commit
021fcdd0de
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@ -80,6 +80,9 @@ CommandLine::CommandLine()
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, disable_sound(0)
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, disable_limiter(0)
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, windowed_fullscreen(0)
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, frameskip(0)
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, horizontal(0)
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, scale(1.0)
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, _rtc_day(-1)
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, _rtc_hour(-1)
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{
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@ -122,12 +125,15 @@ static const char* help_string = \
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" --windowed-fullscreen" ENDL
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" Launches in windowed fullscreen (same as alt+enter)" ENDL
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#else
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" --scale N scale factor for window; default 1.0" ENDL
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" --horizontal display touch screen to the right; default OFF" ENDL
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" --nojoy Disables joystick support" ENDL
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#endif
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" --disable-sound Disables the sound output" ENDL
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" --disable-limiter Disables the 60fps limiter" ENDL
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" --rtc-day D Override RTC day, 0=Sunday, 6=Saturday" ENDL
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" --rtc-hour H Override RTC hour, 0=midnight, 23=an hour before" ENDL
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" --frameskip N Set frameskip to N; default 0" ENDL
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ENDL
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"Arguments affecting overall emulation parameters (`sync settings`): " ENDL
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#ifdef HAVE_JIT
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@ -195,6 +201,8 @@ ENDL
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#define OPT_3D_RENDER 3
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#define OPT_3D_TEXTURE_UPSCALE 81
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#define OPT_GPU_RESOLUTION_MULTIPLIER 82
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#define OPT_FRAMESKIP 83
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#define OPT_SCALE 84
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#define OPT_JIT_SIZE 100
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#define OPT_CONSOLE_TYPE 200
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@ -258,7 +266,10 @@ bool CommandLine::parse(int argc,char **argv)
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{ "windowed-fullscreen", no_argument, &windowed_fullscreen, 1 },
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#else
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{ "nojoy", no_argument, &_commandline_linux_nojoy, 1},
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{ "horizontal", no_argument, &horizontal, 1},
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{ "scale", required_argument, NULL, OPT_SCALE},
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#endif
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{ "frameskip", required_argument, NULL, OPT_FRAMESKIP},
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{ "disable-sound", no_argument, &disable_sound, 1},
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{ "disable-limiter", no_argument, &disable_limiter, 1},
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{ "rtc-day", required_argument, NULL, OPT_RTC_DAY},
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@ -335,6 +346,8 @@ bool CommandLine::parse(int argc,char **argv)
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case OPT_3D_RENDER: _render3d = optarg; break;
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case OPT_3D_TEXTURE_UPSCALE: texture_upscale = atoi(optarg); break;
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case OPT_GPU_RESOLUTION_MULTIPLIER: gpu_resolution_multiplier = atoi(optarg); break;
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case OPT_SCALE: scale = atof(optarg); break;
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case OPT_FRAMESKIP: frameskip = atoi(optarg); break;
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//RTC settings
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case OPT_RTC_DAY: _rtc_day = atoi(optarg); break;
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@ -49,6 +49,7 @@ public:
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int texture_upscale;
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int gpu_resolution_multiplier;
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int language;
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float scale;
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std::string nds_file;
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std::string play_movie_file;
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std::string record_movie_file;
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@ -65,6 +66,8 @@ public:
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int disable_sound;
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int disable_limiter;
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int windowed_fullscreen;
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int frameskip;
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int horizontal;
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bool parse(int argc,char **argv);
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@ -29,18 +29,6 @@
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#define VERSION "Unknown version"
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#endif
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/*
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* FIXME: Not sure how to detect OpenGL in a platform portable way.
