dolphin/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include "ConfigDlg.h"
#include "FileUtil.h"
#include "../Globals.h"
#include "../Config.h"
#include "../TextureMngr.h"
#include "VertexShaderManager.h"
#include "../PostProcessing.h"
BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CLOSE(ConfigDialog::OnClose)
EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
EVT_CHECKBOX(ID_FULLSCREEN, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_VSYNC, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_MAXANISOTROPY, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_MSAAMODECB, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_NATIVERESOLUTION, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_2X_RESOLUTION, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_USEXFB, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_AUTOSCALE, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_KEEPAR_4_3, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_KEEPAR_16_9, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_CROP, ConfigDialog::GeneralSettingsChanged)
#ifndef _WIN32
EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
#endif
EVT_CHECKBOX(ID_WIREFRAME, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHOWFPS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_STATISTICS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_BLENDSTATS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJSTATS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHOWEFBCOPYREGIONS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHADERERRORS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMTOVERLAY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_HIRESTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPEFBTARGET, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPFRAMES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_FREELOOK, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLEFOG, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBCOPYDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_HACK, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DSTALPHAPASS,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_CHECKBOX_DISABLECOPYEFB, ConfigDialog::AdvancedSettingsChanged)
EVT_RADIOBUTTON(ID_RADIO_COPYEFBTORAM, ConfigDialog::AdvancedSettingsChanged)
EVT_RADIOBUTTON(ID_RADIO_COPYEFBTOGL, ConfigDialog::AdvancedSettingsChanged)
EVT_CHOICE(ID_PHACKVALUE, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_POSTSHADER, ConfigDialog::GeneralSettingsChanged)
EVT_BUTTON(ID_RELOADSHADER, ConfigDialog::ReloadShaderClick)
EVT_BUTTON(ID_EDITSHADER, ConfigDialog::EditShaderClick)
END_EVENT_TABLE()
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
g_Config.Load();
g_Config.GameIniLoad();
g_Config.UpdateProjectionHack();
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Close and unload the window
// ---------------
ConfigDialog::~ConfigDialog()
{
INFO_LOG(CONSOLE, "ConfigDialog Closed");
}
void ConfigDialog::OnClose(wxCloseEvent& event)
{
g_Config.Save();
INFO_LOG(CONSOLE, "OnClose");
// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
similar to hide the window. And I don't understand the "Window deletion overview" on
the wxWidgets website. Destroy() doesn't run the destructor either. However running
wxEntryCleanup() from here crashes the process. But we can run it from CloseClick() */
//wxEntryCleanup();
//EndModal(0);
// Allow wxWidgets to close and unload the window
event.Skip();
}
void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
{
INFO_LOG(CONSOLE, "CloseClick");
// If we run wxEntryCleanup() the class will be entirely deleted, and the destructor will be run
//g_Config.Save();
//wxEntryCleanup();
Close();
}
///////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
// Add avaliable resolutions and other settings
// ---------------
void ConfigDialog::AddFSReso(char *reso)
{
arrayStringFor_FullscreenCB.Add(wxString::FromAscii(reso));
}
void ConfigDialog::AddWindowReso(char *reso)
{
arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso));
}
///////////////////////////////////////
void ConfigDialog::CreateGUIControls()
{
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_PageGeneral = new wxPanel(m_Notebook, ID_PAGEGENERAL, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PageGeneral, wxT("General"));
m_PageAdvanced = new wxPanel(m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PageAdvanced, wxT("Advanced"));
