Commit Graph

1275 Commits

Author SHA1 Message Date
luigi__ b85473360b Changed the types of the precalc tables as suggested by zeromus. 2008-12-28 23:56:05 +00:00
luigi__ e80bb110b3 A few optimizations to the ADPCM sound decoding func. 2008-12-28 23:40:15 +00:00
zeromus e407e945a5 major speedup to 3d by using a different pixel format for retrieving opengl framebuffer! 2008-12-28 23:22:35 +00:00
gecko_reverse 008523a5ff fixed compilation on osx 2008-12-28 20:12:44 +00:00
mtabachenko 84e6371f2d fix compilation for windows 2008-12-28 19:03:27 +00:00
yabause e074ab18e0 Fixing compilation for linux. 2008-12-28 19:01:21 +00:00
luigi__ 49b10c65e3 Texturing shouldn't break anymore when changing the 3D core. 2008-12-28 18:53:22 +00:00
luigi__ a78eba5604 If OpenGL has already been inited, it won't be inited a second time now. 2008-12-28 18:33:36 +00:00
luigi__ bea0b2c795 Fixed a bug with 3D core hot swapping when no ROM has been loaded. 2008-12-28 17:49:11 +00:00
luigi__ 8cec94c1f1 Fixed a bug with 3D core hot swapping when no ROM has been loaded. 2008-12-28 17:47:34 +00:00
luigi__ baad85f605 The 3D settings dialog is now hooked up and fully functional. 3D core hot swapping seems to work correctly. 2008-12-28 17:35:14 +00:00
luigi__ a6187cb610 Added a 3D settings dialog for changing the 3D core.
Added a French version of the Firmware settings dialog.
2008-12-28 17:11:54 +00:00
luigi__ 2146d19203 Added NDS_3D_ChangeCore for hot swapping between 3D cores, because I plan to write a software renderer someday.
The OpenGL shaders are now properly released on close.
Added "OGL" before the names of the OpenGL core funcs for clarity.
2008-12-28 17:00:42 +00:00
riccardom 8445c48bad Add parentheses to macro parameters where needed. 2008-12-28 16:54:54 +00:00
mtabachenko d40eab9ef2 core:
- changes in reads/writes MMU;
2008-12-28 16:18:47 +00:00
riccardom d0a6539d3b Give a name to a global struct to shut up this gcc warning:
gfx3d.cpp:162: warning: non-local variable ‘<anonymous struct> tempVertInfo’ uses anonymous type
2008-12-28 15:10:31 +00:00
riccardom eb6f949ff7 Put not used functions under if 0 for now. 2008-12-28 15:03:59 +00:00
riccardom 24a5daf63d Made two functions static a put parentheses around | operand as suggested by gcc. 2008-12-28 15:01:16 +00:00
riccardom b1a044fb7c Fix some unused variable warnings by ifdefing code and made some functions static. 2008-12-28 14:53:57 +00:00
shashClp 029a5e0edb [2471938] Applied patch attached on this issue.
- This is too from the infamous r1196, which I already
said was useless and stupid.
2008-12-28 14:27:17 +00:00
luigi__ 3ed852c240 The recent ROM names are now compacted using PathCompactPath, instead of being cut to 128 characters. 2008-12-28 12:13:19 +00:00
zeromus 5a940dc2be - add IDM_DEFSIZE to resource.h (luigi__ will have merge issues).
- add code to use bios if the bios files exist. this code is preliminary. it seems to freeze games right now. to use this, make sure BiosNds7.ROM and BiosNds9.ROM exist in the application startup working directory. this is probably not a good way to do it, but it is a start.
- fix recently created spu issues with adpcm and psg.
- change execute = FALSE; to emu_pause(); so that other things can be done or disabled in one place.
- analyze performance of MatrixIdentity for speedup.
- accept crazymax's correction to my matrix caching. that was boneheaded, sorry!
2008-12-28 02:27:13 +00:00
luigi__ 70a8af9942 The duplicating bug of the recent ROMs menu should now be definitively gone. 2008-12-28 00:11:32 +00:00
luigi__ 5babff7a65 Added a few missing menu items to the French & Danish menus.
Added a new option to resize the window to its default size.
Better menu item names for the French menu.
