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43cd2fd665
commit
a99ef67d0a
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@ -1225,7 +1225,7 @@ static void GetLineCaptured(int line, u16* dst)
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u32 b = screen3D[t+2];
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//if this math strikes you as wrong, be sure to look at GL_ReadFramebuffer() where the pixel format in screen3D is changed
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dst[i] = (b<<10) | (g<<5) | (r>>3) | 0x8000;
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dst[i] = (b<<10) | (g<<5) | (r) | 0x8000;
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}
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}
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