dolphin/Source/Core/Core/Src/Movie.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Movie.h"
#include "Core.h"
#include "ConfigManager.h"
#include "Thread.h"
#include "FileUtil.h"
#include "PowerPC/PowerPC.h"
#include "HW/SI.h"
#include "HW/Wiimote.h"
#include "HW/WiimoteEmu/WiimoteEmu.h"
#include "HW/WiimoteEmu/WiimoteHid.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "State.h"
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#include "Timer.h"
#include "VideoConfig.h"
#include "HW/EXI.h"
#include "HW/EXI_Device.h"
#include "HW/EXI_Channel.h"
#include "HW/DVDInterface.h"
#include "../../Common/Src/NandPaths.h"
#include "polarssl/md5.h"
#include "NetPlayProto.h"
// The chunk to allocate movie data in multiples of.
#define DTM_BASE_LENGTH (1024)
std::mutex cs_frameSkip;
namespace Movie {
bool g_bFrameStep = false;
bool g_bFrameStop = false;
bool g_bReadOnly = true;
u32 g_rerecords = 0;
PlayMode g_playMode = MODE_NONE;
u32 g_framesToSkip = 0, g_frameSkipCounter = 0;
u8 g_numPads = 0;
ControllerState g_padState;
DTMHeader tmpHeader;
u8* tmpInput = NULL;
size_t tmpInputAllocated = 0;
u64 g_currentByte = 0, g_totalBytes = 0;
u64 g_currentFrame = 0, g_totalFrames = 0; // VI
u64 g_currentLagCount = 0, g_totalLagCount = 0; // just stats
u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
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u64 g_recordingStartTime; // seconds since 1970 that recording started
bool bSaveConfig = false, bSkipIdle = false, bDualCore = false, bProgressive = false, bDSPHLE = false, bFastDiscSpeed = false;
bool bMemcard = false, g_bClearSave = false, bSyncGPU = false, bNetPlay = false;
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std::string videoBackend = "unknown";
int iCPUCore = 1;
bool g_bDiscChange = false;
std::string g_discChange = "";
std::string author = "";
u64 g_titleID = 0;
unsigned char MD5[16];
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u8 bongos;
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u8 revision[20];
bool g_bRecordingFromSaveState = false;
bool g_bPolled = false;
int g_currentSaveVersion = 0;
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std::string tmpStateFilename = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
std::string g_InputDisplay[8];
ManipFunction mfunc = NULL;
void EnsureTmpInputSize(size_t bound)
{
if (tmpInputAllocated >= bound)
return;
// The buffer expands in powers of two of DTM_BASE_LENGTH
// (standard exponential buffer growth).
size_t newAlloc = DTM_BASE_LENGTH;
while (newAlloc < bound)
newAlloc *= 2;
u8* newTmpInput = new u8[newAlloc];
tmpInputAllocated = newAlloc;
if (tmpInput != NULL)
{
if (g_totalBytes > 0)
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memcpy(newTmpInput, tmpInput, (size_t)g_totalBytes);
delete[] tmpInput;
}
tmpInput = newTmpInput;
}
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std::string GetInputDisplay()
{
if (!IsPlayingInput() && !IsRecordingInput())
{
g_numPads = 0;
for (int i = 0; i < 4; i++)
{
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
g_numPads |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
g_numPads |= (1 << (i + 4));
}
}
std::string inputDisplay = "";
for (int i = 0; i < 8; ++i)
if ((g_numPads & (1 << i)) != 0)
inputDisplay.append(g_InputDisplay[i]);
return inputDisplay;
}
void FrameUpdate()
{
g_currentFrame++;
if(!g_bPolled)
g_currentLagCount++;
if (IsRecordingInput())
{
g_totalFrames = g_currentFrame;
g_totalLagCount = g_currentLagCount;
}
if (g_bFrameStep)
{
Core::SetState(Core::CORE_PAUSE);
g_bFrameStep = false;
}
// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
// after that we set it back to CPU_RUNNING and continue as normal.
if (g_bFrameStop)
*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
if(g_framesToSkip)
FrameSkipping();
g_bPolled = false;
}
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// called when game is booting up, even if no movie is active,
// but potentially after BeginRecordingInput or PlayInput has been called.
