Cocoa Port: Correct the touch display location transformation for Retina displays. (Regression from commit ce494a2
. Fixes #42.)
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1e96e738d2
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@ -649,12 +649,14 @@ void ClientDisplayView::GetNDSPoint(const int inputID, const bool isInitialTouch
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double y = clientY;
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double w = this->_renderProperty.normalWidth;
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double h = this->_renderProperty.normalHeight;
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const double logicalClientWidth = this->_renderProperty.clientWidth / this->_scaleFactor;
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const double logicalClientHeight = this->_renderProperty.clientHeight / this->_scaleFactor;
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ClientDisplayView::ConvertNormalToTransformedBounds(1.0, this->_renderProperty.rotation, w, h);
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const double s = ClientDisplayView::GetMaxScalarWithinBounds(w, h, this->_renderProperty.clientWidth, this->_renderProperty.clientHeight);
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const double s = ClientDisplayView::GetMaxScalarWithinBounds(w, h, logicalClientWidth, logicalClientHeight);
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ClientDisplayView::ConvertClientToNormalPoint(this->_renderProperty.normalWidth, this->_renderProperty.normalHeight,
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this->_renderProperty.clientWidth, this->_renderProperty.clientHeight,
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logicalClientWidth, logicalClientHeight,
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s,
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this->_renderProperty.rotation,
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x, y);
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