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*/
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#ifdef HAVE_GL_GL_H
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#define INCLUDE_OPENGL_2D
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#endif
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#ifdef INCLUDE_OPENGL_2D
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#ifndef CLI_UI
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#define CLI_UI
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#endif
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@ -68,9 +56,15 @@ class CliDriver : public BaseDriver
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private:
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gdbstub_handle_t __stubs[2];
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public:
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virtual void EMU_DebugIdleEnter() {
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SPU_Pause(1);
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}
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virtual void EMU_DebugIdleUpdate() {
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gdbstub_wait(__stubs, -1L);
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}
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virtual void EMU_DebugIdleWakeUp() {
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SPU_Pause(0);
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}
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virtual void setStubs(gdbstub_handle_t stubs[2]) {
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this->__stubs[0] = stubs[0];
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this->__stubs[1] = stubs[1];
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@ -94,6 +88,7 @@ static float nds_screen_size_ratio = 1.0f;
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static SDL_Window * window;
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static SDL_Renderer * renderer;
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static SDL_Texture *screen[2];
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/* Flags to pass to SDL_SetVideoMode */
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static int sdl_videoFlags;
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@ -148,14 +143,9 @@ class configured_features : public CommandLine
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{
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public:
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int auto_pause;
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int frameskip;
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int engine_3d;
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int savetype;
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#ifdef INCLUDE_OPENGL_2D
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int opengl_2d;
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#endif
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int firmware_language;
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};
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@ -164,15 +154,10 @@ static void
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init_config( class configured_features *config) {
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config->auto_pause = 0;
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config->frameskip = 0;
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config->engine_3d = 1;
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config->savetype = 0;
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#ifdef INCLUDE_OPENGL_2D
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config->opengl_2d = 0;
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#endif
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/* use the default language */
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config->firmware_language = -1;
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}
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@ -183,7 +168,6 @@ fill_config( class configured_features *config,
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int argc, char ** argv) {
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GOptionEntry options[] = {
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{ "auto-pause", 0, 0, G_OPTION_ARG_NONE, &config->auto_pause, "Pause emulation if focus is lost", NULL},
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{ "frameskip", 0, 0, G_OPTION_ARG_INT, &config->frameskip, "Set frameskip", "FRAMESKIP"},
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{ "3d-engine", 0, 0, G_OPTION_ARG_INT, &config->engine_3d, "Select 3d rendering engine. Available engines:\n"
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"\t\t\t\t\t\t 0 = 3d disabled\n"
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"\t\t\t\t\t\t 1 = internal rasterizer (default)\n"
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@ -197,9 +181,6 @@ fill_config( class configured_features *config,
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"\t\t\t\t\t\t 5 = FLASH 2mbit\n"
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"\t\t\t\t\t\t 6 = FLASH 4mbit\n",
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"SAVETYPE"},
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#ifdef INCLUDE_OPENGL_2D
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{ "opengl-2d", 0, 0, G_OPTION_ARG_NONE, &config->opengl_2d, "Enables using OpenGL for screen rendering", NULL},
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#endif
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{ "fwlang", 0, 0, G_OPTION_ARG_INT, &config->firmware_language, "Set the language in the firmware, LANG as follows:\n"
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"\t\t\t\t\t\t 0 = Japanese\n"
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"\t\t\t\t\t\t 1 = English\n"
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@ -283,183 +264,38 @@ joinThread_gdb( void *thread_handle) {
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}
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#endif
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#ifdef INCLUDE_OPENGL_2D
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/* initialization openGL function */
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static int
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initGL( GLuint *screen_texture) {
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GLenum errCode;
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u16 blank_texture[256 * 256];
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memset(blank_texture, 0, sizeof(blank_texture));
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/* Enable Texture Mapping */
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glEnable( GL_TEXTURE_2D );
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/* Set the background black */
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glClearColor( 0.0f, 0.0f, 0.0f, 0.5f );
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/* Depth buffer setup */
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glClearDepth( 1.0f );
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/* Enables Depth Testing */
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glEnable( GL_DEPTH_TEST );
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/* The Type Of Depth Test To Do */
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glDepthFunc( GL_LEQUAL );
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/* Create The Texture */
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glGenTextures(2, screen_texture);
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for (int i = 0; i < 2; i++)
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{
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glBindTexture(GL_TEXTURE_2D, screen_texture[i]);
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/* Generate The Texture */
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256,
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0, GL_RGBA,
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GL_UNSIGNED_SHORT_1_5_5_5_REV,
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blank_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/* Linear Filtering */
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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if ((errCode = glGetError()) != GL_NO_ERROR) {
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const GLubyte *errString;
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errString = gluErrorString(errCode);
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fprintf( stderr, "Failed to init GL: %s\n", errString);
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return 0;
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}
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return 1;
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}
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static void
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resizeWindow( u16 width, u16 height, GLuint *screen_texture) {
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int comp_width = 3 * width;
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int comp_height = 2 * height;
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GLenum errCode;
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initGL(screen_texture);
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#ifdef HAVE_LIBAGG
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Hud.reset();
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#endif
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if ( comp_width > comp_height) {
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width = 2*height/3;
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}
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height = 3*width/2;
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nds_screen_size_ratio = 256.0 / (double)width;
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/* Setup our viewport. */
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glViewport( 0, 0, ( GLint )width, ( GLint )height );
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/*
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* change to the projection matrix and set
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* our viewing volume.