void Init()
{
g_bPolled = false;
g_bFrameStep = false;
g_bFrameStop = false;
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bSaveConfig = false;
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iCPUCore = SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore;
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if (IsPlayingInput())
{
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ReadHeader();
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std::thread md5thread(CheckMD5);
md5thread.detach();
if ((strncmp((char *)tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)))
{
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
EndPlayInput(false);
}
}
if (IsRecordingInput())
{
GetSettings();
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std::thread md5thread(GetMD5);
md5thread.detach();
}
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g_frameSkipCounter = g_framesToSkip;
memset(&g_padState, 0, sizeof(g_padState));
if (!tmpHeader.bFromSaveState || !IsPlayingInput())
Core::SetStateFileName("");
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for (int i = 0; i < 8; ++i)
g_InputDisplay[i].clear();
if (!IsPlayingInput() && !IsRecordingInput())
{
g_bRecordingFromSaveState = false;
g_rerecords = 0;
g_currentByte = 0;
g_currentFrame = 0;
g_currentLagCount = 0;
g_currentInputCount = 0;
}
}
void InputUpdate()
{
g_currentInputCount++;
if (IsRecordingInput())
g_totalInputCount = g_currentInputCount;
if (IsPlayingInput() && g_currentInputCount == (g_totalInputCount -1) && SConfig::GetInstance().m_PauseMovie)
Core::SetState(Core::CORE_PAUSE);
}
void SetFrameSkipping(unsigned int framesToSkip)
{
std::lock_guard<std::mutex> lk(cs_frameSkip);
g_framesToSkip = framesToSkip;
g_frameSkipCounter = 0;
// Don't forget to re-enable rendering in case it wasn't...
// as this won't be changed anymore when frameskip is turned off
if (framesToSkip == 0)
g_video_backend->Video_SetRendering(true);
}
void SetPolledDevice()
{
g_bPolled = true;
}
void DoFrameStep()
{
if(Core::GetState() == Core::CORE_PAUSE)
{
// if already paused, frame advance for 1 frame
Core::SetState(Core::CORE_RUN);
Core::RequestRefreshInfo();
g_bFrameStep = true;
}
else if(!g_bFrameStep)
{
// if not paused yet, pause immediately instead
Core::SetState(Core::CORE_PAUSE);
}
}
void SetFrameStopping(bool bEnabled)
{
g_bFrameStop = bEnabled;
}
void SetReadOnly(bool bEnabled)
{
if (g_bReadOnly != bEnabled)
Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000);
g_bReadOnly = bEnabled;
}
void FrameSkipping()
{
// Frameskipping will desync movie playback
if (!IsPlayingInput() && !IsRecordingInput())
{
std::lock_guard<std::mutex> lk(cs_frameSkip);
g_frameSkipCounter++;
if (g_frameSkipCounter > g_framesToSkip || Core::ShouldSkipFrame(g_frameSkipCounter) == false)
g_frameSkipCounter = 0;
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g_video_backend->Video_SetRendering(!g_frameSkipCounter);
}
}
bool IsRecordingInput()
{
return (g_playMode == MODE_RECORDING);
}
bool IsRecordingInputFromSaveState()
{
return g_bRecordingFromSaveState;
}
bool IsJustStartingRecordingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && g_currentFrame == 0;
}
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bool IsJustStartingPlayingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && g_currentFrame == 1 && IsPlayingInput();
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}
bool IsPlayingInput()
{
return (g_playMode == MODE_PLAYING);
}
bool IsReadOnly()
{
return g_bReadOnly;
}
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u64 GetRecordingStartTime()
{
return g_recordingStartTime;
}
bool IsUsingPad(int controller)
{
return ((g_numPads & (1 << controller)) != 0);
}
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bool IsUsingBongo(int controller)
{
return ((bongos & (1 << controller)) != 0);
}
bool IsUsingWiimote(int wiimote)
{
return ((g_numPads & (1 << (wiimote + 4))) != 0);
}
bool IsConfigSaved()
{
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return bSaveConfig;
}
bool IsDualCore()
{
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return bDualCore;
}
bool IsProgressive()
{
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return bProgressive;
}
bool IsSkipIdle()
{
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return bSkipIdle;
}
bool IsDSPHLE()
{
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return bDSPHLE;
}
bool IsFastDiscSpeed()
{
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return bFastDiscSpeed;
}
int GetCPUMode()
{
return iCPUCore;
}
