Commit Graph

5743 Commits

Author SHA1 Message Date
rogerman 5890540007 OpenGL: Maintain one more flag to ensure that textures are always initialized. (Fixes #116.) 2017-11-21 11:17:52 -08:00
rogerman 4269925258 GPU: Properly initialize the newer NDSDisplayInfo fields.
- This has the side-effect of having the Windows port’s display window
start up with a white screen and HUD showing (if enabled) just like
before, rather than a black screen and HUD possibly hidden.
2017-11-20 23:51:42 -08:00
rogerman 25eae6e1ed Cocoa Port (OpenEmu Plug-in): Change the video format to 18-bit RGB666, which matches a hardware NDS. 2017-11-20 21:04:50 -08:00
rogerman a7065311cc Core: Change some default settings to use more compatible and true-to-hardware settings.
- GPU Color Depth (from 24-bit to 18-bit), Advanced SPU Logic (from Disabled to Enabled), SPU Interpolation (from Linear to Cosine), Synchronization Mode (from Dual SPU Sync/Async to Synchronous)
- Just like the previous change to the default JIT block size, let the users themselves disable these settings so that they are more aware that they are sacrificing compatibility for speed.
2017-11-20 16:39:50 -08:00
rogerman 48fee8d590 Windows Port: Don't resize the display window after changing GPU Scaling Factor.
- Also remove TCommonSettings.GFX3D_PrescaleHD. It is a useless setting in core because the internal resolution is not limited to integer-multiplied scaling.
- Also fix spelling on the "Maintain Aspect Ratio" menu option.
2017-11-20 14:37:30 -08:00
rogerman 24108e35e2 Core: Change the default max. JIT block size from 100 to 12, since 12 has been tested to be more compatible and safer to use.
- There is only a negligible performance difference between 100 and 12.
- It is better for users to change the JIT block size from 12 to 100
themselves, since it might make them more aware that they are
sacrificing compatibility in favor of speed.
2017-11-20 12:57:24 -08:00
rogerman 6680577146 Render 3D: Handle RenderFinish() more consistently. Fixes 3D flushing issues when running single-threaded SoftRasterizer. 2017-11-20 10:58:27 -08:00
rogerman e5694abd63 SoftRasterizer: Tiny optimization to rasterization if a shadow polygon is used, taking advantage of an already existing hint. 2017-11-17 19:18:14 -08:00
rogerman d0c0a5641a Cocoa Port: Fix occasional screen flickering on Metal display views whenever a pixel scaler is used. (Regression from commit 7202fb8.) 2017-11-17 00:51:10 -08:00
rogerman 7202fb8d47 Cocoa Port: Fix a rare race condition that could cause Metal display views to crash if the GPU Scaling Factor very quickly and repeatedly changes. 2017-11-16 00:22:20 -08:00
rogerman bc7b03c3d5 Cocoa Port: Try to fix some more synchronization issues in Metal display views.
- Also remove the usage of _rwlockFrame and change it to a simple
pthread_mutex_t, since CocoaDSDisplay objects no longer have a need for
a full pthread_rwlock_t.
2017-11-15 21:25:21 -08:00
rogerman a481abebf9 Cocoa Port: Remove all fonts from all builds except for SourceSansPro-Bold. 2017-11-15 16:56:14 -08:00
rogerman d311517278 Cocoa Port: Remove extra underscore to make the .app bundle names consistent with the current naming scheme. 2017-11-15 16:44:15 -08:00
rogerman bfefaa7486 Cocoa Port: Remove --broken from the "OS X App" Release build target.
- Apparently, the —broken option isn’t available on all versions of git
describe. Remove it to avoid issues, since it isn’t really necessary.
2017-11-15 16:35:00 -08:00
rogerman 1373babe52 Cocoa Port: Update "DeSmuME (Latest).xcodeproj" to reflect the latest build procedures.
- Build artifacts are now created in the source code directory itself
instead of in DerivedData, just like how Xcode 3 does it.
- Making Profile builds using the “OS X App” build scheme now
automatically appends the git commit number to the .app bundle name.
