revert my recent changes to backupmem autodetection. it fixed some games and broke others. I am disinclined to change it too close to a release.
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@ -145,8 +145,7 @@ void mc_reset_com(memory_chip_t *mc)
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mc->type = MC_TYPE_EEPROM2;
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mc->size = MC_SIZE_64KBITS;
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}
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//if it writes a funny number less than 4kbits, then assume it is 4kbit eeprom
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else if (mc->autodetectsize <= (16+1))
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else if (mc->autodetectsize == (16+1))
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{
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// 4 Kbit EEPROM
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addr = mc->autodetectbuf[0];
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@ -164,8 +163,6 @@ void mc_reset_com(memory_chip_t *mc)
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mc->type = MC_TYPE_FLASH;
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mc->size = MC_SIZE_2MBITS;
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*/
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//otherwise, we hope it must be a 64kbits eeprom
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// 64 Kbit EEPROM
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addr = (mc->autodetectbuf[0] << 8) | mc->autodetectbuf[1];
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mc->type = MC_TYPE_EEPROM2;
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