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*/
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity( );
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gluOrtho2D( 0.0, 256.0, 384.0, 0.0);
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/* Make sure we're chaning the model view and not the projection */
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glMatrixMode( GL_MODELVIEW );
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/* Reset The View */
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glLoadIdentity( );
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if ((errCode = glGetError()) != GL_NO_ERROR) {
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const GLubyte *errString;
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errString = gluErrorString(errCode);
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fprintf( stderr, "GL resize failed: %s\n", errString);
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}
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}
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static void
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opengl_Draw(GLuint *texture) {
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const NDSDisplayInfo &displayInfo = GPU->GetDisplayInfo();
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/* Clear The Screen And The Depth Buffer */
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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/* Move Into The Screen 5 Units */
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glLoadIdentity( );
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/* Draw the main screen as a textured quad */
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glBindTexture(GL_TEXTURE_2D, texture[NDSDisplayID_Main]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT,
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GL_RGBA,
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GL_UNSIGNED_SHORT_1_5_5_5_REV,
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displayInfo.renderedBuffer[NDSDisplayID_Main]);
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GLfloat backlightIntensity = displayInfo.backlightIntensity[NDSDisplayID_Main];
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glBegin(GL_QUADS);
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glTexCoord2f(0.00f, 0.00f); glVertex2f( 0.0f, 0.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glTexCoord2f(1.00f, 0.00f); glVertex2f(256.0f, 0.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glTexCoord2f(1.00f, 0.75f); glVertex2f(256.0f, 192.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glTexCoord2f(0.00f, 0.75f); glVertex2f( 0.0f, 192.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glEnd();
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/* Draw the touch screen as a textured quad */
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glBindTexture(GL_TEXTURE_2D, texture[NDSDisplayID_Touch]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT,
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GL_RGBA,
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GL_UNSIGNED_SHORT_1_5_5_5_REV,
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displayInfo.renderedBuffer[NDSDisplayID_Touch]);
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backlightIntensity = displayInfo.backlightIntensity[NDSDisplayID_Touch];
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glBegin(GL_QUADS);
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glTexCoord2f(0.00f, 0.00f); glVertex2f( 0.0f, 192.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glTexCoord2f(1.00f, 0.00f); glVertex2f(256.0f, 192.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glTexCoord2f(1.00f, 0.75f); glVertex2f(256.0f, 384.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glTexCoord2f(0.00f, 0.75f); glVertex2f( 0.0f, 384.0f); glColor4f(backlightIntensity, backlightIntensity, backlightIntensity, 1.0f);
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glEnd();
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/* Flush the drawing to the screen */
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SDL_GL_SwapBuffers( );
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}
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#endif
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/* this is a stub for resizeWindow_stub in the case of no gl headers or no opengl 2d */