// Buttons
m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Put notebook and buttons in sizers
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(m_About, 0, wxALL, 5);
sButtons->AddStretchSpacer();
sButtons->Add(m_Close, 0, wxALL, 5);
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
this->SetSizer(sMain);
this->Layout();
// General Display Settings
sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Display Settings"));
m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_2xResolution = new wxCheckBox(m_PageGeneral, ID_2X_RESOLUTION, wxT("2x"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Internal resolution:"), wxDefaultPosition, wxDefaultSize, 0);
wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Window mode:"), wxDefaultPosition, wxDefaultSize , 0 );
m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator);
m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iInternalRes));
// Aspect ratio / positioning controls
wxStaticText *KeepARText = new wxStaticText(m_PageGeneral, wxID_ANY, wxT("Keep aspect ratio:"), wxDefaultPosition, wxDefaultSize, 0);
m_KeepAR43 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_4_3, wxT("4:3"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_KeepAR169 = new wxCheckBox(m_PageGeneral, ID_KEEPAR_16_9, wxT("16:9"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Crop = new wxCheckBox(m_PageGeneral, ID_CROP, wxT("Crop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Fullscreen = new wxCheckBox(m_PageGeneral, ID_FULLSCREEN, wxT("Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Fullscreen->SetValue(g_Config.bFullscreen);
m_UseXFB = new wxCheckBox(m_PageGeneral, ID_USEXFB, wxT("Use Real XFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_AutoScale = new wxCheckBox(m_PageGeneral, ID_AUTOSCALE, wxT("Auto scale (try to remove borders)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Default values
m_NativeResolution->SetValue(g_Config.bNativeResolution);
m_2xResolution->SetValue(g_Config.b2xResolution);
m_KeepAR43->SetValue(g_Config.bKeepAR43);
m_KeepAR169->SetValue(g_Config.bKeepAR169);
m_Crop->SetValue(g_Config.bCrop);
m_UseXFB->SetValue(g_Config.bUseXFB);
m_AutoScale->SetValue(g_Config.bAutoScale);
#ifndef _WIN32
m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_HideCursor->SetValue(g_Config.bHideCursor);
#endif
// Advanced Display Settings
sbBasicAdvanced = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Advanced Display Settings"));
m_VSync = new wxCheckBox(m_PageGeneral, ID_VSYNC, wxT("VSync (req. restart)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_VSync->SetValue(g_Config.bVSync);
wxStaticText *MSAAText = new wxStaticText(m_PageGeneral, ID_MSAAMODETEXT, wxT("Antialias (MSAA):"), wxDefaultPosition, wxDefaultSize, 0);
m_MSAAModeCB = new wxChoice(m_PageGeneral, ID_MSAAMODECB, wxDefaultPosition, wxDefaultSize, arrayStringFor_MSAAModeCB, 0, wxDefaultValidator);
m_MSAAModeCB->Append(wxT("(off)"));
m_MSAAModeCB->Append(wxT("2x"));
m_MSAAModeCB->Append(wxT("4x"));
m_MSAAModeCB->Append(wxT("8x"));
m_MSAAModeCB->Append(wxT("8x CSAA"));
m_MSAAModeCB->Append(wxT("8xQ CSAA"));
m_MSAAModeCB->Append(wxT("16x CSAA"));
m_MSAAModeCB->Append(wxT("16xQ CSAA"));
m_MSAAModeCB->SetSelection(g_Config.iMultisampleMode);
m_EFBCopyDisableHotKey = new wxCheckBox(m_PageGeneral, ID_EFBCOPYDISABLEHOTKEY, wxT("OSD Hotkeys"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
#ifndef _WIN32
// JPeterson set the hot key to be Win32-specific
m_EFBCopyDisableHotKey->Enable(false);
#endif
m_EFBCopyDisableHotKey->SetValue(g_Config.bEFBCopyDisableHotKey);
// Tool tips
m_Fullscreen->SetToolTip(wxT(
"This will create a Fullscreen window using the chosen Fullscreen resolution."
"\nPress Alt+Enter to switch between Fullscreen and Windowed mode."
"\n\nApplies instanty during gameplay: <No>"));
m_NativeResolution->SetToolTip(wxT(
"This will use the game's native resolution and stretch it to fill the"
"\nwindow instead of changing the internal display resolution. It"
"\nmay result in a blurrier image, but it may also give a higher"
"\nFPS if you have a slow graphics card."
"\n\nApplies instanty during gameplay: <Yes>"));
m_2xResolution->SetToolTip(wxT(
"Applies instanty during gameplay: <Yes>"));
m_Crop->SetToolTip(wxT(
"Crop the picture instead of creating a letterbox. It will assume that your screen"
"\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume"
"\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio."
