GPU: Remove a now defunct check that could cause the window test buffer to fail to update. This fixes a graphical issue in Pokemon Black 2 when watching movies at the Pokestar Studios. (Regression from commit 7fc2e4b6
. Fixes #486.)
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@ -2710,10 +2710,6 @@ bool GPUEngineBase::_IsWindowInsideVerticalRange(GPUEngineCompositorInfo &compIn
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template <size_t WIN_NUM>
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void GPUEngineBase::_UpdateWINH(GPUEngineCompositorInfo &compInfo)
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{
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//dont even waste any time in here if the window isnt enabled
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if (WIN_NUM == 0 && !compInfo.renderState.windowState.WIN0_ENABLED) return;
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if (WIN_NUM == 1 && !compInfo.renderState.windowState.WIN1_ENABLED) return;
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const size_t windowLeft = (WIN_NUM == 0) ? this->_IORegisterMap->WIN0H.Left : this->_IORegisterMap->WIN1H.Left;
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const size_t windowRight = (WIN_NUM == 0) ? this->_IORegisterMap->WIN0H.Right : this->_IORegisterMap->WIN1H.Right;
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