bool IsStartingFromClearSave()
{
return g_bClearSave;
}
bool IsUsingMemcard()
{
return bMemcard;
}
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bool IsSyncGPU()
{
return bSyncGPU;
}
bool IsNetPlayRecording()
{
return bNetPlay;
}
void ChangePads(bool instantly)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED)
return;
int controllers = 0;
for (int i = 0; i < 4; i++)
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if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (instantly && (g_numPads & 0x0F) == controllers)
return;
for (int i = 0; i < 4; i++)
if (instantly) // Changes from savestates need to be instantaneous
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SerialInterface::AddDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
else
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SerialInterface::ChangeDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
}
void ChangeWiiPads(bool instantly)
{
int controllers = 0;
for (int i = 0; i < 4; i++)
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << i);
// This is important for Wiimotes, because they can desync easily if they get re-activated
if (instantly && (g_numPads >> 4) == controllers)
return;
for (int i = 0; i < MAX_BBMOTES; i++)
{
g_wiimote_sources[i] = IsUsingWiimote(i) ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(IsUsingWiimote(i));
}
}
bool BeginRecordingInput(int controllers)
{
if(g_playMode != MODE_NONE || controllers == 0)
return false;
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g_numPads = controllers;
g_currentFrame = g_totalFrames = 0;
g_currentLagCount = g_totalLagCount = 0;
g_currentInputCount = g_totalInputCount = 0;
if (NetPlay::IsNetPlayRunning())
{
bNetPlay = true;
g_recordingStartTime = NETPLAY_INITIAL_GCTIME;
}
else
g_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
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g_rerecords = 0;
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for (int i = 0; i < 4; i++)
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
bongos |= (1 << i);
if (Core::IsRunning())
{
if(File::Exists(tmpStateFilename))
File::Delete(tmpStateFilename);
State::SaveAs(tmpStateFilename.c_str());
g_bRecordingFromSaveState = true;
// This is only done here if starting from save state because otherwise we won't have the titleid. Otherwise it's set in WII_IPC_HLE_Device_es.cpp.
// TODO: find a way to GetTitleDataPath() from Movie::Init()
if (Core::g_CoreStartupParameter.bWii)
{
if (File::Exists((Common::GetTitleDataPath(g_titleID) + "banner.bin").c_str()))
Movie::g_bClearSave = false;
else
Movie::g_bClearSave = true;
}
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std::thread md5thread(GetMD5);
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md5thread.detach();
GetSettings();
}
g_playMode = MODE_RECORDING;
author = SConfig::GetInstance().m_strMovieAuthor;
EnsureTmpInputSize(1);
g_currentByte = g_totalBytes = 0;
Core::DisplayMessage("Starting movie recording", 2000);
return true;
}
static void Analog2DToString(u8 x, u8 y, const char* prefix, char* str)
{
if((x <= 1 || x == 128 || x >= 255)
&& (y <= 1 || y == 128 || y >= 255))
{
if(x != 128 || y != 128)
{
if(x != 128 && y != 128)
{
sprintf(str, "%s:%s,%s", prefix, x<128?"LEFT":"RIGHT", y<128?"DOWN":"UP");
}
else if(x != 128)
{
sprintf(str, "%s:%s", prefix, x<128?"LEFT":"RIGHT");
}
else
{
sprintf(str, "%s:%s", prefix, y<128?"DOWN":"UP");
}
}
else
{
str[0] = '\0';
}
}
else
{
sprintf(str, "%s:%d,%d", prefix, x, y);
}
}
static void Analog1DToString(u8 v, const char* prefix, char* str)
{
if(v > 0)
{
if(v == 255)
{
strcpy(str, prefix);
}
else
{
sprintf(str, "%s:%d", prefix, v);
}
}
else
{
str[0] = '\0';
}
}
void SetInputDisplayString(ControllerState padState, int controllerID)
{
char inp[70];
sprintf(inp, "P%d:", controllerID + 1);
g_InputDisplay[controllerID] = inp;
if(g_padState.A)
g_InputDisplay[controllerID].append(" A");
if(g_padState.B)
g_InputDisplay[controllerID].append(" B");
if(g_padState.X)
g_InputDisplay[controllerID].append(" X");
if(g_padState.Y)
g_InputDisplay[controllerID].append(" Y");
if(g_padState.Z)
g_InputDisplay[controllerID].append(" Z");
if(g_padState.Start)
g_InputDisplay[controllerID].append(" START");
if(g_padState.DPadUp)
g_InputDisplay[controllerID].append(" UP");
if(g_padState.DPadDown)
g_InputDisplay[controllerID].append(" DOWN");
if(g_padState.DPadLeft)
g_InputDisplay[controllerID].append(" LEFT");
if(g_padState.DPadRight)
g_InputDisplay[controllerID].append(" RIGHT");
Analog1DToString(g_padState.TriggerL, " L", inp);
g_InputDisplay[controllerID].append(inp);