2017-11-15 16:24:19 -08:00
rogerman 4457b95468 Cocoa Port (OpenEmu Plug-in): Update the microphone controls to use the latest CocoaDSController standards. Fixes both hardware and software mic modes. 2017-11-14 16:11:21 -08:00
Roger Manuel 16948fe8bd
Update .gitignore 2017-11-14 11:31:53 -08:00
rogerman 6c4e951e68 Cocoa Port: Only enable the "Use External Firmware Image" checkbox if the "Use External BIOS Images" checkbox is checked and only if both BIOS images are set. 2017-11-13 18:38:18 -08:00
rogerman 63a5cb90ae Windows Port: Fix compiling due to BackupDevice::_info name change. (Regression from commit 0907207.) 2017-11-13 14:43:41 -08:00
rogerman 0907207222 mc.cpp: It is now possible for DeSmuME to import its own battery save file format using the new method, BackupDevice::import_dsv(). 2017-11-13 14:13:09 -08:00
rogerman 3b2a9ededc Cocoa Port: The "File > Import ROM Save File" menu option now pauses the emulation when the NSOpenPanel is up.
- Also disable the "File > Export ROM Save File" menu option when there is no actual file to export.
2017-11-12 20:24:26 -08:00
rogerman 509d117f5f Cocoa Port (OpenEmu Plug-in): Update the OpenEmu plug-in to work using the latest version of the SDK. 2017-11-11 23:39:44 -08:00
rogerman 4abfa4466a Cocoa Port: Don't compile Lua-related files right now. Let's bring them back once there's an actual working prototype of this feature. 2017-11-11 17:24:10 -08:00
rogerman 128f9d0c96 Cocoa Port: As a small optimization, the MTLBuffers used in Metal display views should use MTLResourceCPUCacheModeWriteCombined wherever possible. 2017-11-11 16:16:17 -08:00
rogerman b03a799834 Linux Port (CLI and GTK): When building with --enable-hud, fix the segfault on startup that was caused by an uninitialized OSD object. (Fixes #107.) 2017-11-10 14:26:29 -08:00
rogerman 109dd6f373 Render3D: Change the Depth-Equal Test tolerance from +/-512 to +/-255.
- Special thanks to StapleButter for coming to us and informing us of this issue. 47a71941ac (commitcomment-25533528)
- This change does imply that GBATEK got this value wrong. http://problemkaputt.de/gbatek.htm#ds3dpolygonattributes
2017-11-10 09:43:54 -08:00
rogerman 89a74e5c3e Cocoa Port: Fix a whole slew of synchronization issues in the entire client display system, hopefully improving stability.
- Of special note, Metal display views aren't allowed to run on macOS High Sierra because of an assert bug in [id<MTLDevice> newBufferWithBytesNoCopy:length:options:deallocator:] in this particular version of macOS. Note that Metal display views will continue to work with macOS El Capitan and macOS Sierra.
2017-11-10 01:31:50 -08:00
zeromus 57f5fa0e6e Merge pull request #112 from atsampson/master
Linux Port: Fix missing semicolon.
2017-10-25 11:36:49 -04:00
Adam Sampson d74ab529a7 Linux Port: Fix missing semicolon.
This was lost in 0869afded6315fb14d2265e8b3872b36ccc3fdce's refactoring.
2017-10-25 14:40:28 +01:00
rogerman 0869afded6 GPU: All GPU settings are now staged. Pending settings are applied only right before the GPU actually renders.
- Of note, initialization of the 3D rendering engine is also staged, where the pending engine is initialized prior to applying the 3D rendering settings. However, only ports that support this behavior will do this. Ports that do not support this behavior will work the same way as before (initialize the 3D engine immediately).
2017-10-24 09:40:56 -07:00
rogerman 3ca9e871e8 Colorspace Handler: Fix some pixel alignment issues in ColorspaceConvertBuffer555XTo888_AVX2() and ColorspaceConvertBuffer888XTo888_AVX2(). (Related to commit 858b05d.)
- Also do some additional optimizations while we're at it.
2017-10-23 15:51:39 -07:00
rogerman 1be210271b Windows Port: AVI RGB888 color conversions are now multithreaded, and are also vectorized for SSSE3 and AVX2. (Fixes #105.) 2017-10-23 12:21:42 -07:00
rogerman 4c950d2a37 Colorspace Handler: Oops! Fix compiling in colorspacehandler_AVX2.cpp. (Related to commit 858b05d. Fixes #111.) 2017-10-23 11:11:49 -07:00
rogerman 8e16b618a7 Colorspace Handler: Fix bug where RB-swapping in ColorspaceConvert555XTo888() would cancel itself out, leaving RB unswapped in all cases. (Related to commit 858b05d.) 2017-10-22 23:31:24 -07:00
rogerman 858b05df79 Colorspace Handler: Add new functions for converting 16-bit RGBA5551 and 32-bit RGBA8888 color buffers to 24-bit RGB888.
