adelikat
97789af476
Added Open ROM Hotkey, Removed Ctrl+O accel key.
2009-04-13 04:56:51 +00:00
adelikat
f054fc3da6
Win32 - Code cleanup - removed a lot of redundant menuchecked and enablemenuitem code. Moved it all to ENTERMENULOOP
2009-04-13 04:45:38 +00:00
adelikat
fc8f4f694f
Win32 - Added all gray/enabled & check/unchecked code to the ENTERMENULOOP case. Changed Shut Up to Clear Sound
2009-04-13 04:18:45 +00:00
adelikat
6aa80c44cf
Win32 - AVI Capture - added started/ended messages to the screen.
2009-04-12 22:15:08 +00:00
adelikat
d8601e00a3
Win32 - Record AVI and Stop AVI menu items enabled/grayed based on whether an AVI is recording or not.
2009-04-12 21:30:03 +00:00
adelikat
f1e58b3c92
Win32 - Added Record AVI and Stop avi hotkeys. Minor change to AVI menu items.
2009-04-12 21:10:51 +00:00
adelikat
2474633f79
Win32 - Added Reset hotkey. Changed Printscreen to Save Screen Shot As to match the equivlant menu item. Changed screenshot default key to F12 which is the more standard screenshot hotkey
2009-04-12 20:42:50 +00:00
adelikat
6e3963d1ca
Added Hotkeys for Display FPS, Input, and Frame Counter
2009-04-12 19:31:52 +00:00
adelikat
274d8178aa
Win - Added Lag Counter Display Toggle Hotkey
2009-04-12 18:50:54 +00:00
zeromus
d608b190dd
fix mario kart boot regression by readding support for arm7 shared vram banks. it still has some bg mapping issues, but it shares that in common with many games right now
2009-04-12 09:45:09 +00:00
zeromus
4269612bb4
better change the version number in the trunk to keep folks from releasing post 0.9.2 svn builds with 0.9.2 version tags (probably has already happened)
2009-04-12 08:46:36 +00:00
luigi__
85ca9b12e3
Fixed the mini tile box. It still refreshes the whole screen when clicking a tile. But anyway all that shit will be remade someday.
2009-04-12 00:01:12 +00:00
luigi__
9fa2003bc5
The display capture EVA/EVB factors are now clamped to 16. This avoids corrupted colors when the game sets these factors to values over 16.
2009-04-11 22:07:32 +00:00
yabause
a2c33d0d35
Added italian translation
2009-04-11 20:49:48 +00:00
riccardom
8b13beb5ee
This trick let desmume be compiled against osmesa 7.4, thanks Guillame.
2009-04-11 19:54:40 +00:00
riccardom
c292d7d9e3
signed long to s32 conversion based on the patch posted by ldesnogu in #2752961 .
2009-04-11 17:20:19 +00:00
riccardom
0854f57647
Apply ldesnogu signed long -> s32 conversion to help x86-64 from #2752961
2009-04-11 17:14:19 +00:00
riccardom
17fa00685f
Make SetTurbo static.
2009-04-11 16:48:02 +00:00
riccardom
b99da6e496
Update gfx3d.h function declaration to match the definition, this is a subset of ldesnogu patch from #2752961 .
2009-04-11 16:47:16 +00:00
riccardom
a81bd98c7a
Remove unused label.
2009-04-11 16:02:41 +00:00
luigi__
dd0d05928d
Oops... fixed a stupid bug with MMU_DumpMemBlock. Both mem viewers would show ARM7 memory. I'm stupid sometimes...
2009-04-11 15:51:28 +00:00
riccardom
ba4a4b1915
Use u32 instead of unsigned long since that's the type of the data that is passed to armcp15_setSingleRegionAccess().
2009-04-11 15:28:12 +00:00
matusz
88303c627d
glade port: disable code initializing removed fields in ARM9Mem
...
this is a hack to make it compile, since tileview wasn't working anyway
2009-04-11 15:27:48 +00:00
riccardom
804bf0bfcf
Change cast of cflash_read from unsigned long to u32 since it's what _MMU_ARM9_read32 is supposed to return.
2009-04-11 15:14:18 +00:00
riccardom
75843be9c4
Add explicit cast in FetchADPCMData() as in patch from #2752961 .