Analog1DToString(g_padState.TriggerR, " R", inp);
g_InputDisplay[controllerID].append(inp);
Analog2DToString(g_padState.AnalogStickX, g_padState.AnalogStickY, " ANA", inp);
g_InputDisplay[controllerID].append(inp);
Analog2DToString(g_padState.CStickX, g_padState.CStickY, " C", inp);
g_InputDisplay[controllerID].append(inp);
g_InputDisplay[controllerID].append("\n");
}
void SetWiiInputDisplayString(int remoteID, u8* const coreData, u8* const accelData, u8* const irData)
{
int controllerID = remoteID + 4;
char inp[70];
sprintf(inp, "R%d:", remoteID + 1);
g_InputDisplay[controllerID] = inp;
if(coreData)
{
wm_core buttons = *(wm_core*)coreData;
if(buttons & WiimoteEmu::Wiimote::PAD_LEFT)
g_InputDisplay[controllerID].append(" LEFT");
if(buttons & WiimoteEmu::Wiimote::PAD_RIGHT)
g_InputDisplay[controllerID].append(" RIGHT");
if(buttons & WiimoteEmu::Wiimote::PAD_DOWN)
g_InputDisplay[controllerID].append(" DOWN");
if(buttons & WiimoteEmu::Wiimote::PAD_UP)
g_InputDisplay[controllerID].append(" UP");
if(buttons & WiimoteEmu::Wiimote::BUTTON_A)
g_InputDisplay[controllerID].append(" A");
if(buttons & WiimoteEmu::Wiimote::BUTTON_B)
g_InputDisplay[controllerID].append(" B");
if(buttons & WiimoteEmu::Wiimote::BUTTON_PLUS)
g_InputDisplay[controllerID].append(" +");
if(buttons & WiimoteEmu::Wiimote::BUTTON_MINUS)
g_InputDisplay[controllerID].append(" -");
if(buttons & WiimoteEmu::Wiimote::BUTTON_ONE)
g_InputDisplay[controllerID].append(" 1");
if(buttons & WiimoteEmu::Wiimote::BUTTON_TWO)
g_InputDisplay[controllerID].append(" 2");
if(buttons & WiimoteEmu::Wiimote::BUTTON_HOME)
g_InputDisplay[controllerID].append(" HOME");
}
if(accelData)
{
wm_accel* dt = (wm_accel*)accelData;
sprintf(inp, " ACC:%d,%d,%d", dt->x, dt->y, dt->z);
g_InputDisplay[controllerID].append(inp);
}
if(irData) // incomplete
{
sprintf(inp, " IR:%d,%d", ((u8*)irData)[0], ((u8*)irData)[1]);
g_InputDisplay[controllerID].append(inp);
}
g_InputDisplay[controllerID].append("\n");
}
void CheckPadStatus(SPADStatus *PadStatus, int controllerID)
{
g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
g_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
g_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
g_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
g_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
g_padState.TriggerL = PadStatus->triggerLeft;
g_padState.TriggerR = PadStatus->triggerRight;
g_padState.AnalogStickX = PadStatus->stickX;
g_padState.AnalogStickY = PadStatus->stickY;
g_padState.CStickX = PadStatus->substickX;
g_padState.CStickY = PadStatus->substickY;
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SetInputDisplayString(g_padState, controllerID);
}
void RecordInput(SPADStatus *PadStatus, int controllerID)
{
if (!IsRecordingInput() || !IsUsingPad(controllerID))
return;
CheckPadStatus(PadStatus, controllerID);
if (g_bDiscChange)
{
g_padState.disc = g_bDiscChange;
g_bDiscChange = false;
}
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EnsureTmpInputSize((size_t)(g_currentByte + 8));
memcpy(&(tmpInput[g_currentByte]), &g_padState, 8);
g_currentByte += 8;
g_totalBytes = g_currentByte;
}
void CheckWiimoteStatus(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
{
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u8* const coreData = rptf.core?(data+rptf.core):NULL;
u8* const accelData = rptf.accel?(data+rptf.accel):NULL;
u8* const irData = rptf.ir?(data+rptf.ir):NULL;
u8 size = rptf.size;
SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
if (IsRecordingInput())
RecordWiimote(wiimote, data, size);
}
void RecordWiimote(int wiimote, u8 *data, u8 size)
{
if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
return;
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InputUpdate();
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EnsureTmpInputSize((size_t)(g_currentByte + size + 1));
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tmpInput[g_currentByte++] = size;
memcpy(&(tmpInput[g_currentByte]), data, size);
g_currentByte += size;
g_totalBytes = g_currentByte;
}
void ReadHeader()
{
g_numPads = tmpHeader.numControllers;
g_recordingStartTime = tmpHeader.recordingStartTime;
if (g_rerecords < tmpHeader.numRerecords)
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g_rerecords = tmpHeader.numRerecords;
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if (tmpHeader.bSaveConfig)
{
bSaveConfig = true;
bSkipIdle = tmpHeader.bSkipIdle;
bDualCore = tmpHeader.bDualCore;
bProgressive = tmpHeader.bProgressive;
bDSPHLE = tmpHeader.bDSPHLE;
bFastDiscSpeed = tmpHeader.bFastDiscSpeed;
