Commit Graph

2897 Commits

Author SHA1 Message Date
zeromus f7111cd07a fix inability to toggle between 3d cores (multithread util class couldnt restart) 2009-11-09 07:32:33 +00:00
nitsuja 2d4c9d19e8 fix for hotkeys pressed quickly in a row not working if they use different modifier keys, fix for F10 pulling down the menu if it's been assigned to a hotkey 2009-11-08 22:40:15 +00:00
nitsuja b971c6b4fd disabling WifiComInterface Adhoc for now, I don't think it works yet so there's no reason to let it open network ports 2009-11-08 21:36:42 +00:00
nitsuja 0771dd39cb maybe fixed some sort of wifi shutdown crash 2009-11-08 20:44:49 +00:00
nitsuja 00ef096082 fix for input display and frame counter resetting to off every time you start desmume if you turn them on with hotkeys, fix for "play movie" and "record movie" hotkeys not actually doing anything, fix for "pause" hotkey toggling pause rapidly if held down, dimmed the green (future/physical) textual input display letters 2009-11-08 20:23:41 +00:00
nitsuja e010e03b9c fix for 3d lighting sometimes being screwed up on the frame after loading a savestate 2009-11-08 19:46:09 +00:00
zeromus 58c56aca0b reconfigure wifi configuration so that register emulation is always enabled, and the actually experimental communication is all that is optionally enabled (i.e. softAP/libpcap) 2009-11-08 19:09:15 +00:00
nitsuja 07331b522e shutting down some threads explicitly on app close in hopes that this will reduce the frequency of random shutdown crashes 2009-11-08 19:03:05 +00:00
nitsuja 00b28e5807 add some things to maybe help debug sound quality issues (developer option to record user SPU to WAV, define the sample rate 44100 in a single place, printout on audio buffer clear) 2009-11-08 17:04:07 +00:00
nitsuja 1b7d14c178 removing a workaround for a rasterizer bug that I believe was fixed for real in r3015 2009-11-08 15:50:12 +00:00
nitsuja 09c69e5a2c a slight quality improvement to the slow-motion handling part of the N audio synchronizer method (for an example, mario's jump sounded all crackly before) 2009-11-08 06:22:52 +00:00
nitsuja 19e82b56f8 fix for frameskip making the same image often appear on both screens in dual-screen-3D scenes that run slowly 2009-11-08 05:36:55 +00:00
nitsuja f0a986eeef fix occasional crash or corruption when starting up the audio synchronizer 2009-11-08 04:54:58 +00:00
nitsuja d7d3e9f21b preventing frameskip from affecting frame advance except when also fast-forwarding, and fixing a bug where the very first frame advance would not pause the game 2009-11-08 02:30:42 +00:00
nitsuja 89e4e948c3 reworked frameskipping logic to hopefully fix frameskipping in dual-screen-3d games 2009-11-08 02:27:25 +00:00
nitsuja b0895ec82f fix screwed-up LCD display if you set a rotation and then switch to horizontal layout
(rotation is still not supported in non-vertical layouts)
2009-11-07 20:58:16 +00:00
nitsuja 907657f63b disable border drag gap editing when in a gapless layout 2009-11-07 19:16:48 +00:00
nitsuja 18b7aefa78 - fix border drag gap editing
- double the default sound buffer size back to what it used to effectively be (this will reset your setting once)
2009-11-07 19:13:55 +00:00
luigi__ 09641d27ff Missed a few 5-wide tabs... 2009-11-06 18:03:37 +00:00
luigi__ 829ca50a7a Yet another cleanup:
- change f*cking weird indentation to tabs
- reorganize, put opcodes of same kind together
2009-11-06 17:45:29 +00:00
nitsuja 60534b840d excluding non-4-byte-aligned addresses from 4-byte size value ram searching when "check misaligned" is disabled, because such values should always be 32-bit aligned on the ds and it's confusing to always see unaligned ones mixed in 2009-11-05 08:26:14 +00:00
nitsuja 5902173ae0 fix for sound sometimes looping endlessly if you pause and bring up a menu or dialog,
possible fix for an occasional crash when changing synchronizer mode,
fix for sound.clear not actually working,
fix for screen gap settings messing up certain alternate LCD layout calculations (I thought I already checked this in)
2009-11-05 07:45:31 +00:00
zeromus 7d450e5a13 win32: fix svn rev scanner, which was scanning too deep through all tags and branches and sometimes making VS freeze before proceeding with a build 2009-11-05 04:12:57 +00:00
nitsuja b8625a6f20 possibly fixing a bug where frame advance can run out of control sometimes, and disabling a throttle setting that didn't seem to add much 2009-11-04 11:31:45 +00:00
gocha b117ca793d change the behavior of menu item "Emulation > Pause" to call TogglePause() rather than Pause(); add Increase/Decrease Volume hotkey. 2009-11-04 08:41:43 +00:00
zeromus 961264bd1b win32: fix bug in cflash configuration 2009-11-04 07:47:38 +00:00
zeromus 3411a9c9ca clean up mic configuration and only enable mic when physical mic mode is selected 2009-11-04 03:51:01 +00:00
zeromus a9e0617180 fix 2891025 (random display of black lines polygon?) in rasterizer due to misuse of a global across the multiple SLI threads 2009-11-04 01:57:20 +00:00
luigi__ 2cdc3b828d Cleanup:
- fix indentation so it's tabs everywhere (or almost) instead of some weird mix
- fix some weird namings
- and some others...