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#ifdef INCLUDE_OPENGL_2D
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static void
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resizeWindow_stub (u16 width, u16 height, GLuint *screen_texture) {
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}
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#else
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static void
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resizeWindow_stub (u16 width, u16 height, void *screen_texture) {
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}
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#endif
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static void
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Draw( void) {
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const NDSDisplayInfo &displayInfo = GPU->GetDisplayInfo();
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const size_t pixCount = GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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ColorspaceApplyIntensityToBuffer16<false, false>(displayInfo.nativeBuffer16[NDSDisplayID_Main], pixCount, displayInfo.backlightIntensity[NDSDisplayID_Main]);
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ColorspaceApplyIntensityToBuffer16<false, false>(displayInfo.nativeBuffer16[NDSDisplayID_Touch], pixCount, displayInfo.backlightIntensity[NDSDisplayID_Touch]);
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SDL_Surface *rawImage = SDL_CreateRGBSurfaceFrom(displayInfo.masterNativeBuffer16, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT * 2, 16, GPU_FRAMEBUFFER_NATIVE_WIDTH * sizeof(u16), 0x001F, 0x03E0, 0x7C00, 0);
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if(rawImage == NULL) return;
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, rawImage);
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SDL_FreeSurface(rawImage);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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return;
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static void Draw(class configured_features *cfg) {
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const float scale = cfg->scale;
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const unsigned w = GPU_FRAMEBUFFER_NATIVE_WIDTH, h = GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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const int ws = w * scale, hs = h * scale;
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const NDSDisplayInfo &displayInfo = GPU->GetDisplayInfo();
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const size_t pixCount = w * h;
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ColorspaceApplyIntensityToBuffer16<false, false>(displayInfo.nativeBuffer16[NDSDisplayID_Main], pixCount, displayInfo.backlightIntensity[NDSDisplayID_Main]);
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ColorspaceApplyIntensityToBuffer16<false, false>(displayInfo.nativeBuffer16[NDSDisplayID_Touch], pixCount, displayInfo.backlightIntensity[NDSDisplayID_Touch]);
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const SDL_Rect destrect_v[2] = {
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{ 0, 0 , ws, hs},
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{ 0, hs, ws, hs},
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};
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const SDL_Rect destrect_h[2] = {
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{ 0, 0 , ws, hs},
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{ ws, 0, ws, hs},
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};
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unsigned i, off = 0, n = pixCount*2;
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for(i = 0; i < 2; ++i) {
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void *p = 0;
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int pitch;
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SDL_LockTexture(screen[i], NULL, &p, &pitch);
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memcpy(p, ((char*)displayInfo.masterNativeBuffer16)+off, n);
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SDL_UnlockTexture(screen[i]);
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SDL_RenderCopy(renderer, screen[i], NULL, cfg->horizontal ? &destrect_h[i] : &destrect_v[i]);