iCPUCore = tmpHeader.CPUCore;
g_bClearSave = tmpHeader.bClearSave;
bMemcard = tmpHeader.bMemcard;
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bongos = tmpHeader.bongos;
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bSyncGPU = tmpHeader.bSyncGPU;
bNetPlay = tmpHeader.bNetPlay;
memcpy(revision, tmpHeader.revision, ArraySize(revision));
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}
else
{
GetSettings();
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}
videoBackend = (char*) tmpHeader.videoBackend;
g_discChange = (char*) tmpHeader.discChange;
author = (char*) tmpHeader.author;
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memcpy(MD5, tmpHeader.md5, 16);
}
bool PlayInput(const char *filename)
{
if(!filename || g_playMode != MODE_NONE)
return false;
if(!File::Exists(filename))
return false;
File::IOFile g_recordfd;
if (!g_recordfd.Open(filename, "rb"))
return false;
g_recordfd.ReadArray(&tmpHeader, 1);
if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A) {
PanicAlertT("Invalid recording file");
goto cleanup;
}
ReadHeader();
g_totalFrames = tmpHeader.frameCount;
g_totalLagCount = tmpHeader.lagCount;
g_totalInputCount = tmpHeader.inputCount;
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g_currentFrame = 0;
g_currentLagCount = 0;
g_currentInputCount = 0;
g_playMode = MODE_PLAYING;
g_totalBytes = g_recordfd.GetSize() - 256;
EnsureTmpInputSize((size_t)g_totalBytes);
g_recordfd.ReadArray(tmpInput, (size_t)g_totalBytes);
g_currentByte = 0;
g_recordfd.Close();
// Load savestate (and skip to frame data)
if(tmpHeader.bFromSaveState)
{
const std::string stateFilename = std::string(filename) + ".sav";
if(File::Exists(stateFilename))
Core::SetStateFileName(stateFilename);
g_bRecordingFromSaveState = true;
Movie::LoadInput(filename);
}
return true;
cleanup:
g_recordfd.Close();
return false;
}
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void DoState(PointerWrap &p)
{
static const int MOVIE_STATE_VERSION = 1;
g_currentSaveVersion = MOVIE_STATE_VERSION;
p.Do(g_currentSaveVersion);
// many of these could be useful to save even when no movie is active,
// and the data is tiny, so let's just save it regardless of movie state.
p.Do(g_currentFrame);
p.Do(g_currentByte);
p.Do(g_currentLagCount);
p.Do(g_currentInputCount);
p.Do(g_bPolled);
// other variables (such as g_totalBytes and g_totalFrames) are set in LoadInput
}
void LoadInput(const char *filename)
{
File::IOFile t_record;
if (!t_record.Open(filename, "r+b"))
{
PanicAlertT("Failed to read %s", filename);
EndPlayInput(false);
return;
}
t_record.ReadArray(&tmpHeader, 1);
if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A)
{
PanicAlertT("Savestate movie %s is corrupted, movie recording stopping...", filename);
EndPlayInput(false);
return;
}
ReadHeader();
if (!g_bReadOnly)
{
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g_rerecords++;
tmpHeader.numRerecords = g_rerecords;
t_record.Seek(0, SEEK_SET);
t_record.WriteArray(&tmpHeader, 1);
}
ChangePads(true);
if (Core::g_CoreStartupParameter.bWii)
ChangeWiiPads(true);
u64 totalSavedBytes = t_record.GetSize() - 256;
bool afterEnd = false;
if (g_currentByte > totalSavedBytes)
{
//PanicAlertT("Warning: You loaded a save whose movie ends before the current frame in the save (byte %u < %u) (frame %u < %u). You should load another save before continuing.", (u32)totalSavedBytes+256, (u32)g_currentByte+256, (u32)tmpHeader.frameCount, (u32)g_currentFrame);
afterEnd = true;
}
if (!g_bReadOnly || tmpInput == NULL)
{
g_totalFrames = tmpHeader.frameCount;
g_totalLagCount = tmpHeader.lagCount;
g_totalInputCount = tmpHeader.inputCount;
EnsureTmpInputSize((size_t)totalSavedBytes);
g_totalBytes = totalSavedBytes;
t_record.ReadArray(tmpInput, (size_t)g_totalBytes);
}
else if (g_currentByte > 0)
{
if (g_currentByte > totalSavedBytes)
{
}
else if (g_currentByte > g_totalBytes)
{
PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u > %u) (frame %u > %u). You should load another save before continuing, or load this state with read-only mode off.", (u32)g_currentByte+256, (u32)g_totalBytes+256, (u32)g_currentFrame, (u32)g_totalFrames);
}
else if(g_currentByte > 0 && g_totalBytes > 0)
{
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// verify identical from movie start to the save's current frame
u32 len = (u32)g_currentByte;
u8* movInput = new u8[len];
t_record.ReadArray(movInput, (size_t)len);
for (u32 i = 0; i < len; ++i)
{
if (movInput[i] != tmpInput[i])
{
// this is a "you did something wrong" alert for the user's benefit.