"\n\nApplies instanty during gameplay: <Yes>"));
m_WindowResolutionCB->SetToolTip(wxT(
"Select internal resolution for the separate rendering window. This resolution also applies"
" to the fullscreen mode"
"\n\nApplies instanty during gameplay: <No>"));
m_MSAAModeCB->SetToolTip(wxT(
"Applies instanty during gameplay: <No>"));
m_EFBCopyDisableHotKey->SetToolTip(wxT(
"Enable OSD hotkeys '3', '4', '5', etc."));
// Enhancements
sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_MAXANISOTROPYTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0);
m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator);
m_MaxAnisotropyCB->Append(wxT("1x"));
m_MaxAnisotropyCB->Append(wxT("2x"));
m_MaxAnisotropyCB->Append(wxT("4x"));
m_MaxAnisotropyCB->Append(wxT("8x"));
m_MaxAnisotropyCB->Append(wxT("16x"));
m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1);
m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ForceFiltering->SetValue(g_Config.bForceFiltering);
wxStaticText *PostShaderText = new wxStaticText(m_PageGeneral, ID_POSTSHADERTEXT, wxT("Post-processing shader:"), wxDefaultPosition, wxDefaultSize, 0);
m_PostShaderCB = new wxChoice(m_PageGeneral, ID_POSTSHADER, wxDefaultPosition, wxDefaultSize, arrayStringFor_PostShaderCB, 0, wxDefaultValidator);
m_PostShaderCB->Append(wxT("(off)"));
m_ReloadShader = new wxButton(m_PageGeneral, ID_RELOADSHADER, wxT("&Reload"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EditShader = new wxButton(m_PageGeneral, ID_EDITSHADER, wxT("&Edit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
if (File::IsDirectory("User/Shaders"))
{
File::FSTEntry entry;
File::ScanDirectoryTree("User/Shaders", entry);
for (u32 i = 0; i < entry.children.size(); i++)
{
std::string name = entry.children[i].virtualName.c_str();
if (!strcasecmp(name.substr(name.size() - 4).c_str(), ".txt"))
name = name.substr(0, name.size() - 4);
m_PostShaderCB->Append(wxString::FromAscii(name.c_str()));
}
}
else
{
File::CreateDir("User/Shaders");
}
wxString shader= wxString::FromAscii(g_Config.sPostProcessingShader.c_str());
if (shader == _(""))
shader = wxT("(off)");
m_PostShaderCB->SetStringSelection(shader);
// How to use the wxGridBagSizer: The wxGBPosition() must have a column and row
sGeneral = new wxBoxSizer(wxVERTICAL);
sBasic = new wxGridBagSizer(0, 0);
sBasic->Add(IRText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_WindowResolutionCB, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_NativeResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_2xResolution, wxGBPosition(0, 3), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(KeepARText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_KeepAR43, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_KeepAR169, wxGBPosition(1, 2), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_Crop, wxGBPosition(1, 3), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(WMText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_Fullscreen, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5);
// This option is configured from the main Dolphin.exe settings for _WIN32
#ifndef _WIN32
sBasic->Add(m_HideCursor, wxGBPosition(3, 0), wxGBSpan(1, 4), wxALL, 5);
#endif
sbBasic->Add(sBasic);
sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
sBasicAdvanced = new wxGridBagSizer(0, 0);
sBasicAdvanced->Add(m_EFBCopyDisableHotKey, wxGBPosition(0, 0), wxGBSpan(1, 3), wxALL, 5);
sBasicAdvanced->Add(m_VSync, wxGBPosition(1, 0), wxGBSpan(1, 3), wxALL, 5);
sBasicAdvanced->Add(m_UseXFB, wxGBPosition(2, 0), wxGBSpan(1, 3), wxALL, 5);
sBasicAdvanced->Add(m_RenderToMainWindow, wxGBPosition(3, 0), wxGBSpan(1, 3), wxALL, 5);
sBasicAdvanced->Add(m_AutoScale, wxGBPosition(4, 0), wxGBSpan(1, 3), wxALL, 5);
sbBasicAdvanced->Add(sBasicAdvanced);
sGeneral->Add(sbBasicAdvanced, 0, wxEXPAND|wxALL, 5);
