cli: add fullscreen toggle with alt-enter
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9868c00fca
commit
09506c9a19
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@ -497,8 +497,9 @@ int main(int argc, char ** argv) {
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fprintf( stderr, "Window creation failed: %s\n", SDL_GetError( ) );
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exit( -1);
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}
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ctrls_cfg.window = window;
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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uint32_t desmume_pixelformat = SDL_MasksToPixelFormatEnum(16, 0x001F, 0x03E0, 0x7C00, 0);
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@ -34,6 +34,7 @@ u16 keyboard_cfg[NB_KEYS];
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u16 joypad_cfg[NB_KEYS];
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u16 nbr_joy;
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mouse_status mouse;
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static int fullscreen;
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static SDL_Joystick **open_joysticks = NULL;
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@ -500,6 +501,12 @@ process_ctrls_event( SDL_Event& event,
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break;
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case SDL_KEYDOWN:
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if ((event.key.keysym.sym == SDLK_RETURN) && (event.key.keysym.mod & KMOD_ALT)) {
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SDL_SetWindowFullscreen(cfg->window, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN);
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fullscreen = !fullscreen;
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break;
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}
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switch(event.key.keysym.sym){
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case SDLK_LSHIFT:
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shift_pressed |= 1;
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@ -91,13 +91,9 @@ struct ctrls_event_config {
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int sdl_quit;
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int boost;
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int fake_mic;
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#ifdef HAVE_GL_GL_H
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GLuint *screen_texture;
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void (*resize_cb)(u16 width, u16 height, GLuint *screen_texture);
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#else
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void *screen_texture;
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void (*resize_cb)(u16 width, u16 height, void *screen_texture);
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#endif
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SDL_Window *window;
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};
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void load_default_config(const u32 kbCfg[]);
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