VertexLoader_TextCoord.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexShaderGen.cpp
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
VertexShaderGen.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
VertexShaderManager.cpp
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
VertexShaderManager.h
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D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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2009-09-12 15:00:08 +00:00 |
VideoCommon.h
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
VideoConfig.cpp
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
VideoConfig.h
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
VideoState.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VideoState.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFBConvert.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFBConvert.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.h
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
XFStructs.cpp
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Misc : build fix for debug x64, assorted cleanup.
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2009-08-31 22:42:10 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |