zeromus
199c9fb90d
winport: support vs2017 in msbuild file ( fixes #48 )
2017-03-13 18:39:43 -04:00
zeromus
363424baaa
fix mirroring of bank I across BBG ( fixes #46 , corrupted pause screen in ultimate mortal kombat)
2017-03-05 17:55:43 -06:00
zeromus
e74ef8d0c5
winport: remove accidental relic StylusJitter inifile read
2017-03-05 02:49:40 -06:00
rogerman
e38246da31
Cocoa Port: Update the UI for the removal of GFX3D_Zelda_Shadow_Depth_Hack, the changes in StylusJitter, and the addition of gamehacks.
2017-03-05 00:22:28 -08:00
zeromus
5563d61f66
fix #25 (monster trucks) by adding some hacky logic to permit redrawing the scene (for an altered clear image) even when no geometry's been flushed recently
2017-03-04 04:11:00 -06:00
zeromus
66b5da1cdc
clear contents of geometry engine ram when it's powered down. fixes #31 (imagine teacher black garbage on screen)
2017-03-04 03:34:20 -06:00
zeromus
51163c33a1
tidy win32 3d options box
2017-03-04 01:54:35 -06:00
zeromus
3c48d83376
remove obsolete zelda depth comparison threshold hack
2017-03-04 01:45:32 -06:00
zeromus
23c8955551
fix last commit not working at all, and also, move stylus jitter (for CSI: dark motives) into a game hack
2017-03-04 01:42:08 -06:00
zeromus
c1e5a56233
add system for applying individual game hacks by gamecode
2017-03-04 01:31:14 -06:00
zeromus
7c9abef399
rename game hacks
2017-03-04 01:12:28 -06:00
zeromus
859d47e7ff
make CPU freezing flags more flexible, then don't use that. shrink overclocking interval.
2017-03-04 01:09:02 -06:00
zeromus
adf682eb23
gpu: remove LCDC check in capture reset
2017-03-04 01:07:09 -06:00
zeromus
9909f34a35
fix hacks not getting enabled properly
2017-03-04 00:37:15 -06:00
zeromus
b5a4cf3bac
swrast: tiny speedup to backface tests
2017-03-03 21:53:48 -06:00
rogerman
1e96e738d2
Cocoa Port: Correct the touch display location transformation for Retina displays. (Regression from commit ce494a2
. Fixes #42.)
2017-03-01 23:09:52 -08:00
rogerman
5e06fbc547
GPU: Change how DISPCAPCNT's CaptureEnable flag is handled, fixing a graphical issue when starting a battle in Pokemon Black/White. (Regression from r5259.)
...
- To note: This fix to Pokemon Black/White does not require
CommonSettings.pokehax to be enabled.
- The CaptureEnable flag is now only read at the start of line 0,
instead of being read directly from the DISPCAPCNT register per line.
In addition, this same state is held all the way through line 192.
- The CaptureEnable flag is now reset at the start of line 192, instead
of near the end of line 191 H-blank. (This is the proper behavior
according to GBATEK.)
- The CaptureEnable flag is now only reset when the VRAM configuration
is LCDC, instead of always being reset. This makes it possible for this
flag to remain set on line 192 if the VRAM configuration is changed to
a non-LCDC configuration.
- CommonSettings.pokehax is now initialized to false.
- Fix a small bug when setting CommonSettings.pokehax via the command
line.
2017-03-01 18:02:20 -08:00
zeromus
8e18531784
add win32 ui for game-specific workarounds toggling
2017-03-01 00:34:31 -06:00
zeromus
cfae9c7674
add logic and CLI for game-specific workarounds
2017-03-01 00:34:09 -06:00
zeromus
99f68c8a51
fix errors in rigorous-timing and advanced-timing and spu-advanced commandline options
2017-03-01 00:31:38 -06:00
rogerman
be8530bc3d
GPU: Fix graphical issue in Billiards Action when running at custom framebuffer sizes.
...
- Fixes custom VRAM reads for OBJ bitmap reads when the read location
doesn’t start at line 0. This behavior is now consistent with how BG
extended layers do it.
2017-02-28 22:04:36 -08:00
rogerman
65c5cdd712
GFX3D: Also treat wireframe polygons using A3I5/A5I3 textures as opaque if the polygon is a Decal or Shadow polygon.
...
- Also do a few readability improvements in the OpenGL renderer.
2017-02-28 14:48:42 -08:00
zeromus
4fb55bddb9
fix: trying to use a dldi-function without --load-type=1 would end up in desmume crashing
2017-02-28 16:31:51 -06:00
zeromus
8c8ba5e355
does github want me to add this?
2017-02-28 15:11:58 -06:00
zeromus
1f5ece6eeb
Update README.md
2017-02-28 15:10:57 -06:00
zeromus
2cb8ce2c4f
Create README.md
2017-02-28 15:10:29 -06:00
rogerman
68958a7a08
GFX3D: Opaque polygons using A3I5/A5I3 textures are no longer considered transparent if the polygon is a Decal or Shadow polygon.
