mtabachenko
f41d634d5a
core:
...
- some fixes;
2008-12-08 13:11:05 +00:00
mtabachenko
f04f80ba20
core:
...
- fix VRAM mapping control (now this correct, in future need only add WRAM mapping);
2008-12-08 12:31:43 +00:00
mtabachenko
626e94e493
- exclude check address range in VRAM (may crash in some games :( );
2008-12-08 10:18:50 +00:00
mtabachenko
445c953371
core:
...
- fix VRAM bug (ex. NSMB fixed background missing on map)
2008-12-08 09:15:40 +00:00
gecko_reverse
339727fab1
compile fix for NDS_exec
2008-12-08 07:19:49 +00:00
zeromus
2f522dc81f
fix more bugs in map view tool (values were mismatched and messed up)
2008-12-08 07:09:06 +00:00
zeromus
39a5aa7b50
revert crazymax's change to master brightness. it looks 100% wrong, so I dunno what he was trying to do. now fades on subscreen work correctly
2008-12-08 06:52:38 +00:00
zeromus
7cb8b54dc3
- I think other ports will be broken. Please change NDS_exec() to NDS_exec<FALSE>()
...
- Repair some things which had recently degraded win32 performance
- Render 3d on scanline 213 instead of at vblank, since that is when rendering begins on the device; this eliminates transient texture corruption when dynamic textures are uploaded after vblank
- myriad tiny performance boosts to emu and cpu core
- fix other tool dialog boxes which were malfunctioning
- add layer visibility flag to mapview tool
2008-12-08 06:32:29 +00:00
zeromus
a47098cf71
fix bug(?) in new input config dialog that caused it to act freaky
2008-12-08 03:52:04 +00:00
adelikat
477d3f0a84
shaders.h fixes
2008-12-08 01:00:48 +00:00
yabause
e82fa92c5a
Removed config.h file as the file doesn't exists anymore.
2008-12-07 15:55:16 +00:00
yabause
f8d567b948
fixed compilation for windows
2008-12-07 15:54:10 +00:00
yabause
10f8f40ffc
Fixed compilation for linux and windows
2008-12-07 15:53:35 +00:00
riccardom
e71197e4c8
Don't need two more variables, use them straight. Removes a ton of
...
warnings of unused vars.
2008-12-07 15:52:48 +00:00
riccardom
823bbb41aa
Make createShaders() static.
2008-12-07 15:36:54 +00:00
riccardom
c40e2f8f7e
Make a loop counter variable unsigned to shut up gcc warnings.
2008-12-07 15:33:29 +00:00
riccardom
cac9919280
Put second argument of macros under round brackets to avoid operator precedence
...
problems.
2008-12-07 15:28:44 +00:00
gecko_reverse
6066bda81e
cococa port compiling again
2008-12-06 20:24:44 +00:00
yabause
8dc70c893b
Patch by Salva Peiró (from inferno-ds):
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See http://groups.google.com/group/inferno-ds/browse_thread/thread/acedc438fae01829
2008-12-05 23:10:36 +00:00
yabause
0c46504c2a
Fixed compilation for linux, I guess it's still broke
...
on mac. (AFAIK, there's no need for *GetProcAddress on
mac)
2008-12-05 22:50:45 +00:00
luigi__
330bbccb08
Forgot to update the project file. sorry...
2008-12-04 22:08:02 +00:00
luigi__
00e8e666cb
Fixed unaligned accesses. Now Rayman DS shows 3 intros.
2008-12-04 22:04:09 +00:00
luigi__
bd1367a536
Modified the GXSTAT register handling, this is still an ugly hack but some games (like Super Mario 64) don't freeze anymore.
2008-12-04 21:58:24 +00:00
luigi__
5c457346db
Added shaders for better 3D graphics
...
Fixed toon table uploading
GL extensions should now work under Linux with glXGetProcAddress (not tested)
GFX3D::HIGHLIGHT is now 1 as it's supposed to be
2008-12-04 19:48:46 +00:00
luigi__
bae065318f
Implemented the lighting formula used by the DS + shininess table + fixed gfx3d_glGetDirectionalMatrix (I'm REALLY astonished that nobody ever seen how this function was incorrectly coded)
2008-12-04 18:48:32 +00:00
luigi__
ab7c20492b
Fixed a few 3D function mismatches (for example setting light direction through reg at 0x040004C8 would assign the value as light color)
2008-12-04 18:46:02 +00:00
mtabachenko
6907ebfa93
core:
...