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off += n;
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}
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SDL_RenderPresent(renderer);
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return;
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}
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static void desmume_cycle(struct ctrls_event_config * cfg)
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@ -481,11 +317,14 @@ static void desmume_cycle(struct ctrls_event_config * cfg)
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}
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/* Update mouse position and click */
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if(mouse.down) NDS_setTouchPos(mouse.x, mouse.y);
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if(mouse.down) {
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NDS_setTouchPos(mouse.x, mouse.y);
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mouse.down = 2;
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}
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if(mouse.click)
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{
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NDS_releaseTouch();
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mouse.click = FALSE;
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mouse.click = 0;
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}
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update_keypad(cfg->keypad); /* Update keypad */
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@ -513,6 +352,7 @@ int main(int argc, char ** argv) {
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int limiter_frame_counter = 0;
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int limiter_tick0 = 0;
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int error;
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unsigned i;
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GKeyFile *keyfile;
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@ -524,10 +364,6 @@ int main(int argc, char ** argv) {
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u32 fps_previous_time = 0;
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#endif
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#ifdef INCLUDE_OPENGL_2D
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GLuint screen_texture[2];
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#endif
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NDS_Init();
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init_config( &my_config);
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@ -621,6 +457,16 @@ int main(int argc, char ** argv) {
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((CliDriver*)driver)->setStubs(stubs);
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gdbstub_wait_set_enabled(stubs[0], 1);
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gdbstub_wait_set_enabled(stubs[1], 1);
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if(stubs[0] || stubs[1]) {
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#ifdef HAVE_JIT
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if(CommonSettings.use_jit) {
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fprintf(stderr, "GDB stub enabled, turning off jit (they're incompatible)\n");
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arm_jit_sync();
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||||
arm_jit_reset(CommonSettings.use_jit=0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( !my_config.disable_sound) {
|
||||
|
@ -655,53 +501,28 @@ int main(int argc, char ** argv) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
#ifdef INCLUDE_OPENGL_2D
|
||||
if ( my_config.opengl_2d) {
|
||||
/* the flags to pass to SDL_SetVideoMode */
|
||||
sdl_videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */
|
||||
sdl_videoFlags |= SDL_RESIZABLE; /* Enable window resizing */
|
||||
|
||||
|
||||
/* Sets up OpenGL double buffering */
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
window = SDL_CreateWindow( "Desmume SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 256, 192 * 2,
|
||||
sdl_videoFlags );
|
||||
|
||||
/* Verify there is a window */
|
||||
if ( !window ) {
|
||||
fprintf( stderr, "Window creation failed: %s\n", SDL_GetError( ) );
