Commit Graph

5883 Commits

Author SHA1 Message Date
rogerman e6b352c73a GPU: When rendering the 3D layer, prioritize color blending over the window color effect flag.
Fixes color blending in the dialogue boxes of Front Mission.
(Regression from r5285.)
2016-12-14 17:04:07 -08:00
rogerman a80fa6d4de MMU: Only report writing to undefined registers when the value being written is non-zero. 2016-12-13 14:31:45 -08:00
rogerman ce4f61eaf6 texcache.cpp: Silence some compiler warnings. 2016-12-13 11:36:06 -08:00
rogerman 0628cb5756 Silence some debug messages related to the MASTER_BRIGHT register.
- Now that Mega Man Zero Collection has proven that it is perfectly
legal to set MASTER_BRIGHT within V-blank, remove the related debug
message.
- Properly silence the texture memory debug message when the
MASTER_BRIGHT intensity is 0.
2016-12-13 11:22:06 -08:00
zeromus f230067524 dont make tex deposterize and text smoothing default enabled on winport (bugged from e0f8e5a). fixes #10 2016-12-13 01:39:28 -06:00
rogerman de4f1c9c69 Colorspace Handler: Fix pixel alignment bug in ColorspaceConvert555To8888_AVX2() and ColorspaceConvert555To6665_AVX2().
Fixes issue #8.
2016-12-12 21:30:14 -08:00
zeromus 1cc8cb6fc6 fix lua print() on some systems, due to mistaken use of printf %Lg instead of just plain %g
(fix ported from fceux)
2016-12-12 16:26:21 -06:00
zeromus 5cfb407f35 winport: tidy some things required to make AVX2 support compile, apparently (see github #8) 2016-12-11 19:05:30 -06:00
rogerman 1787081fca GPU: Fix BG layer 3 when reading VRAM with a BMPAddress that maps exactly to the head of the VRAM blank region.
Fixes a possible graphical glitch during the Arangoa Prelude in Golden
Sun: Dark Dawn.
2016-12-10 21:26:30 -08:00
rogerman cf3758ff3f Command Line: Allow --disable-sound and --disable-limiter options on Windows.
These two options are, in fact, supported on Windows, so make them
universally available.
2016-12-10 13:39:29 -08:00
rogerman 1b3825a100 Command Line: Allow texture post-processing options on non-Windows platforms.
The —3d-texture-deposterize-enable, —3d-texture-upscale and —3d-texture-smoothing-enable options work independently of the frontend, and so it should be safe to make these options universally available.
2016-12-10 12:17:11 -08:00
rogerman 60e71ce823 Command Line: Add command line options for accessing the custom framebuffer sizing and texture postprocessing features.
--3d-texture-deposterize-enable
--3d-texture-upscale N [1|2|4]
--3d-texture-smoothing-enable
--gpu-resolution-multiplier N [1|2|3|4|5]
2016-12-09 16:52:56 -08:00
zeromus be11b35df9 winport: fix occasional garbage subscreen rect in one LCD mode (fix #6) 2016-12-09 05:56:06 -06:00
rogerman 36b192af00 SoftRasterizer: Fix bug where texture sampling coordinates were incorrectly calculated when texture upscaling is used with GFX3D_TXTHack enabled.
Fixes issue #5. (Related to commit a8c8a86.)
2016-12-08 01:18:41 -08:00
rogerman 7a573e75b5 NDSSystem: Fix bug where the X, Y, and Debug inputs were being read incorrectly, causing unintended behavior in many games.
Fixes issue #3 and issue #4. (Regression from commit bcc7421.)
2016-12-07 10:28:36 -08:00
zeromus 6b78dc1f12 since we have evidence (from cheaters) that 32bits should be supported: fix 8 and 32bit reads of timer registers. i probably messed something up since we have no proper systematic solution for doing this kind of stuff. 2016-12-06 01:45:01 -06:00
zeromus bcc7421be4 make EXTKEYIN register emulation more sensible, and possibly fix "0x04000134 activator" AR codes (due to the register formerly being readable only from 0x04000136 as a halfword) 2016-12-05 21:27:33 -06:00
zeromus bdf580036c fix fsnitro.cpp the way it was supposed to be fixed, without platform dependencies 2016-12-05 18:51:32 -06:00
rogerman 3b92f41b45 Windows Port: Fix compiling on Windows.
(Regression from commit 1d8bdd5.)
2016-12-05 16:02:27 -08:00
rogerman d2f054b5fb OpenGL Renderer: Fix bug where certain polygons would occasionally render their textures blank.
(Regression from commit 1368b2d).
2016-12-05 15:13:17 -08:00
zeromus 1d8bdd5b54 Merge pull request #1 from lefta/fix-linux-build
Fix linux build
2016-12-05 14:14:52 -06:00
zeromus 3498665e7b Merge pull request #2 from pal1000/work
gitignore: Visual Studio 2015 database
2016-12-05 14:14:16 -06:00
rogerman 9564097182 SoftRasterizer: Further cleanup following 7711f82. 2016-12-05 11:49:00 -08:00
rogerman 7711f8288b SoftRasterizer: Fix bug where the texture wrap mode would be applied inconsistently under multithreaded rendering.
(Regression from 032622e.)
2016-12-05 11:45:40 -08:00
pal1000 af1a77e294 gitignore: Visual Studio 2015 database
Visual Studio 2015 produces an extra .VC.db file when building any
solution
2016-12-05 19:22:33 +02:00
zeromus e767018e2a cheats: fix error in masked comparison functions 2016-12-05 05:32:59 -06:00
rogerman 65d7568259 GPU: Revert applying the master brightness as a framebuffer operation. It is now a scanline operation once again.
Fixes brightness issues in The Legend of Zelda: Spirit Tracks.
(Regression from #ac69f1e.)