...
- Fixes the edge marking of blocks in Picross 3D when running
SoftRasterizer.
2017-02-27 15:20:58 -08:00
rogerman
3b74861fc2
OpenGL Renderer: Edge marking now blends properly to zero-alpha pixels.
2017-02-27 13:13:37 -08:00
rogerman
0f70654dab
SoftRasterizer: Fix bug where edge marking can accidentally cause pixels to become fully transparent.
...
- Fixes the edge marking rendering issue for the girls in the title
screen of Love Plus.
2017-02-24 12:48:21 -08:00
rogerman
a2273b5eac
OpenGL Renderer: Prevent applying edge marking on wireframe polygons.
2017-02-23 19:38:41 -08:00
rogerman
c71da856f5
Render3D: Another rework on viewport transformations in SoftRasterizer and OpenGL. Completes fixes on #27 .
...
- Also fixes major rendering regressions with SoftRasterizer in Metroid
Prime Hunters and Princess Debut. (Regressions from e02d134.)
2017-02-23 15:40:23 -08:00
zeromus
5335312704
fix little bug in prior (re #27 )
2017-02-23 01:55:17 -06:00
zeromus
e277fb2aed
fix prior commit for HD 3d (re #27 )
2017-02-23 01:08:08 -06:00
zeromus
e02d134482
fix handling of invalid viewports. solves homie rollerz character select. only implemented in softrasterizer. re #27
2017-02-23 00:55:33 -06:00
rogerman
8dd7c9b924
GPU: No more need for clients to specify whether to apply the master brightness on a per-scanline basis or on a per-framebuffer basis; GPUSubsystem can now automatically switch between applying per-scanline or applying per-framebuffer.
2017-02-22 17:07:11 -08:00
zeromus
7031bd9c0c
matrix stacks: fix new asserts in nanostray2 weapon shooting and dual strike combat anims (re #39 )
2017-02-22 17:42:37 -06:00
rogerman
093ce4b05d
Cocoa Port: The Metal blitter now performs its own display postprocessing instead of letting the GPUSubsystem do it.
...
- Display views now take the Deposterize filter into account when
determining the direct-to-CPU-filtering state.
- GPUSubsystem now combines the RGB666-to-RGB888 conversions and master
brightness steps into a single postprocessing step.
- Do some minor code cleanup.
2017-02-22 14:14:22 -08:00
zeromus
b553ff917b
fix matrix stacks better (re: #39 ). fixes broken mario 64 head
2017-02-22 00:26:03 -06:00
zeromus
1cc22ae2aa
fix matrix stack error conditions and handling ( fixes #39 ) (savestates are broken)
2017-02-20 23:26:51 -06:00
rogerman
fb2cfc4e9c
GPU: Better handle the NDSDisplayInfo flags for applying the master brightness.
2017-02-16 00:31:02 -08:00
rogerman
60ae4c8de3
matrix.h: Fix compiling on certain 32-bit systems. (Regression from commit fc3570a
. Fixes issue #40.)
2017-02-14 14:52:42 -08:00
zeromus
6cd42cbfe4
stop printing garbage to osd due to bad stdarg forwarding (bug from osd refactoring)
2017-02-11 08:14:27 -06:00
rogerman
72fa455ca0
Cocoa Port: Display views now run using Apple Metal, if available.
...
- An Apple Metal display view requires macOS 10.11 El Capitan or later,
in addition to a Metal-compatible GPU.
- Apple Metal display views have significantly lower CPU usage then
OpenGL display views.
2017-02-10 12:33:34 -08:00
rogerman
3799af3a01
Cocoa Port: ClientDisplayView::FinishFrameAtIndex() is no longer abstract.
2017-02-10 12:28:11 -08:00
rogerman
ff2e6cb220
Cocoa Port: Increment/decrement the number of display views in need of CPU filtering, instead of looping through all outputs to determine it. Prevents a possible deadlock when changing CPU-based pixel scalers.
...
- Also do some additional code cleanup.
2017-02-10 11:28:35 -08:00
rogerman
241f50ee7a
Cocoa Port: Don't load framebuffers from the fetch object if the Deposterize filter is enabled.
2017-02-09 09:26:30 -08:00
rogerman
00b5ff70d0
Cocoa Port: Move the CPU pixel scaler object from OGLVideoOutput to ClientDisplayView.
2017-02-08 13:35:42 -08:00
rogerman
fc9b4831a0
Cocoa Port: Do some code cleanup.
2017-02-07 18:50:13 -08:00
rogerman
a09763f8c3
Video Filters: Reorganize the VideoFilter class and simplify RenderDeposterize().
2017-02-07 15:19:32 -08:00
zeromus
d9a0c0ef00
newer win32 scond stuff for bug smoking out
2017-02-04 16:33:55 -06:00