- fix in 3D capturing;
This commit is contained in:
mtabachenko 2008-12-27 11:09:16 +00:00
parent 43cd2fd665
commit a99ef67d0a
1 changed files with 1 additions and 1 deletions

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@ -1225,7 +1225,7 @@ static void GetLineCaptured(int line, u16* dst)
u32 b = screen3D[t+2];
//if this math strikes you as wrong, be sure to look at GL_ReadFramebuffer() where the pixel format in screen3D is changed
dst[i] = (b<<10) | (g<<5) | (r>>3) | 0x8000;
dst[i] = (b<<10) | (g<<5) | (r) | 0x8000;
}
}