2008-12-28 00:06:21 +00:00
mtabachenko 58d2d84b0a fix matrixes cache handle in some games. zeromus check it 2008-12-27 23:49:08 +00:00
luigi__ 969274cc97 Choosing Danish as language would save French instead of Danish. Fixed. 2008-12-27 23:42:50 +00:00
luigi__ 56c37c2aee Better recent ROMs menu with a Clear option and fixed the bug where all the recent ROM items were duplicated when changing the language. 2008-12-27 23:13:03 +00:00
luigi__ 24e2b77086 Removed the proc variables for execdiv and execsqrt since the ARM7 deosn't have the div/sqrt funcs. 2008-12-27 19:19:06 +00:00
mtabachenko a99ef67d0a core:
- fix in 3D capturing;
2008-12-27 11:09:16 +00:00
mtabachenko 43cd2fd665 core:
- more accurate IPC FIFO & Geometry Commands FIFO;
2008-12-27 09:24:05 +00:00
zeromus 93af0a8e36 fix repeating dma. the incremented source and dest address werent being written back into the internal dma control variables. this fixes nsmb parallaxing backgrounds. we still have a rather large BUG in that the updated dma registers can't be read back by the game software. wait until next version to retool the dma control logic. 2008-12-27 08:10:45 +00:00
zeromus 7ba70e0b9d add 3d layer h-scrolling 2008-12-27 06:47:18 +00:00
zeromus 71a93841c9 minor speedup in gfx3d: build verts directly into the main vertex list instead of a 32B temp struct which needs to be copied each time a poly is completed. 2008-12-27 05:58:37 +00:00
zeromus de0120d6bb revert my recent changes to backupmem autodetection. it fixed some games and broke others. I am disinclined to change it too close to a release. 2008-12-27 05:34:59 +00:00
zeromus e72264ea71 minor optimizations to gpu and gfx3d:
- sprwin was too big (256x256 instead of 256x192)
- line render buffer initializer was a per pixel loop instead of a 256 wide memset
2008-12-27 03:49:18 +00:00
zeromus 6247af54cb speedup to spu: having two cores is a bit extravagant.. but i fixed it so the core spu doesnt actually do any mixing (only incrementing of sample counters) 2008-12-27 02:42:54 +00:00
luigi__ 639a42445c The default language upon first launch is now really English, not French.
The menus are now better, though still not perfect.
Removed "HMENU menu" as it was useless due to "HMENU mainMenu".
2008-12-27 01:12:40 +00:00
zeromus 56dbd54982 - various minuscule gfx3d speedups via caching logical values derived from ds values
- very large speedup during opengl by caching projection matrices and not changing unless the game does.
2008-12-27 00:57:13 +00:00
luigi__ 0b5e1927c1 The default window position is now CW_USEDEFAULT instead of 0, so upon the first launch the window isn't placed in the top-left corner. 2008-12-27 00:49:51 +00:00
zeromus ac130aeb14 add the sqrt and div timing to savestates 2008-12-26 23:03:28 +00:00
zeromus a2aa2c34e5 - comment out that assert which strikes arm7less homebrews
- speed up GetLine() by 2x. this affected GetLineCaptured(), which I havent tested.
2008-12-26 22:57:48 +00:00
shashClp 662077bb31 - Fix for the Dead'n'furious "black screen" bug. 2008-12-26 21:38:43 +00:00
luigi__ 4e2965c416 Oh, stupid of me : I was wrong with div/sqrt cycles again. They must be doubled to be 33mhz units, ie 13 cycles in 33mhz would be 26 cycles for nds.cycles. 2008-12-26 21:03:53 +00:00
zeromus 214798c3c1 fix an issue which could cause an invalid SWI in thumb mode to crash the emulator 2008-12-26 20:05:43 +00:00
luigi__ 026bbe304d Oops, I forgot that the div/sqrt cycles are in 33 mhz units, not 66mhz units... 2008-12-26 17:35:28 +00:00
luigi__ 99edea516b Division and sqrt now take the right time before completing.
This seems to fix the teleport bug in SM64DS.
2008-12-26 16:29:36 +00:00
zeromus 56ba7941a1 change backupmem autodetection to catch more cases of unusual usage patterns 2008-12-26 08:24:26 +00:00
zeromus 2d7891cbec so, some of my changes broke homebrew game loading. i fixed that. 2008-12-26 05:49:54 +00:00
zeromus 5ee96233be [ 2394336 ] - desmume does not compile with dev-cpp
fixed: dev-cpp support is removed since there is nobody around to support it.
2008-12-25 23:08:50 +00:00
yabause bfb928f20c Added more file to "make dist" and remove gtk/globals.h
that is now gone.
2008-12-25 21:53:58 +00:00