2009-11-04 01:34:40 +00:00
nitsuja 71022e6920 various improvements to the new LCDs settings.
- you can select "main screen first" to automatically put the main GPU screen on top. combining this with the "one LCD" setting lets games like NSMB and Sonic Rush be playable on a single screen (it auto-switches to the screen that has the character on it).
- fully exclude screen gap from calculations when in single screen or side-by-side mode
- make OSD elements stay consistently located when flipping the LCDs around
- possibly improved the stylus-dragged-offscreen behavior for the alternate layouts
2009-11-03 17:51:28 +00:00
mtabachenko 2c8473e761 winport:
- fix bug with stylus in vertical swapped screens layout;
2009-11-02 12:22:38 +00:00
mtabachenko 53e61f0ece winport:
- added custom LCDs layout: vertical, horizontal and one LCD (default hotkeys: End - change layout, PageDown - swap screens);
2009-11-02 11:56:54 +00:00
zeromus 0539d6039d fix determination of dsv filename for games loaded from archives from recent roms menu (which mismatched the case when loaded from open menu) and fix the loading of .ds.gba files 2009-11-02 05:38:51 +00:00
nitsuja 04e2e8d221 fix for texcache scan occasionally doing unnecessary iterations 2009-11-01 22:24:44 +00:00
zeromus 4db71dcea5 some speedups to texture cache 2009-11-01 22:03:43 +00:00
nitsuja 2e82cbae5b re-enable ACCOUNT_FOR_CODE_FETCH_CYCLES since I've seen a couple of cases where it makes a difference. (it's not clear whether this is where the corrective timing change should be coming from, but I don't have any better ideas at the moment) 2009-11-01 20:12:40 +00:00
nitsuja 35773f0c4b fix parsing of --num-cores=# option 2009-11-01 20:04:25 +00:00
zeromus 23e7264061 fix bug in new texcache which caused performance disaster 2009-11-01 18:53:27 +00:00
zeromus 50f1d99435 fix a little bug in the 3d frameskipping 2009-11-01 18:04:57 +00:00
nitsuja d6746f7dd8 added more speed settings for increase/decrease speed hotkeys, and fixed the bug where it would crash if you pressed decrease speed 9 times 2009-11-01 11:04:14 +00:00
nitsuja 95e463ce27 - fixed movie not closing when loading a new rom or closing the rom
- fixed tab+alt key combination getting the emulator stuck in fast-forward mode
2009-11-01 09:07:21 +00:00
nitsuja 9c84eb674c - re-enable sound during frame advance (hold)
- prevent user from resetting emulation during movie playback
- hide the "disabled" hotkey name in menu items
2009-11-01 08:32:33 +00:00
nitsuja 4915fc6978 - fixed bug where trying to save two savestates in a row would load the second one instead of saving it
- fixed movie recording which was totally broken by my last checkin
- fixed some minor snddx buffer size problems (the default size might need to be increased now, but if so, someone else should do it, since it works fine for me as is.)
2009-11-01 06:40:18 +00:00
nitsuja b7daefd0f9 add "finished" movie mode to make TASing less annoying (so you don't have to restart the movie every time you let it reach the last frame). fixed some little bugs like a movie loading crash bug too. 2009-10-31 18:50:55 +00:00
riccardom 2789c7e495 Shut up annoying gcc warning about initialization vs declaration order. 2009-10-31 18:31:54 +00:00
riccardom 2922015e6a Lot of functions could be made static, add proper declaration for _hack_getMatrixStackLevel(). 2009-10-31 18:28:12 +00:00
riccardom 7ef3df046b Reorder field initialization to shut up gcc warnings. 2009-10-31 17:09:45 +00:00
riccardom 7d8a9d5a64 execRasterizerUnit can be static. 2009-10-31 17:06:28 +00:00
riccardom 49043c097c Use the same type as the declaration. 2009-10-31 17:05:30 +00:00
riccardom ffb0c189e4 Add missing parens. 2009-10-31 16:58:25 +00:00