- fix bug in VRAM;
2008-12-01 00:26:06 +00:00
mtabachenko
e00fc1b849
core:
...
- small fix in VRAM mapping control;
2008-11-30 23:54:05 +00:00
mtabachenko
e5a0463b14
core:
...
- fix master bright (use only in EngineA);
2008-11-30 17:09:55 +00:00
mtabachenko
e708fde3b3
winport:
...
- fix compile Intel C++ project;
2008-11-30 16:21:11 +00:00
mtabachenko
13101b934c
oops, sorry (forgot remove one extern)
2008-11-30 15:42:15 +00:00
mtabachenko
7c9a646e52
core:
...
- rewrite VRAM mapping control & rendering;
2008-11-30 15:35:10 +00:00
riccardom
4a73940926
Removed printscreen.cpp entry, don't know if this will make it build again.
2008-11-29 15:09:43 +00:00
riccardom
01b3c77010
Kill WriteBMP and use the very same Printscreen functions from the gtk frontend.
...
This means a few more code duplication but remove some ugliness.
Now dev-cpp (i suppose) compilation is broken.
2008-11-29 15:07:31 +00:00
yabause
df1e0d6737
Patch 2358908 by StrontiumDog with some changes.
...
This patch fix some more warnings. Most of them
being warnings about unused fread/fwrite results.
Instead of just discarding the result, the number of
read/write is stored in the variable and can be use
to know if there was a problem in the fread/fwrite calls.
(also change the variable names to elems_ instead of
bytes_ as the function returns the number of items not the
number of bytes).
2008-11-29 14:29:07 +00:00
yabause
3316d1e0b4
Added back the *DEBUG macros so you can choose which debug
...
messages you get by defining one or more of those macros.
Added configure switch to enable them.
2008-11-28 23:26:26 +00:00
yabause
de243e9396
Removed gdbstub directory from compilation process when
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--enable-gdb-stub is not used.
2008-11-28 22:57:28 +00:00
riccardom
cfdf51a915
Add missing gtk_message_dialog_new() argument, pointed out by Strontium.
2008-11-28 22:38:11 +00:00
riccardom
8233f57bfa
Removed unused variables pointed out by Strontium on irc, while
...
at it remove an useless initialization.
2008-11-28 22:30:30 +00:00
riccardom
19bc6f80cf
Fix whitespace
2008-11-28 22:06:08 +00:00
mtabachenko
4bad0719ef
- printlog() replaced on INFO();
2008-11-26 14:09:41 +00:00
yabause
c40f66382f
Removed the shadow on some variable just to keep gcc quiet.
2008-11-25 21:04:31 +00:00
yabause
fc2b5ee106
Some changes to the "memory profiling" feature:
...
- gtk frontend and core now use the same preprocessor definition
to protect their code.
- removed the #define from the code and added a configure switch.
2008-11-23 14:52:43 +00:00
adelikat
2fabaf3003
Fixed windows build
2008-11-21 23:17:14 +00:00
yabause
ffc9f0284f
Here comes the new debug code...
...
there's good chance that I just broke the cocoa and
windows frontends, sorry about that.
2008-11-21 22:36:40 +00:00
riccardom
9575c907a7
Whitespace cleanup, no functional changes.
2008-11-21 10:39:14 +00:00
riccardom
5ed65db952
Use delete to release header memory. adelikat certified it doesn't break :)
2008-11-21 10:28:31 +00:00
riccardom
3653a8dfc1
Revert nds magic number check because it broke loading some homebrew roms.
2008-11-20 19:58:24 +00:00
adelikat
3e0f2e7734
Win32 - frameCounter resets when loading a new rom. Removed some of my debugging printlog statements
2008-11-19 14:28:49 +00:00
mtabachenko
a2b5316b61
core:
...
- fixed broken input (typo fix);
2008-11-19 07:56:57 +00:00