2009-04-11 15:09:09 +00:00
riccardom
37b44bfb60
Apply gtk frontend hunk of explicit type conversion patch posted
...
by ldesnogu_ in #2752961 .
2009-04-11 14:57:41 +00:00
riccardom
dc9fd91bf6
Use CLAMP in Stylus_Press too, need a bigger screen :)
2009-04-11 14:44:57 +00:00
riccardom
80ebb0dcd5
Use CLAMP from glib in Stylus_Move.
2009-04-11 14:42:15 +00:00
riccardom
30c0e56fc9
Whitespace cleanup Stylus_Move, no functional changes.
2009-04-11 14:40:36 +00:00
riccardom
95a80303b5
Remove unuseful debug line from layers code, this fix #2750334 which reports
...
a crash in that line caused by the conversion from string to an enum of the
layers.
2009-04-11 14:12:48 +00:00
luigi__
167386847d
Big tool remake started. New memory viewer.
...
Here are the main differences with the old one:
- threading/timer system dropped; the viewers refresh every 10 frames
- same dialog template and procedure shared for both viewers, like before
- no trouble jumping over 0x0FFFFFFF; all addresses supported
- correct interpretation of the address entered
- scrollbar working correctly
- two view dump functions: Text dump will dump the current view into a text file, in an human-readable form; Raw dump will copy the current view to a binary file that can be opened with an hex editor
- the viewers use MMU_DumpMemBlock to read memory; this is better than the MMU_readX functions as it doesn't risk affecting the emulation; but that func isn't suitable for the I/O register region, as some registers aren't written to MMU.MMU_MEM.
2009-04-11 14:09:16 +00:00
zeromus
c95bc1c458
fix a probably broken linux build
2009-04-11 09:09:06 +00:00
zeromus
30502706ee
totally rewrite vram mapping. a few of your savestates might be ugly until you reload a level or somesuch. this fixes drill spirits and kirby. some regressions are to be expected, please let me know when you see them
2009-04-11 09:00:56 +00:00
zeromus
45661199e6
hey pa__ dont use ARRAYSIZE, use ARRAY_SIZE instead.
2009-04-11 08:54:26 +00:00
p989
ed3393987f
win32: fixed an input display related merging mistake
2009-04-11 01:08:03 +00:00
p989
5382dab908
win32: moved turbo keys to their own hotkey page
2009-04-10 23:41:05 +00:00
p989
dd60bc24a3
win32: microphone hotkey, sample loader, and display
2009-04-10 23:01:53 +00:00
zeromus
07e090c224
prevent totally out of bounds card accesses from crashing emulator by masking to rom size
2009-04-10 22:38:29 +00:00
zeromus
a48b1a725d
change gpu to use only one function for 1D and 2D sprite rendering. this makes it easier to debug and tweak, since they were 95% similar already. also fix a bunch of bugs in the win32 oam viewer.
2009-04-10 20:59:44 +00:00
p989
9821e2342f
win32: hud editor
2009-04-10 18:40:09 +00:00
zeromus
a165e5b1c3
win32: fix scroll bars in tool dialogs. somehow they all became invisible. i blame resedit
2009-04-10 17:20:59 +00:00
p989
dc9b05137e
win32: autofire, autohold, input display fix
2009-04-10 17:07:54 +00:00
p989
3d95e1061a
win32: png file support
2009-04-10 16:24:04 +00:00
zeromus
031dde96d2
add authors
2009-04-09 19:30:00 +00:00
luigi__
6feb15dd11
Fixed a few details.
2009-04-09 17:59:42 +00:00
zeromus
eedca01baa
update changelog, and make every build a DEV+ build. we won't use the distinction after all for 0.9.2
2009-04-09 05:19:16 +00:00
yabause
de49480ef5
Added some missing files to distribution
2009-04-08 22:19:07 +00:00
zeromus
0ab5605002
win32: fix typo in error message and change the default frameskip options to 0, limit (desmume classic style) which people seem to like more
2009-04-08 18:52:55 +00:00
zeromus
210de746fb
win32: fix yet another vs2005 build type that got broken. add a warning to wifi dialog that it doesnt actually work. fix wpcap.dll detection
2009-04-08 18:07:53 +00:00
riccardom
9b96d80ecc
Cleanup whitespace in MMU_DeInit()
2009-04-08 09:57:51 +00:00