// we'll try to say what's going on in excruciating detail, otherwise the user might not believe us.
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if(IsUsingWiimote(0))
{
// TODO: more detail
PanicAlertT("Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.", i+256, i+256);
memcpy(tmpInput, movInput, g_currentByte);
}
else
{
int frame = i/8;
ControllerState curPadState;
memcpy(&curPadState, &(tmpInput[frame*8]), 8);
ControllerState movPadState;
memcpy(&movPadState, &(movInput[frame*8]), 8);
PanicAlertT("Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
"\n\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",
(int)frame,
(int)g_totalFrames, (int)tmpHeader.frameCount,
(int)frame,
(int)curPadState.Start, (int)curPadState.A, (int)curPadState.B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState.Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState.DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int)curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR, (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY, (int)curPadState.CStickX, (int)curPadState.CStickY,
(int)frame,
(int)movPadState.Start, (int)movPadState.A, (int)movPadState.B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState.Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState.DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int)movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR, (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY, (int)movPadState.CStickX, (int)movPadState.CStickY);
memcpy(tmpInput, movInput, g_currentByte);
}
break;
}
}
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delete [] movInput;
}
}
t_record.Close();
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bSaveConfig = tmpHeader.bSaveConfig;
if (!afterEnd)
{
if (g_bReadOnly)
{
if(g_playMode != MODE_PLAYING)
{
g_playMode = MODE_PLAYING;
Core::DisplayMessage("Switched to playback", 2000);
}
}
else
{
if(g_playMode != MODE_RECORDING)
{
g_playMode = MODE_RECORDING;
Core::DisplayMessage("Switched to recording", 2000);
}
}
}
else
{
EndPlayInput(false);
}
}
static void CheckInputEnd()
{
if (g_currentFrame > g_totalFrames || g_currentByte >= g_totalBytes)
{
EndPlayInput(!g_bReadOnly);
}
}
void PlayController(SPADStatus *PadStatus, int controllerID)
{
// Correct playback is entirely dependent on the emulator polling the controllers
// in the same order done during recording
if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == NULL)
return;
if (g_currentByte + 8 > g_totalBytes)
{
PanicAlertT("Premature movie end in PlayController. %u + 8 > %u", (u32)g_currentByte, (u32)g_totalBytes);
EndPlayInput(!g_bReadOnly);
return;
}
// dtm files don't save the mic button or error bit. not sure if they're actually used, but better safe than sorry
signed char e = PadStatus->err;
memset(PadStatus, 0, sizeof(SPADStatus));
PadStatus->err = e;
2011-12-15 17:22:16 +00:00
memcpy(&g_padState, &(tmpInput[g_currentByte]), 8);
g_currentByte += 8;
PadStatus->triggerLeft = g_padState.TriggerL;
PadStatus->triggerRight = g_padState.TriggerR;
PadStatus->stickX = g_padState.AnalogStickX;
PadStatus->stickY = g_padState.AnalogStickY;
PadStatus->substickX = g_padState.CStickX;
PadStatus->substickY = g_padState.CStickY;
PadStatus->button |= PAD_USE_ORIGIN;
if(g_padState.A)
{
PadStatus->button |= PAD_BUTTON_A;
PadStatus->analogA = 0xFF;
}
if(g_padState.B)
{
PadStatus->button |= PAD_BUTTON_B;
PadStatus->analogB = 0xFF;
}
if(g_padState.X)
PadStatus->button |= PAD_BUTTON_X;
if(g_padState.Y)
PadStatus->button |= PAD_BUTTON_Y;
if(g_padState.Z)
PadStatus->button |= PAD_TRIGGER_Z;
if(g_padState.Start)
PadStatus->button |= PAD_BUTTON_START;
if(g_padState.DPadUp)
PadStatus->button |= PAD_BUTTON_UP;
if(g_padState.DPadDown)
PadStatus->button |= PAD_BUTTON_DOWN;
if(g_padState.DPadLeft)
PadStatus->button |= PAD_BUTTON_LEFT;
if(g_padState.DPadRight)
PadStatus->button |= PAD_BUTTON_RIGHT;
if(g_padState.L)
PadStatus->button |= PAD_TRIGGER_L;
if(g_padState.R)
PadStatus->button |= PAD_TRIGGER_R;
if (g_padState.disc)
{
// This implementation assumes the disc change will only happen once. Trying to change more than that will cause
// it to load the last disc every time. As far as i know though, there are no 3+ disc games, so this should be fine.