|
||||
exit( -1);
|
||||
}
|
||||
|
||||
|
||||
/* initialize OpenGL */
|
||||
if ( !initGL( screen_texture)) {
|
||||
fprintf( stderr, "Failed to init GL, fall back to software render\n");
|
||||
|
||||
my_config.opengl_2d = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !my_config.opengl_2d) {
|
||||
#endif
|
||||
sdl_videoFlags |= SDL_SWSURFACE;
|
||||
window = SDL_CreateWindow( "Desmume SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 256, 384, sdl_videoFlags );
|
||||
nds_screen_size_ratio = my_config.scale;
|
||||
ctrls_cfg.horizontal = my_config.horizontal;
|
||||
unsigned width = 256 + my_config.horizontal*256;
|
||||
unsigned height = 192 + 192 * !my_config.horizontal;
|
||||
sdl_videoFlags |= SDL_WINDOW_OPENGL;
|
||||
window = SDL_CreateWindow( "Desmume SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
width*my_config.scale, height*my_config.scale, sdl_videoFlags );
|
||||
|
||||
if ( !window ) {
|
||||
fprintf( stderr, "Window creation failed: %s\n", SDL_GetError( ) );
|
||||
exit( -1);
|
||||
}
|
||||
ctrls_cfg.window = window;
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
#ifdef INCLUDE_OPENGL_2D
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
|
||||
uint32_t desmume_pixelformat = SDL_MasksToPixelFormatEnum(16, 0x001F, 0x03E0, 0x7C00, 0);
|
||||
|
||||
for(i = 0; i < 2; ++i)
|
||||
screen[i] = SDL_CreateTexture(renderer, desmume_pixelformat, SDL_TEXTUREACCESS_STREAMING,
|
||||
GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT);
|
||||
|
||||
/* set the initial window size */
|
||||
if ( my_config.opengl_2d) {
|
||||
resizeWindow( 256, 192*2, screen_texture);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Initialize joysticks */
|
||||
if(!init_joy()) return 1;
|
||||
|
@ -734,11 +555,7 @@ int main(int argc, char ** argv) {
|
|||
ctrls_cfg.focused = 1;
|
||||
ctrls_cfg.fake_mic = 0;
|
||||
ctrls_cfg.keypad = 0;
|
||||
#ifdef INCLUDE_OPENGL_2D
|
||||
ctrls_cfg.screen_texture = screen_texture;
|
||||
#else
|
||||
ctrls_cfg.screen_texture = NULL;
|
||||
#endif
|
||||
ctrls_cfg.resize_cb = &resizeWindow_stub;
|
||||
|
||||
while(!ctrls_cfg.sdl_quit) {
|
||||
|
@ -749,14 +566,7 @@ int main(int argc, char ** argv) {
|
|||
DrawHUD();
|
||||
#endif
|
||||
|
||||
#ifdef INCLUDE_OPENGL_2D
|
||||
if ( my_config.opengl_2d) {
|
||||
opengl_Draw(screen_texture);
|
||||
ctrls_cfg.resize_cb = &resizeWindow;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
Draw();
|
||||
Draw(&my_config);
|
||||
|
||||
#ifdef HAVE_LIBAGG
|
||||
osd->clear();
|
||||
|
@ -797,7 +607,7 @@ int main(int argc, char ** argv) {
|
|||
fps_frame_counter = 0;
|
||||
fps_timing = 0;
|
||||
|
||||
snprintf( win_title, sizeof(win_title), "Desmume %f", fps);
|
||||
snprintf( win_title, sizeof(win_title), "Desmume %.02f", fps);
|
||||
|
||||
SDL_SetWindowTitle( window, win_title );
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ u16 keyboard_cfg[NB_KEYS];
|
|||
u16 joypad_cfg[NB_KEYS];
|
||||
u16 nbr_joy;
|
||||
mouse_status mouse;
|
||||
static int fullscreen;
|
||||
|
||||
static SDL_Joystick **open_joysticks = NULL;
|
||||
|
||||
|
@ -259,7 +260,7 @@ u16 get_set_joy_key(int index) {
|
|||
|
||||
static signed long
|
||||
screen_to_touch_range( signed long scr, float size_ratio) {
|
||||
return (signed long)((float)scr * size_ratio);
|
||||
return (signed long)((float)scr / size_ratio);
|
||||
}
|
||||
|
||||
/* Set mouse coordinates */
|
||||
|
@ -500,6 +501,12 @@ process_ctrls_event( SDL_Event& event,
|
|||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
if ((event.key.keysym.sym == SDLK_RETURN) && (event.key.keysym.mod & KMOD_ALT)) {
|
||||
SDL_SetWindowFullscreen(cfg->window, fullscreen ? 0 : SDL_WINDOW_FULLSCREEN);
|
||||
fullscreen = !fullscreen;
|
||||
break;
|
||||
}
|
||||
|
||||
switch(event.key.keysym.sym){
|
||||
case SDLK_LSHIFT:
|
||||
shift_pressed |= 1;
|
||||
|
@ -558,6 +565,7 @@ process_ctrls_event( SDL_Event& event,
|
|||
case SDLK_F10:
|
||||
int prevexec;
|
||||
prevexec = execute;
|
||||
emu_halt(EMUHALT_REASON_USER_REQUESTED_HALT, NDSErrorTag_None);
|
||||
execute = FALSE;
|
||||
SPU_Pause(1);
|
||||
if(!shift_pressed){
|
||||
|
@ -576,14 +584,12 @@ process_ctrls_event( SDL_Event& event,
|
|||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
if(event.button.button==1)
|
||||
mouse.down = TRUE;
|
||||
if(event.button.button==1 && !mouse.down)
|
||||
mouse.down = 1;
|
||||
break;
|
||||
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
