Merge pull request #484 from Minabsapi/master-fix-interface_memory_leak_mitigation
Hotfix: fixed memory leak in binary interface
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commit
83a3d30fa8
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@ -69,18 +69,21 @@ static void resizeWindow_stub(u16 width, u16 height, void *sdl_ogl_screen_textur
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static void sdl_draw_no_opengl()
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{
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// TODO Mirror the changes from POSIX CLI's main.cpp `Draw` method, if stable
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const NDSDisplayInfo &displayInfo = GPU->GetDisplayInfo();
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const size_t pixCount = GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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ColorspaceApplyIntensityToBuffer16<false, false>(displayInfo.nativeBuffer16[NDSDisplayID_Main], pixCount, displayInfo.backlightIntensity[NDSDisplayID_Main]);
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ColorspaceApplyIntensityToBuffer16<false, false>(displayInfo.nativeBuffer16[NDSDisplayID_Touch], pixCount, displayInfo.backlightIntensity[NDSDisplayID_Touch]);
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SDL_Surface *rawImage = SDL_CreateRGBSurfaceFrom(displayInfo.masterNativeBuffer16, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT * 2, 16, GPU_FRAMEBUFFER_NATIVE_WIDTH * sizeof(u16), 0x001F, 0x03E0, 0x7C00, 0);
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if(rawImage == NULL) return;
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if (rawImage == NULL) return;
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, rawImage);
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SDL_FreeSurface(rawImage);
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rawImage = NULL;
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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SDL_DestroyTexture(texture);
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}
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#ifdef INCLUDE_OPENGL_2D
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