Core::SetState(Core::CORE_PAUSE);
int numPaths = (int)SConfig::GetInstance().m_ISOFolder.size();
bool found = false;
std::string path;
for (int i = 0; i < numPaths; i++)
{
path = SConfig::GetInstance().m_ISOFolder[i];
if (File::Exists((path + '/' + g_discChange.c_str()).c_str()))
{
found = true;
break;
}
}
if (found)
{
DVDInterface::ChangeDisc((path + '/' + g_discChange.c_str()).c_str());
Core::SetState(Core::CORE_RUN);
}
else
{
PanicAlert("Change the disc to %s", g_discChange.c_str());
}
}
SetInputDisplayString(g_padState, controllerID);
CheckInputEnd();
}
2011-12-15 17:22:16 +00:00
bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
{
if(!IsPlayingInput() || !IsUsingWiimote(wiimote) || tmpInput == NULL)
return false;
2011-12-15 17:22:16 +00:00
if (g_currentByte > g_totalBytes)
{
PanicAlertT("Premature movie end in PlayWiimote. %u > %u", (u32)g_currentByte, (u32)g_totalBytes);
EndPlayInput(!g_bReadOnly);
return false;
}
2011-12-15 17:22:16 +00:00
u8* const coreData = rptf.core?(data+rptf.core):NULL;
u8* const accelData = rptf.accel?(data+rptf.accel):NULL;
u8* const irData = rptf.ir?(data+rptf.ir):NULL;
u8 size = rptf.size;
u8 sizeInMovie = tmpInput[g_currentByte];
if (size != sizeInMovie)
{
PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte,
(g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings)." : "");
2011-12-15 17:22:16 +00:00
EndPlayInput(!g_bReadOnly);
return false;
}
g_currentByte++;
if (g_currentByte + size > g_totalBytes)
{
PanicAlertT("Premature movie end in PlayWiimote. %u + %d > %u", (u32)g_currentByte, size, (u32)g_totalBytes);
EndPlayInput(!g_bReadOnly);
return false;
}
2011-12-15 17:22:16 +00:00
memcpy(data, &(tmpInput[g_currentByte]), size);
g_currentByte += size;
SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
g_currentInputCount++;
CheckInputEnd();
return true;
}
void EndPlayInput(bool cont)
{
if (cont)
{
g_playMode = MODE_RECORDING;
Core::DisplayMessage("Reached movie end. Resuming recording.", 2000);
}
else if(g_playMode != MODE_NONE)
{
g_rerecords = 0;
g_currentByte = 0;
g_playMode = MODE_NONE;
Core::DisplayMessage("Movie End.", 2000);
g_bRecordingFromSaveState = false;
// we don't clear these things because otherwise we can't resume playback if we load a movie state later
//g_totalFrames = g_totalBytes = 0;
//delete tmpInput;
//tmpInput = NULL;
}
}
void SaveRecording(const char *filename)
{
File::IOFile save_record(filename, "wb");
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
header.bWii = Core::g_CoreStartupParameter.bWii;
header.numControllers = g_numPads & (Core::g_CoreStartupParameter.bWii ? 0xFF : 0x0F);
header.bFromSaveState = g_bRecordingFromSaveState;
header.frameCount = g_totalFrames;
header.lagCount = g_totalLagCount;
header.inputCount = g_totalInputCount;
header.numRerecords = g_rerecords;
2011-12-26 11:09:30 +00:00
header.recordingStartTime = g_recordingStartTime;
header.bSaveConfig = true;
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header.bSkipIdle = bSkipIdle;
header.bDualCore = bDualCore;
header.bProgressive = bProgressive;
header.bDSPHLE = bDSPHLE;
header.bFastDiscSpeed = bFastDiscSpeed;
strncpy((char *)header.videoBackend, videoBackend.c_str(),ArraySize(header.videoBackend));
header.CPUCore = iCPUCore;
header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable;
header.bEFBCopyEnable = g_ActiveConfig.bEFBCopyEnable;
header.bCopyEFBToTexture = g_ActiveConfig.bCopyEFBToTexture;
header.bEFBCopyCacheEnable = g_ActiveConfig.bEFBCopyCacheEnable;
header.bEFBEmulateFormatChanges = g_ActiveConfig.bEFBEmulateFormatChanges;
header.bUseXFB = g_ActiveConfig.bUseXFB;
header.bUseRealXFB = g_ActiveConfig.bUseRealXFB;
header.bMemcard = bMemcard;
header.bClearSave = g_bClearSave;