- Also improve the performance of RGB555-to-RGBA6665 and RGB555-to-RGBA8888 conversions.
2017-10-22 22:14:05 -07:00
rogerman 2bc3be0711 Cocoa Port: Bottom-tier GPUs running an OpenGL display presenter now use faster (but less accurate) shaders for Bicubic B-Spline and Bicubic Michell-Netravali. 2017-10-22 22:08:41 -07:00
rogerman d9394594bf Cocoa Port: Fix bug where touch locations were being improperly calculated on Retina displays. (Regression from commit 059ea51. Fixes #110.) 2017-10-20 14:21:47 -07:00
rogerman 97525d94d7 Colorspace Handler: Properly maintain the alpha value when applying intensity to an RGBA5551 color buffer. 2017-10-20 13:03:03 -07:00
rogerman 64d32dca0e Cocoa Port: In the Screenshot Capture Tool, users can now assign the save directory by drag-and-dropping a folder onto the NSTextField. 2017-10-20 13:02:06 -07:00
rogerman 70d6df40d6 Cocoa Port: Enable Lua's ability to use dynamic-linked libraries. 2017-10-20 12:50:48 -07:00
rogerman 45572fb277 Render3D: Assume the initial states of the 3D rendering instead of initializing them with CommonSettings. Most notably, assume that _enableTextureDeposterize = false in order to force it to create its buffer later on. Fixes a potential crashing bug whenever Texture Deposterization is enabled. (Regression from commit 15a19ba. Fixes #109.) 2017-10-19 16:11:55 -07:00
rogerman 711115921b Cocoa Port: Begin setting up support for LUA. 2017-10-19 11:06:05 -07:00
rogerman 15a19ba02f Render3D: All 3D rendering settings are now staged. Pending settings are applied only right before the 3D renderer actually renders. 2017-10-18 15:45:46 -07:00
rogerman 8be15113e2 Linux Port (GTK-Glade): Fix screen drawing for GTK-GL. (Regression from commit f5c9a36.) 2017-10-17 23:31:00 -07:00
rogerman 43e740c661 GPU: Fix the clear color on big-endian systems when running RGB666 and RGB888.
- Also endian swap the BGnX and BGnY values on big-endian systems. This is a non-functional change, and is only meant to show that the endian swaps are indeed the correct choice for big-endian.
2017-10-17 18:49:05 -07:00
rogerman f5ead86d89 Cocoa Port: Fix various presentation issues, focusing mostly on the OpenGL presenter and the Screenshot Capture Tool.
- Changing the display video source now updates the display window properly while the emulator is paused.
- Fix bug in the Screenshot Capture Tool where screenshots would have incorrect colors if taken on a PowerPC Mac.
- Fix bug in the Screenshot Capture Tool where screenshots would be completely black if a CPU-based pixel scaler on OpenGL was used.
- The OpenGL presenter's GPU tiering system has been changed to be more strict. This effectively pushes many older GPUs into lower tiers.
- The following pixel scalers now require at least a Low-Tier GPU (previously only required Bottom-Tier): 2xSaI, Super2xSaI, SuperEagle, HQ3x, HQ3xS, HQ4x, HQ4xS
- The following pixel scalers now require at least a Mid-Tier GPU (previously only required Low-Tier): 2xBRZ, 3xBRZ
- Due to the new changes to the GPU tiering system and allowed pixel scalers per tier, the Screenshot Capture Tool running OpenGL now allows pixel upscaling on the GPU instead of disabling it completely.
2017-10-17 13:45:55 -07:00
rogerman e8e3200a23 GFX3D: Fix bug where 3D would fail to render on big-endian systems. (Regression from commit c6a5740.) 2017-10-16 17:38:37 -07:00
rogerman ba6e8e0bab Cocoa Port: Fix a bunch of HUD coloring issues on PowerPC Macs.
- Also fix a display backlight intensity issue on big-endian systems.
2017-10-16 17:03:01 -07:00
rogerman c31a5717ab Cocoa Port: Whenever attempting to take a screenshot using the Screenshot Capture Tool, simply cancel the operation altogether if the target directory does not exist or is not writable. 2017-10-16 12:11:57 -07:00
rogerman 7d2c70b7a8 Cocoa Port: Fix some issues with the Screenshot Capture Tool.
- Fix potential crashing bug that may occur if the target directory
isn’t found when clicking the Take Screenshot button.
- In the Display Layout dropdown panel, reposition the Display
Separation menu to be in the center section instead of in the leftmost
section.
2017-10-16 11:56:24 -07:00