sEnhancements = new wxGridBagSizer(0, 0);
sEnhancements->Add(AnisoText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(0, 1), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(MSAAText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_MSAAModeCB, wxGBPosition(1, 1), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(m_ForceFiltering, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(PostShaderText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_PostShaderCB, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
sEnhancements->Add(m_ReloadShader, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL, 5);
sEnhancements->Add(m_EditShader, wxGBPosition(3, 3), wxGBSpan(1, 1), wxALL, 5);
sbEnhancements->Add(sEnhancements);
sGeneral->Add(sbEnhancements, 0, wxEXPAND|wxALL, 5);
m_PageGeneral->SetSizer(sGeneral);
sGeneral->Layout();
// Information
sbInfo = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Info"));
m_ShowFPS = new wxCheckBox(m_PageAdvanced, ID_SHOWFPS, wxT("Overlay FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ShowFPS->SetValue(g_Config.bShowFPS);
m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Statistics->SetValue(g_Config.bOverlayStats);
m_BlendStats = new wxCheckBox(m_PageAdvanced, ID_BLENDSTATS, wxT("Overlay Blend Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_BlendStats->SetValue(g_Config.bOverlayBlendStats);
m_ProjStats = new wxCheckBox(m_PageAdvanced, ID_PROJSTATS, wxT("Overlay Projection Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ProjStats->SetValue(g_Config.bOverlayProjStats);
m_ShowEFBCopyRegions = new wxCheckBox(m_PageAdvanced, ID_SHOWEFBCOPYREGIONS, wxT("Show EFB Copy Regions"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ShowEFBCopyRegions->SetValue(g_Config.bShowEFBCopyRegions);
m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
//m_ShaderErrors->SetValue(g_Config.bShowShaderErrors);
m_ShaderErrors->Enable(false);
m_TexFmtOverlay = new wxCheckBox(m_PageAdvanced, ID_TEXFMTOVERLAY, wxT("Overlay texture format"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_TexFmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable);
m_TexFmtCenter = new wxCheckBox(m_PageAdvanced, ID_TEXFMTCENTER, wxT("centered"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
// Render
sbRendering = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Rendering"));
m_Wireframe = new wxCheckBox(m_PageAdvanced, ID_WIREFRAME, wxT("Enable Wireframe"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Wireframe->SetValue(g_Config.bWireFrame);
m_Wireframe->Enable(true);
m_DisableLighting = new wxCheckBox(m_PageAdvanced, ID_DISABLELIGHTING, wxT("Disable Material Lighting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DisableLighting->SetValue(g_Config.bDisableLighting);
m_DisableLighting->Enable(true);
m_DisableTexturing = new wxCheckBox(m_PageAdvanced, ID_DISABLETEXTURING, wxT("Disable Texturing"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DisableTexturing->SetValue(g_Config.bDisableTexturing);
m_DisableTexturing->Enable(true);
m_DstAlphaPass = new wxCheckBox(m_PageAdvanced, ID_DSTALPHAPASS, wxT("Disable Destination Alpha Pass"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DstAlphaPass->SetValue(g_Config.bDstAlphaPass);
m_DstAlphaPass->Enable(true);
m_DisableFog = new wxCheckBox(m_PageAdvanced, ID_DISABLEFOG, wxT("Disable Fog"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DisableFog->SetValue(g_Config.bDisableFog);
m_StaticBox_EFB = new wxStaticBox(m_PageAdvanced, ID_STATICBOX_EFB, wxT("EFB Copy"));
m_CheckBox_DisableCopyEFB = new wxCheckBox(m_PageAdvanced, ID_CHECKBOX_DISABLECOPYEFB, wxT("Disable"));
m_CheckBox_DisableCopyEFB->SetValue(g_Config.bEFBCopyDisable);
m_CheckBox_DisableCopyEFB->SetToolTip(wxT("This may lead to a higher FPS in for example Zelda - TP."