if(!mouse.down)
|
||||
break;
|
||||
else {
|
||||
{
|
||||
signed long scaled_x =
|
||||
screen_to_touch_range( event.button.x,
|
||||
cfg->nds_screen_size_ratio);
|
||||
|
@ -591,14 +597,18 @@ process_ctrls_event( SDL_Event& event,
|
|||
screen_to_touch_range( event.button.y,
|
||||
cfg->nds_screen_size_ratio);
|
||||
|
||||
if( scaled_y >= 192)
|
||||
if(!cfg->horizontal && scaled_y >= 192)
|
||||
set_mouse_coord( scaled_x, scaled_y - 192);
|
||||
else if(cfg->horizontal && scaled_x >= 256)
|
||||
set_mouse_coord( scaled_x - 256, scaled_y);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if(mouse.down) mouse.click = TRUE;
|
||||
mouse.down = FALSE;
|
||||
if(mouse.down) {
|
||||
mouse.click = 1;
|
||||
if(mouse.down > 1) mouse.down = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
|
|
|
@ -75,8 +75,8 @@ struct mouse_status
|
|||
{
|
||||
signed long x;
|
||||
signed long y;
|
||||
BOOL click;
|
||||
BOOL down;
|
||||
int click;
|
||||
int down;
|
||||
};
|
||||
|
||||
extern mouse_status mouse;
|
||||
|
@ -85,18 +85,15 @@ extern mouse_status mouse;
|
|||
struct ctrls_event_config {
|
||||
unsigned short keypad;
|
||||
float nds_screen_size_ratio;
|
||||
int horizontal;
|
||||
int auto_pause;
|
||||
int focused;
|
||||
int sdl_quit;
|
||||
int boost;
|
||||
int fake_mic;
|
||||
#ifdef HAVE_GL_GL_H
|
||||
GLuint *screen_texture;
|
||||
void (*resize_cb)(u16 width, u16 height, GLuint *screen_texture);
|
||||
#else
|
||||
void *screen_texture;
|
||||
void (*resize_cb)(u16 width, u16 height, void *screen_texture);
|
||||
#endif
|
||||
SDL_Window *window;
|
||||
};
|
||||
|
||||
void load_default_config(const u32 kbCfg[]);
|
||||
|
|
|
@ -51,10 +51,9 @@ SNDSDLUnMuteAudio,
|
|||
SNDSDLSetVolume
|
||||
};
|
||||
|
||||
static u16 *stereodata16;
|
||||
static u32 soundoffset;
|
||||
static volatile u32 soundpos;
|
||||
static u32 soundlen;
|
||||
static u8 *stereodata;
|
||||
static u8 *mixerdata;
|
||||
static u32 soundoff;
|
||||
static u32 soundbufsize;
|
||||
static SDL_AudioSpec audiofmt;
|
||||
int audio_volume;
|
||||
|
@ -81,20 +80,26 @@ DWORD WINAPI SNDXBOXThread( LPVOID )
|
|||
|
||||
static void MixAudio(void *userdata, Uint8 *stream, int len) {
|
||||
int i;
|
||||
Uint8 *soundbuf=(Uint8 *)stereodata16;
|
||||
|
||||
Uint8 *stream_tmp=(Uint8 *)malloc(len);
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
if (soundpos >= soundbufsize)
|
||||
soundpos = 0;
|
||||
|
||||
stream_tmp[i] = soundbuf[soundpos];
|
||||
soundpos++;
|
||||
/* if the volume is max, we don't need to call the mixer and do additional
|
||||
memory copying/cleaning, but can copy directly into the SDL buffer. */
|
||||
u8 *dest = audio_volume == SDL_MIX_MAXVOLUME ? stream : mixerdata;
|
||||
SDL_LockAudio();
|
||||
if (len > soundoff) {
|
||||
//dprintf(2, "bu: want %u, got %u\n", (unsigned)len, (unsigned)soundoff);
|
||||
/* buffer underrun - rather than zeroing out SDL's audio buffer, we just
|
||||
hand back the existing data, which reduces cracking */
|
||||
len = soundoff;
|
||||
}
|
||||
memcpy(dest, stereodata, len);
|
||||
soundoff -= len;
|
||||
/* move rest of prebuffered data to the beginning of the buffer */
|
||||
if (soundoff)
|
||||
memmove(stereodata, stereodata+len, soundoff);
|
||||
SDL_UnlockAudio();
|
||||
if(audio_volume != SDL_MIX_MAXVOLUME) {
|
||||
memset(stream, 0, len);
|
||||
SDL_MixAudio(stream, mixerdata, len, audio_volume);
|
||||
}
|
||||
memset(stream, 0, len);
|
||||
SDL_MixAudio(stream, stream_tmp, len, audio_volume);
|
||||
free(stream_tmp);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -114,34 +119,37 @@ int SNDSDLInit(int buffersize)
|
|||
//samples should be a power of 2 according to SDL-doc
|
||||
//so normalize it to the nearest power of 2 here
|
||||
u32 normSamples = 512;
|
||||
while (normSamples < audiofmt.samples)
|
||||
normSamples <<= 1;
|
||||
while (normSamples < audiofmt.samples) normSamples <<= 1;
|
||||
|
||||
audiofmt.samples = normSamples;
|
||||
|
||||
soundlen = audiofmt.freq / 60; // 60 for NTSC
|
||||
soundbufsize = buffersize * sizeof(s16) * 2;
|
||||
|
||||
if (SDL_OpenAudio(&audiofmt, NULL) != 0)
|
||||
SDL_AudioSpec obtained;
|
||||
if (SDL_OpenAudio(&audiofmt, &obtained) != 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((stereodata16 = (u16 *)malloc(soundbufsize)) == NULL)
|
||||
audiofmt = obtained;
|
||||
|
||||
/* allocate multiple of the size needed by SDL to be able to efficiently pre-buffer.
