fix mirroring of bank I across BBG (fixes #46, corrupted pause screen in ultimate mortal kombat)
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@ -726,6 +726,8 @@ static inline void MMU_VRAMmapRefreshBank()
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vramConfiguration.banks[VRAMBANK].purpose = VramConfiguration::BBG;
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MMU_vram_arm9(VRAMBANK,VRAM_PAGE_BBG+2);
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MMU_vram_arm9(VRAMBANK,VRAM_PAGE_BBG+3); //unexpected mirroring
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MMU_vram_arm9(VRAMBANK,VRAM_PAGE_BBG+6); //required for ultimate mortal kombat pause screen
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MMU_vram_arm9(VRAMBANK,VRAM_PAGE_BBG+7); //(6,7) are mapped similarly to (2,3) [and (6,7) are mapped similarly to H's (4)]
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break;
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case 2: //BOBJ
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vramConfiguration.banks[VRAMBANK].purpose = VramConfiguration::BOBJ;
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