" But it may also cause graphical errors and missing graphics."));
m_Radio_CopyEFBToRAM = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTORAM, wxT("Copy EFB to system RAM (real)"));
m_Radio_CopyEFBToRAM->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]"));
m_Radio_CopyEFBToGL = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTOGL, wxT("Copy EFB to GL texture (hack)"));
m_Radio_CopyEFBToGL->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]"));
g_Config.bCopyEFBToRAM ? m_Radio_CopyEFBToRAM->SetValue(true) : m_Radio_CopyEFBToGL->SetValue(true);
// Utility
sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities"));
m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_HiresTextures = new wxCheckBox(m_PageAdvanced, ID_HIRESTEXTURES, wxT("Load Hires textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_HiresTextures->SetValue(g_Config.bHiresTextures);
m_DumpEFBTarget = new wxCheckBox(m_PageAdvanced, ID_DUMPEFBTARGET, wxT("Dump EFB Target"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpEFBTarget->SetValue(g_Config.bDumpEFBTarget);
m_DumpFrames = new wxCheckBox(m_PageAdvanced, ID_DUMPFRAMES, wxT("Dump Rendered Frames"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
#ifdef _WIN32
m_DumpFrames->SetToolTip(wxT(
"When dumping begins, you will be prompted to choose a video codec to"
" encode the video in."));
#else
m_DumpFrames->SetToolTip(wxT(
"!!WARNING!! This option dumps raw bitmaps of each frame, and will fill up"
" your hard drive very quickly. Only turn this on if you have a named pipe"
" set up for the dump or several gigabytes of space available."));
#endif
m_DumpFrames->SetValue(g_Config.bDumpFrames);
m_FreeLook = new wxCheckBox(m_PageAdvanced, ID_FREELOOK, wxT("Free Look"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_FreeLook->SetValue(g_Config.bFreeLook);
// Hacks controls
m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Use Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_PhackvalueCB = new wxChoice(m_PageAdvanced, ID_PHACKVALUE, wxDefaultPosition, wxDefaultSize, arrayStringFor_PhackvalueCB, 0, wxDefaultValidator);
m_PhackvalueCB->Append(wxT("None"));
m_PhackvalueCB->Append(wxT("Zelda Twilight Princess Bloom hack"));
m_PhackvalueCB->Append(wxT("Super Mario Galaxy"));
m_PhackvalueCB->Append(wxT("Mario Kart Wii"));
m_PhackvalueCB->Append(wxT("Sonic and the Black Knight"));
m_PhackvalueCB->Append(wxT("Bleach Versus Crusade"));
m_PhackvalueCB->Append(wxT("Final Fantasy CC Echo of Time"));
m_PhackvalueCB->Append(wxT("Harvest Moon Magical Melody"));
m_PhackvalueCB->Append(wxT("Baten Kaitos"));
m_PhackvalueCB->Append(wxT("Baten Kaitos Origin"));
m_PhackvalueCB->Append(wxT("Skies of Arcadia"));
m_PhackvalueCB->SetSelection(g_Config.iPhackvalue);
// Default values
m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
// Tool tips
m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."
