update changelog, and make every build a DEV+ build. we won't use the distinction after all for 0.9.2
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@ -1,6 +1,34 @@
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0.9.1 -> ?
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0.9.1 -> 0.9.2
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General/Core:
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bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus]
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bug: add support for sleep mode and power registers [luigi__]
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bug: important fixes to RTC so correct time is actually told [luigi__]
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bug: fix card reads below 0x8000; fixes some game freezes [normatt]
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bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz]
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enh: add sram to GBA game addon emulation for importing savefiles [zeromus]
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enh: many improvements and feature hookups in linux ports [matusz, luigi__]
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Graphics:
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bug: fix specular texture mapping mode [luigi__]
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bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]
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bug: viewports finally correctly handled [zeromus]
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enh: add software rasterizer. quirky, but on par with opengl [zeromus]
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Windows:
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bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus]
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bug: fixes with recent roms and zipfile loading [zeromus]
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bug: fix window position memory [zeromus]
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enh: bios and firmware may now be used and booted [luigi__]
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enh: many display, OSD, and input enhancements [luigi__]
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enh: brand new hotkey and controls binding system [zeromus]
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enh: configurable screen separation [luigi__]
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enh: fast forward key [pa__]
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enh: improvements to mic [luigi__]
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enh: faster updates in debug tools, up to once per frame [pa__]
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Mac OS X Port:
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enh: added Italian translation thanks to Paolo Bernini [jeff]
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enh: resurrection of GDB stub [sigmaris]
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0.9 -> 0.9.1
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General/Core:
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@ -22,7 +22,7 @@
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//--------------
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//configuration
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//#define DEVELOPER
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#define DEVELOPER
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//--------------
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#define DESMUME_NAME "DeSmuME"
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@ -43,11 +43,11 @@
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#define DESMUME_CPUEXT_STRING ""
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#endif
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#ifdef DEVELOPER
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#define DESMUME_FEATURE_STRING " dev+"
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#else
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//#ifdef DEVELOPER
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//#define DESMUME_FEATURE_STRING " dev+"
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//#else
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#define DESMUME_FEATURE_STRING ""
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#endif
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//#endif
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#ifdef DEBUG
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#define DESMUME_SUBVERSION_STRING " debug"
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