747f369483third unicode fix for issue #496. please go away.
zeromus
2022-01-11 22:32:57 -0500
af06cc4acafix window title on non-english locales (probably, but not tested) fixes#496 addendum
zeromus
2022-01-11 20:29:05 -0500
81573818a9Revert "WiFi: Fix compiling for Cocoa port by eliminating typed enums. (Regression from commit 43b00fb2, for which the regression was caused by commit 5f76ba8b.)"
zeromus
2022-01-11 19:12:37 -0500
8510948f6cfix game info text fields on non-english locales (probably, but not tested) fixes#496
zeromus
2022-01-11 19:09:34 -0500
befb234653Improve Analog Deadzone
LRFLEW
2021-03-18 17:59:32 -0500
43cab27a55Update GBA-Slot Analog Address Map
LRFLEW
2021-03-18 17:59:19 -0500
2db26fb4e3Update All Build Systems for Analog Source File
LRFLEW
2021-03-10 17:19:34 -0600
40d7d02d29Add Analog "GBA" Support
LRFLEW
2021-02-14 02:57:00 -0600
Merge pull request #489 from Salz/pullreq/openal-linux-01
zeromus
2021-11-18 12:47:28 -0500
6aa320aa0a[Linux] OpelAL: Initialize the Mic_Buffer with silence data
Ingo Saitz
2021-11-18 13:34:57 +0100
9f19d681de[Linux] OpenAL: fix mic data
Ingo Saitz
2021-11-17 15:56:27 +0100
0b4b58f3b4GPU: Remove a now defunct check that could cause the window test buffer to fail to update. This fixes a graphical issue in Pokemon Black 2 when watching movies at the Pokestar Studios. (Regression from commit 7fc2e4b6. Fixes #486.)
rogerman
2021-11-12 16:27:11 -0800
9f82cea20bWiFi: Fix compiling for Cocoa port by eliminating typed enums. (Regression from commit 43b00fb2, for which the regression was caused by commit 5f76ba8b.)
rogerman
2021-11-12 16:16:37 -0800
f000d1a9c0gtk2: fix build with fresh clone
rofl0r
2021-11-07 16:23:31 +0000
7cd5bba5b1Fix OpenGL dependency on macOS
tech-ticks
2021-11-04 23:23:03 +0100
36c193526cCompile macOS interface with clang
tech-ticks
2021-05-17 20:03:24 +0200
Merge pull request #484 from Minabsapi/master-fix-interface_memory_leak_mitigation
zeromus
2021-11-03 14:14:45 -0400
00ab686625Hotfix: fixed memory leak in binary interface's draw_sdl_window.cpp `sdl_draw_no_opengl` method A call to the `SDL_DestroyTexture` method was forgotten, resulting in all the textures created to render the game's frames being stored indefinitely until running out of memory This is a temporary fix so anyone using the interface (mainly `py-desmume` users) can have it working correctly again. Next step is to mirror the changes from POSIX CLI's main.cpp `Draw` method, if stable
Minabsapi
2021-11-03 16:47:06 +0100