"\n[This option will apply immediately and does not require a restart. However it may not"
" be entirely safe to change it midgames.]"));
m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,"
"\nDisabling it may speed up some games, but could also cause glitches."));
m_DisableFog->SetToolTip(wxT("This option should not require a restart."));
// Sizers
sHacks = new wxGridBagSizer(0, 0);
sHacks->Add(m_SafeTextureCache, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_PhackvalueCB, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
sbHacks->Add(sHacks, 0, wxEXPAND | (wxTOP), 0);
// Sizers
sAdvanced = new wxBoxSizer(wxVERTICAL);
sInfo = new wxGridBagSizer(0, 0);
sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_BlendStats, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ProjStats, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ShowEFBCopyRegions, wxGBPosition(5, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_TexFmtOverlay, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALL, 5);
sInfo->Add(m_TexFmtCenter, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
sbInfo->Add(sInfo);
wxBoxSizer *sRenderBoxRow1 = new wxBoxSizer(wxHORIZONTAL);
sRendering = new wxGridBagSizer(0, 0);
sRendering->Add(m_Wireframe, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 4);
sRendering->Add(m_DisableLighting, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 4);
sRendering->Add(m_DisableTexturing, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 4);
sRendering->Add(m_DstAlphaPass, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 4);
sRendering->Add(m_DisableFog, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 4);
sRenderBoxRow1->Add(sRendering, 0, wxALL|wxEXPAND, 1);
wxStaticBoxSizer *sSBox = new wxStaticBoxSizer(m_StaticBox_EFB, wxVERTICAL);
wxBoxSizer *sStrip1 = new wxBoxSizer(wxHORIZONTAL);
sStrip1->Add(m_CheckBox_DisableCopyEFB, 0, wxALL|wxEXPAND, 5);
sSBox->Add(sStrip1, 0, wxALL|wxEXPAND, 0);
sSBox->Add(m_Radio_CopyEFBToRAM, 0, wxALL|wxEXPAND, 5);
sSBox->Add(m_Radio_CopyEFBToGL, 0, wxALL|wxEXPAND, 5);
sRenderBoxRow1->Add(sSBox, 0, wxALL|wxEXPAND, 5);
sbRendering->Add(sRenderBoxRow1);
//sUtilities = new wxBoxSizer(wxHORIZONTAL);
sUtilities = new wxGridBagSizer(0, 0);
sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_HiresTextures, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_DumpEFBTarget, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_DumpFrames, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_FreeLook, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sbUtilities->Add(sUtilities, 1, wxEXPAND);
// Sizers
sAdvanced->Add(sbInfo, 0, wxEXPAND | wxALL, 5);
sAdvanced->Add(sbRendering, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
sAdvanced->Add(sbUtilities, 1, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
sAdvanced->Add(sbHacks, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
m_PageAdvanced->SetSizer(sAdvanced);
sAdvanced->Layout();
Fit();
Center();
UpdateGUI();
}
void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
{
wxMessageBox(_T("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n"
"A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, "
"and multiple render targets is required in order to use this plugin."),
_T("Dolphin OGL"), wxOK, this);
}
void ConfigDialog::ReloadShaderClick(wxCommandEvent& WXUNUSED (event))
{
PostProcessing::ReloadShader();
}
void ConfigDialog::EditShaderClick(wxCommandEvent& WXUNUSED (event))
{
if (m_PostShaderCB->GetStringSelection() == wxT("(off)"))
return;
wxString shader = wxT("User/Shaders/") + m_PostShaderCB->GetStringSelection() + _(".txt");
if (wxFileExists(shader))
{
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("txt"));