2013-06-20 10:08:17 +00:00
header.bSyncGPU = bSyncGPU;
header.bNetPlay = bNetPlay;
strncpy((char *)header.discChange, g_discChange.c_str(),ArraySize(header.discChange));
strncpy((char *)header.author, author.c_str(),ArraySize(header.author));
2012-11-26 00:26:37 +00:00
memcpy(header.md5,MD5,16);
2012-12-19 04:19:15 +00:00
header.bongos = bongos;
memcpy(header.revision, revision, ArraySize(header.revision));
// TODO
header.uniqueID = 0;
// header.audioEmulator;
2012-10-20 23:54:38 +00:00
save_record.WriteArray(&header, 1);
bool success = save_record.WriteArray(tmpInput, (size_t)g_totalBytes);
if (success && g_bRecordingFromSaveState)
{
std::string stateFilename = filename;
stateFilename.append(".sav");
success = File::Copy(tmpStateFilename, stateFilename);
}
if (success)
Core::DisplayMessage(StringFromFormat("DTM %s saved", filename).c_str(), 2000);
else
Core::DisplayMessage(StringFromFormat("Failed to save %s", filename).c_str(), 2000);
}
void SetInputManip(ManipFunction func)
{
mfunc = func;
}
void CallInputManip(SPADStatus *PadStatus, int controllerID)
{
if (mfunc)
(*mfunc)(PadStatus, controllerID);
}
void SetGraphicsConfig()
{
g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
g_Config.bEFBCopyEnable = tmpHeader.bEFBCopyEnable;
g_Config.bCopyEFBToTexture = tmpHeader.bCopyEFBToTexture;
g_Config.bEFBCopyCacheEnable = tmpHeader.bEFBCopyCacheEnable;
g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
g_Config.bUseXFB = tmpHeader.bUseXFB;
g_Config.bUseRealXFB = tmpHeader.bUseRealXFB;
}
void GetSettings()
{
bSaveConfig = true;
bSkipIdle = SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
bDualCore = SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
bProgressive = SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive;
bDSPHLE = SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE;
bFastDiscSpeed = SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed;
videoBackend = g_video_backend->GetName();
2013-06-20 10:08:17 +00:00
bSyncGPU = SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU;
iCPUCore = SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore;
bNetPlay = NetPlay::IsNetPlayRunning();
if (!Core::g_CoreStartupParameter.bWii)
g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
bMemcard = SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD;
u8 tmp[21];
for (int i = 0; i < 20; ++i)
{
sscanf(&scm_rev_git_str[2 * i], "%02hhx", &tmp[i]);
revision[i] = tmp[i];
}
}
void CheckMD5()
{
2012-11-26 00:26:37 +00:00
for (int i=0, n=0; i<16; i++)
{
2012-11-26 00:26:37 +00:00
if (tmpHeader.md5[i] != 0)
continue;
n++;
if (n == 16)
return;
}
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Core::DisplayMessage("Verifying checksum...", 2000);
unsigned char gameMD5[16];
char game[255];
2012-11-26 17:29:36 +00:00
memcpy(game, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.size());
md5_file(game, gameMD5);
2012-11-26 00:26:37 +00:00
if (memcmp(gameMD5,MD5,16) == 0)
Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
else
2012-11-26 00:26:37 +00:00
PanicAlert("Checksum of current game does not match the recorded game!");
}
void GetMD5()
{
Core::DisplayMessage("Calculating checksum of game file...", 2000);
memset(MD5, 0, sizeof(MD5));
2012-11-26 00:26:37 +00:00
char game[255];
2012-11-26 17:29:36 +00:00
memcpy(game, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.c_str(),SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.size());
2012-11-26 00:26:37 +00:00
md5_file(game, MD5);
Core::DisplayMessage("Finished calculating checksum.", 2000);
}
void Shutdown()
{
g_currentInputCount = g_totalInputCount = g_totalFrames = g_totalBytes = 0;
delete [] tmpInput;
tmpInput = NULL;
tmpInputAllocated = 0;
}
};