|
||||
we effectively need the engine to pre-buffer a couple milliseconds because the
|
||||
frontend might call SDL_Delay() to achieve the desired framerate, during which
|
||||
the buffer isn't updated by the SPU. */
|
||||
soundbufsize = audiofmt.size * 4;
|
||||
soundoff = 0;
|
||||
|
||||
if ((stereodata = (u8*)calloc(soundbufsize, 1)) == NULL ||
|
||||
(mixerdata = (u8*)calloc(soundbufsize, 1)) == NULL)
|
||||
return -1;
|
||||
|
||||
memset(stereodata16, 0, soundbufsize);
|
||||
|
||||
soundpos = 0;
|
||||
|
||||
SDL_PauseAudio(0);
|
||||
|
||||
#ifdef _XBOX
|
||||
doterminate = false;
|
||||
doterminate = false;
|
||||
terminated = false;
|
||||
CreateThread(0,0,SNDXBOXThread,0,0,0);
|
||||
#endif
|
||||
|
||||
SDL_PauseAudio(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -157,38 +165,22 @@ void SNDSDLDeInit()
|
|||
#endif
|
||||
SDL_CloseAudio();
|
||||
|
||||
if (stereodata16)
|
||||
free(stereodata16);
|
||||
free(stereodata);
|
||||
free(mixerdata);
|
||||
stereodata = NULL;
|
||||
mixerdata = NULL;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SNDSDLUpdateAudio(s16 *buffer, u32 num_samples)
|
||||
{
|
||||
u32 copy1size=0, copy2size=0;
|
||||
// dprintf(2, "up: %u\n", num_samples);
|
||||
u8 *incoming = (u8*) buffer;
|
||||
u32 n = num_samples * 4;
|
||||
SDL_LockAudio();
|
||||
|
||||
if ((soundbufsize - soundoffset) < (num_samples * sizeof(s16) * 2))
|
||||
{
|
||||
copy1size = (soundbufsize - soundoffset);
|
||||
copy2size = (num_samples * sizeof(s16) * 2) - copy1size;
|
||||
}
|
||||
else
|
||||
{
|
||||
copy1size = (num_samples * sizeof(s16) * 2);
|
||||
copy2size = 0;
|
||||
}
|
||||
|
||||
memcpy((((u8 *)stereodata16)+soundoffset), buffer, copy1size);
|
||||
// ScspConvert32uto16s((s32 *)leftchanbuffer, (s32 *)rightchanbuffer, (s16 *)(((u8 *)stereodata16)+soundoffset), copy1size / sizeof(s16) / 2);
|
||||
|
||||
if (copy2size)
|
||||
memcpy(stereodata16, ((u8 *)buffer)+copy1size, copy2size);
|
||||
// ScspConvert32uto16s((s32 *)leftchanbuffer, (s32 *)rightchanbuffer, (s16 *)stereodata16, copy2size / sizeof(s16) / 2);
|
||||
|
||||
soundoffset += copy1size + copy2size;
|
||||
soundoffset %= soundbufsize;
|
||||
|
||||
memcpy(stereodata+soundoff, incoming, n);
|
||||
soundoff += n;
|
||||
SDL_UnlockAudio();
|
||||
}
|
||||
|
||||
|
@ -196,14 +188,11 @@ void SNDSDLUpdateAudio(s16 *buffer, u32 num_samples)
|
|||
|
||||
u32 SNDSDLGetAudioSpace()
|
||||
{
|
||||
u32 freespace=0;
|
||||
|
||||
if (soundoffset > soundpos)
|
||||
freespace = soundbufsize - soundoffset + soundpos;
|
||||
else
|
||||
freespace = soundpos - soundoffset;
|
||||
|
||||
return (freespace / sizeof(s16) / 2);
|
||||
u32 tmp;
|
||||
SDL_LockAudio();
|
||||
tmp = (soundbufsize - soundoff)/4;
|
||||
SDL_UnlockAudio();
|
||||
return tmp;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -222,16 +211,29 @@ void SNDSDLUnMuteAudio()
|
|||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/* the engine's min/max is 0/100, SDLs 0/128 */
|
||||
void SNDSDLSetVolume(int volume)
|
||||
{
|
||||
u32 tmp = volume * SDL_MIX_MAXVOLUME;
|
||||
SDL_LockAudio();
|
||||
audio_volume = tmp / 100;
|
||||
SDL_UnlockAudio();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/* these 2 are special functions that the GTK frontend calls directly.
|
||||
and it has a slider where its max is 128. doh. */
|
||||
|
||||
int SNDSDLGetAudioVolume()
|
||||
{
|
||||
return audio_volume;
|
||||
SDL_LockAudio();
|
||||
int tmp = audio_volume;
|
||||
SDL_UnlockAudio();
|
||||
return tmp;
|
||||
}
|
||||
void SNDSDLSetAudioVolume(int value)
|
||||
{
|
||||
audio_volume = value;
|
||||
|
||||
void SNDSDLSetAudioVolume(int volume) {
|
||||
SDL_LockAudio();
|
||||
audio_volume = volume;
|
||||
SDL_UnlockAudio();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue