Apply ldesnogu signed long -> s32 conversion to help x86-64 from #2752961
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0854f57647
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@ -355,7 +355,7 @@ void gfx3d_glLoadIdentity()
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MatrixIdentity (mtxCurrent[1]);
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}
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BOOL gfx3d_glLoadMatrix4x4(signed long v)
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BOOL gfx3d_glLoadMatrix4x4(s32 v)
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{
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mtxCurrent[mode][ML4x4ind] = fix2float(v);
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@ -369,7 +369,7 @@ BOOL gfx3d_glLoadMatrix4x4(signed long v)
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return TRUE;
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}
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BOOL gfx3d_glLoadMatrix4x3(signed long v)
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BOOL gfx3d_glLoadMatrix4x3(s32 v)
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{
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mtxCurrent[mode][ML4x3ind] = fix2float(v);
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@ -438,7 +438,7 @@ void gfx3d_glPushMatrix()
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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}
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void gfx3d_glPopMatrix(signed long i)
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void gfx3d_glPopMatrix(s32 i)
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{
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u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
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@ -464,7 +464,7 @@ void gfx3d_glPopMatrix(signed long i)
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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}
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BOOL gfx3d_glTranslate(signed long v)
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BOOL gfx3d_glTranslate(s32 v)
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{
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trans[transind] = fix2float(v);
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@ -480,7 +480,7 @@ BOOL gfx3d_glTranslate(signed long v)
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return TRUE;
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}
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BOOL gfx3d_glScale(signed long v)
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BOOL gfx3d_glScale(s32 v)
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{
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short mymode = (mode==2?1:mode);
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@ -501,7 +501,7 @@ BOOL gfx3d_glScale(signed long v)
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return TRUE;
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}
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BOOL gfx3d_glMultMatrix3x3(signed long v)
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BOOL gfx3d_glMultMatrix3x3(s32 v)
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{
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mtxTemporal[MM3x3ind] = fix2float(v);
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@ -525,7 +525,7 @@ BOOL gfx3d_glMultMatrix3x3(signed long v)
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return TRUE;
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}
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BOOL gfx3d_glMultMatrix4x3(signed long v)
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BOOL gfx3d_glMultMatrix4x3(s32 v)
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{
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mtxTemporal[MM4x3ind] = fix2float(v);
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@ -547,7 +547,7 @@ BOOL gfx3d_glMultMatrix4x3(signed long v)
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return TRUE;
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}
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BOOL gfx3d_glMultMatrix4x4(signed long v)
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BOOL gfx3d_glMultMatrix4x4(s32 v)
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{
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mtxTemporal[MM4x4ind] = fix2float(v);
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@ -971,7 +971,7 @@ void gfx3d_glNormal(u32 v)
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for(c = 0; c < 3; c++)
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{
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vertexColor[c] += (((specular[c] * _lightColor[c] * shininessLevel)
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vertexColor[c] += (int)(((specular[c] * _lightColor[c] * shininessLevel)
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+ (diffuse[c] * _lightColor[c] * diffuseLevel)
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+ (ambient[c] * _lightColor[c])) / 31.0f);
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}
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@ -984,20 +984,20 @@ void gfx3d_glNormal(u32 v)
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}
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signed long gfx3d_GetClipMatrix (unsigned int index)
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s32 gfx3d_GetClipMatrix (unsigned int index)
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{
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float val = MatrixGetMultipliedIndex (index, mtxCurrent[0], mtxCurrent[1]);
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val *= (1<<12);
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return (signed long)val;
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return (s32)val;
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}
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signed long gfx3d_GetDirectionalMatrix (unsigned int index)
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s32 gfx3d_GetDirectionalMatrix (unsigned int index)
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{
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int _index = (((index / 3) * 4) + (index % 3));
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return (signed long)(mtxCurrent[2][_index]*(1<<12));
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return (s32)(mtxCurrent[2][_index]*(1<<12));
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}
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static void gfx3d_glLightDirection_cache(int index)
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@ -194,17 +194,17 @@ void gfx3d_glFogOffset (u32 v);
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void gfx3d_glClearDepth(u32 v);
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void gfx3d_glMatrixMode(u32 v);
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void gfx3d_glLoadIdentity();
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BOOL gfx3d_glLoadMatrix4x4(signed long v);
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BOOL gfx3d_glLoadMatrix4x3(signed long v);
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BOOL gfx3d_glLoadMatrix4x4(s32 v);
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BOOL gfx3d_glLoadMatrix4x3(s32 v);
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void gfx3d_glStoreMatrix(u32 v);
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void gfx3d_glRestoreMatrix(u32 v);
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void gfx3d_glPushMatrix(void);
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void gfx3d_glPopMatrix(signed long i);
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BOOL gfx3d_glTranslate(signed long v);
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BOOL gfx3d_glScale(signed long v);
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BOOL gfx3d_glMultMatrix3x3(signed long v);
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BOOL gfx3d_glMultMatrix4x3(signed long v);
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BOOL gfx3d_glMultMatrix4x4(signed long v);
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void gfx3d_glPopMatrix(s32 i);
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BOOL gfx3d_glTranslate(s32 v);
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BOOL gfx3d_glScale(s32 v);
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BOOL gfx3d_glMultMatrix3x3(s32 v);
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BOOL gfx3d_glMultMatrix4x3(s32 v);
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BOOL gfx3d_glMultMatrix4x4(s32 v);
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void gfx3d_glBegin(u32 v);
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void gfx3d_glEnd(void);
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void gfx3d_glColor3b(u32 v);
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@ -225,8 +225,8 @@ void gfx3d_glTexImage(u32 val);
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void gfx3d_glTexPalette(u32 val);
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void gfx3d_glTexCoord(u32 val);
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void gfx3d_glNormal(u32 v);
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signed long gfx3d_GetClipMatrix (unsigned int index);
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signed long gfx3d_GetDirectionalMatrix (unsigned int index);
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s32 gfx3d_GetClipMatrix (unsigned int index);
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s32 gfx3d_GetDirectionalMatrix (unsigned int index);
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void gfx3d_glLightDirection (u32 v);
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void gfx3d_glLightColor (u32 v);
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void gfx3d_glAlphaFunc(u32 v);
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