The user may still choose to apply master brightness on a
per-framebuffer basis by passing ‘false’ to
GPUEngineBase::SetWillApplyMasterBrightnessPerScanline(). For better
consistency, this behavior has also been changed to only use the master
brightness settings as they were in line 0.
2016-12-04 00:59:36 -08:00
zeromus 5f1e50db69 cheats: fix Ex, DB, and Fx codes 2016-12-03 23:44:52 -06:00
Cédric Legrand 2f327c4af0 Fix glade frontend build 2016-12-03 22:58:02 +01:00
Cédric Legrand 5d10b8022a Fix linux build 2016-12-03 16:15:52 +01:00
rogerman 444b1f67db Texture Handler: TextureStore::VRAMCompareAndUpdate() now performs a single memcmp() on the packed data instead of performing each memcmp() separately. 2016-12-02 22:45:42 -08:00
rogerman c5678a6ba4 Render 3D: Whenever the texture deposterization or upscaling settings are changed, simply reload the existing textures instead of completely destroying and recreating them from scratch. 2016-12-02 22:08:21 -08:00
rogerman ac69f1e229 GPU: If a GPU engine has master brightness at full intensity , revert to filling the output framebuffer on line 0.
Fix bug where the screen may end up fully black or white if the master
brightness is modified in the middle of the frame. Fixes SourceForge
#1603. (Regression from r5538.)
2016-12-02 13:50:17 -08:00
rogerman a0f8b7a894 GPU: Fix crashing bug where target.lineLayerID can be overrun at custom framebuffer sizes.
Fixes SourceForge issue #1600. (Regression from r5512.)
2016-12-02 10:40:14 -08:00
rogerman 8821e7b162 Render3D: Make _textureList universal for all 3D renderers. 2016-11-29 17:09:25 -08:00
rogerman 1368b2d5c7 Render3D: Make the _isSamplingEnabled flag universal for all 3D renderers.
Also update the OpenGL renderer to use the new flag.
2016-11-29 16:49:52 -08:00
rogerman 032622e817 SoftRasterizer: Have texture setup within the main rendering loop be handled more like how OpenGLRenderer does it. 2016-11-29 16:31:38 -08:00
rogerman 2698993805 OpenGLRenderer: Rework texture loading to work at BeginRender(), just like how SoftRasterizer does it. 2016-11-29 13:34:08 -08:00
zeromus 3da9f273d2 cheats: add notes for C4 and C5 codes (won't be implemented until needed) and implement C6 code (only for v1.54 ARDS) 2016-11-29 14:40:14 -06:00
zeromus 6abf2b3454 completely rewrite ARDS processing. definitely fix some bugs. probably create some more. overall clarity level increased 2016-11-29 02:50:03 -06:00
zeromus 9d6e52acac winport: change labels to show texture scaling applies to all 3d renderers now 2016-11-28 22:28:24 -06:00
zeromus 1c36704633 winport: a bunch of other vcxproj path fixes. I don't know how this got so broken. there's probably still more broken 2016-11-28 22:22:41 -06:00
zeromus 5b1a034aa9 cleanup fsnitro (clean portability hazards and use libretro-common parts) 2016-11-28 21:44:32 -06:00
zeromus 1559f450fd winport: fix a bunch more paths in vcxproj 2016-11-28 21:21:58 -06:00
rogerman 6d1db6daae Render3D: Refactor common parts of OpenGLTexture and SoftRasterizerTexture into a new Render3DTexture class. 2016-11-28 15:08:24 -08:00
rogerman 031f677486 OpenGL Renderer: Refactor and use the same coding style for texture loading as SoftRasterizer. 2016-11-28 13:55:46 -08:00
rogerman b82f42dfde Cocoa Port: Update Xcode project files to reflect the current state of the file hierarchy. 2016-11-27 21:55:06 -08:00
rogerman 2f98c8b545 Merge remote-tracking branch 'origin/master' 2016-11-27 20:57:09 -08:00
rogerman b57f2dec12 Cocoa Port: Update GUI to reflect the new SoftRasterizer texture post-processing support.
Moves the Deposterize Textures and Texture Scaling Factor UI items from
OpenGL Options to General Settings in the 3D Rendering Settings panel
and DeSmuME Preferences.
2016-11-27 16:43:53 -08:00
rogerman a8c8a8665b SoftRasterizer: Texture deposterization and upscaling are now supported with this renderer. 2016-11-27 16:10:00 -08:00