if (filetype == NULL) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_("text/plain"));
if (filetype == NULL) // MIME type failed, aborting mission
{
PanicAlert("Filetype 'txt' is unknown! Will not open!");
return;
}
}
wxString OpenCommand;
OpenCommand = filetype->GetOpenCommand(shader);
if (OpenCommand.IsEmpty())
PanicAlert("Couldn't find open command for extension 'ini'!");
else
if (wxExecute(OpenCommand, wxEXEC_ASYNC) == -1)
PanicAlert("wxExecute returned -1 on application run!");
}
}
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_FULLSCREEN:
g_Config.bFullscreen = m_Fullscreen->IsChecked();
break;
case ID_RENDERTOMAINWINDOW:
g_Config.renderToMainframe = m_RenderToMainWindow->IsChecked();
g_Config.bFullscreen = false;
break;
case ID_NATIVERESOLUTION:
g_Config.bNativeResolution = m_NativeResolution->IsChecked();
// Don't allow 1x and 2x at the same time
if (g_Config.bNativeResolution) { g_Config.b2xResolution = false; m_2xResolution->SetValue(false); }
break;
case ID_2X_RESOLUTION:
g_Config.b2xResolution = m_2xResolution->IsChecked();
// Don't allow 1x and 2x at the same time
if (g_Config.b2xResolution) { g_Config.bNativeResolution = false; m_NativeResolution->SetValue(false); }
break;
case ID_VSYNC:
g_Config.bVSync = m_VSync->IsChecked();
break;
case ID_USEXFB:
g_Config.bUseXFB = m_UseXFB->IsChecked();
break;
case ID_AUTOSCALE:
g_Config.bAutoScale = m_AutoScale->IsChecked();
break;
case ID_KEEPAR_4_3:
g_Config.bKeepAR43 = m_KeepAR43->IsChecked();
// Don't allow both at the same time
if (g_Config.bKeepAR43) { g_Config.bKeepAR169 = false; m_KeepAR169->SetValue(false); }
break;
case ID_KEEPAR_16_9:
g_Config.bKeepAR169 = m_KeepAR169->IsChecked();
// Don't allow both at the same time
if (g_Config.bKeepAR169) { g_Config.bKeepAR43 = false; m_KeepAR43->SetValue(false); }
break;
case ID_CROP:
g_Config.bCrop = m_Crop->IsChecked();
break;
case ID_FORCEFILTERING:
g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
break;
#ifndef _WIN32
case ID_HIDECURSOR:
g_Config.bHideCursor = m_HideCursor->IsChecked();
break;
#endif
case ID_WINDOWRESOLUTIONCB:
strcpy(g_Config.iInternalRes, m_WindowResolutionCB->GetValue().mb_str() );
// Apply this resolution as fullscreen resolution too
strcpy(g_Config.iFSResolution, m_WindowResolutionCB->GetValue().mb_str() );
break;
case ID_MAXANISOTROPY:
g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
break;
case ID_MSAAMODECB:
g_Config.iMultisampleMode = m_MSAAModeCB->GetSelection();
break;
case ID_PHACKVALUE:
g_Config.iPhackvalue = m_PhackvalueCB->GetSelection();
if (g_Config.iPhackvalue >= 0)
{
g_Config.UpdateProjectionHack();
}
break;
case ID_POSTSHADER:
g_Config.sPostProcessingShader = m_PostShaderCB->GetString(m_PostShaderCB->GetSelection()).mb_str();
if (g_Config.sPostProcessingShader == "(off)")
g_Config.sPostProcessingShader = "";
break;
}
UpdateGUI();
}
void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_SHOWFPS:
g_Config.bShowFPS = m_ShowFPS->IsChecked();
break;
case ID_SHADERERRORS:
g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked();
break;
case ID_STATISTICS:
g_Config.bOverlayStats = m_Statistics->IsChecked();
break;
case ID_TEXFMTOVERLAY:
g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked();
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
TextureMngr::Invalidate(false);
break;
case ID_TEXFMTCENTER:
g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked();
TextureMngr::Invalidate(false);
break;
case ID_SHOWEFBCOPYREGIONS:
g_Config.bShowEFBCopyRegions = m_ShowEFBCopyRegions->IsChecked();
break;
case ID_WIREFRAME:
g_Config.bWireFrame = m_Wireframe->IsChecked();
break;
case ID_DISABLELIGHTING:
g_Config.bDisableLighting = m_DisableLighting->IsChecked();
break;
case ID_DISABLETEXTURING:
g_Config.bDisableTexturing = m_DisableTexturing->IsChecked();
break;
case ID_DISABLEFOG:
g_Config.bDisableFog = m_DisableFog->IsChecked();
break;
case ID_DSTALPHAPASS:
g_Config.bDstAlphaPass = m_DstAlphaPass->IsChecked();
break;
case ID_DUMPTEXTURES:
g_Config.bDumpTextures = m_DumpTextures->IsChecked();
break;
case ID_HIRESTEXTURES:
g_Config.bHiresTextures = m_HiresTextures->IsChecked();
break;
case ID_DUMPEFBTARGET:
g_Config.bDumpEFBTarget = m_DumpEFBTarget->IsChecked();
break;
case ID_DUMPFRAMES:
g_Config.bDumpFrames = m_DumpFrames->IsChecked();
break;
case ID_FREELOOK:
g_Config.bFreeLook = m_FreeLook->IsChecked();
break;
case ID_TEXTUREPATH:
break;
case ID_CHECKBOX_DISABLECOPYEFB:
g_Config.bEFBCopyDisable = m_CheckBox_DisableCopyEFB->IsChecked();
break;
case ID_EFBCOPYDISABLEHOTKEY:
g_Config.bEFBCopyDisableHotKey = m_EFBCopyDisableHotKey->IsChecked();
break;
// Hacks
case ID_SAFETEXTURECACHE:
g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
break;
case ID_HACK:
g_Config.bHack = m_Hack->IsChecked();
break;
case ID_RADIO_COPYEFBTORAM:
TextureMngr::ClearRenderTargets();
g_Config.bCopyEFBToRAM = true;
break;
case ID_RADIO_COPYEFBTOGL:
TextureMngr::ClearRenderTargets();
g_Config.bCopyEFBToRAM = false;
break;
case ID_BLENDSTATS:
g_Config.bOverlayBlendStats = m_BlendStats->IsChecked();
break;
case ID_PROJSTATS:
g_Config.bOverlayProjStats = m_ProjStats->IsChecked();
break;
default:
break;
}
UpdateGUI();
}
void ConfigDialog::UpdateGUI()
{
// This is only used together with the aspect ratio options
m_Crop->Enable(g_Config.bKeepAR43 || g_Config.bKeepAR169);
if (g_Config.bUseXFB)
{
// XFB looks much better if the copy comes from native resolution.
g_Config.bNativeResolution = true;
m_NativeResolution->SetValue(true);
}
m_AutoScale->Enable(!g_Config.bUseXFB);
// These options are for the separate rendering window
m_Fullscreen->Enable(!g_Config.renderToMainframe);
if (g_Config.renderToMainframe) m_Fullscreen->SetValue(false);
// Disable the internal resolution option if it's set to native
m_WindowResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
}
void Config::UpdateProjectionHack()
{
switch(g_Config.iPhackvalue)
{
case OGL_HACK_NONE:
g_Config.bProjHack1 = 0;
g_Config.bPhackvalue1 = 0;
g_Config.bPhackvalue2 = 0;
break;
case OGL_HACK_ZELDA_TP_BLOOM_HACK:
g_Config.bPhackvalue1 = 1;
g_Config.bProjHack1 = 1;
break;
case OGL_HACK_SUPER_MARIO_GALAXY:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.00006f;
g_Config.bPhackvalue2 = 0;
g_Config.bProjHack1 = 0;
break;
case OGL_HACK_MARIO_KART_WII:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.0006f;
g_Config.bPhackvalue2 = 0;
g_Config.bProjHack1 = 0;
break;
case OGL_HACK_SONIC_AND_THE_BLACK_KNIGHT:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.00002f;
g_Config.bPhackvalue2 = 1;
g_Config.fhackvalue2 = 1.999980f;
break;
case OGL_HACK_BLEACH_VERSUS_CRUSADE:
g_Config.bPhackvalue2 = 1;
g_Config.fhackvalue2 = 0.5f;
g_Config.bPhackvalue1 = 0;
g_Config.bProjHack1 = 0;
break;
case OGL_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.8f;
g_Config.bPhackvalue2 = 1;
g_Config.fhackvalue2 = 1.2f;
g_Config.bProjHack1 = 0;
break;
case OGL_HACK_HARVESTMOON_MM:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.0075f;
g_Config.bPhackvalue2 = 0;
g_Config.bProjHack1 = 0;
case OGL_HACK_BATEN_KAITOS:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.0026f;
g_Config.bPhackvalue2 = 1;
g_Config.fhackvalue2 = 1.9974f;
g_Config.bProjHack1 = 1;
break;
case OGL_HACK_BATEN_KAITOS_ORIGIN:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.0012f;
g_Config.bPhackvalue2 = 1;
g_Config.fhackvalue2 = 1.9988f;
g_Config.bProjHack1 = 1;
break;
case OGL_HACK_SKIES_OF_ARCADIA:
g_Config.bPhackvalue1 = 1;
g_Config.fhackvalue1 = 0.04f;
g_Config.bPhackvalue2 = 0;
g_Config.bProjHack1 = 0;
break;
}
}