OpenGL Renderer: Fix bug where certain polygons would occasionally render their textures blank.
(Regression from commit 1368b2d
).
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1d8bdd5b54
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@ -3066,8 +3066,6 @@ Render3DError OpenGLRenderer_1_2::SetupTexture(const POLY &thePoly, size_t polyR
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const NDSTextureFormat packFormat = theTexture->GetPackFormat();
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const OGLRenderRef &OGLRef = *this->ref;
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glBindTexture(GL_TEXTURE_2D, theTexture->GetID());
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// Check if we need to use textures
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if (!theTexture->IsSamplingEnabled())
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{
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@ -3102,6 +3100,7 @@ Render3DError OpenGLRenderer_1_2::SetupTexture(const POLY &thePoly, size_t polyR
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glScalef(theTexture->GetInvWidth(), theTexture->GetInvHeight(), 1.0f);
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}
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glBindTexture(GL_TEXTURE_2D, theTexture->GetID());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (texParams.enableRepeatS ? (texParams.enableMirroredRepeatS ? OGLRef.stateTexMirroredRepeat : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (texParams.enableRepeatT ? (texParams.enableMirroredRepeatT ? OGLRef.stateTexMirroredRepeat : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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@ -4660,7 +4659,6 @@ Render3DError OpenGLRenderer_2_0::SetupTexture(const POLY &thePoly, size_t polyR
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const NDSTextureFormat packFormat = theTexture->GetPackFormat();
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const OGLRenderRef &OGLRef = *this->ref;
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glBindTexture(GL_TEXTURE_2D, theTexture->GetID());
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glUniform2f(OGLRef.uniformPolyTexScale, theTexture->GetInvWidth(), theTexture->GetInvHeight());
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// Check if we need to use textures
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@ -4676,6 +4674,7 @@ Render3DError OpenGLRenderer_2_0::SetupTexture(const POLY &thePoly, size_t polyR
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glUniform1i(OGLRef.uniformPolyEnableTexture, GL_TRUE);
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glUniform1i(OGLRef.uniformTexSingleBitAlpha, (packFormat != TEXMODE_A3I5 && packFormat != TEXMODE_A5I3) ? GL_TRUE : GL_FALSE);
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glBindTexture(GL_TEXTURE_2D, theTexture->GetID());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (texParams.enableRepeatS ? (texParams.enableMirroredRepeatS ? GL_MIRRORED_REPEAT : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (texParams.enableRepeatT ? (texParams.enableMirroredRepeatT ? GL_MIRRORED_REPEAT : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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@ -1688,9 +1688,7 @@ Render3DError OpenGLRenderer_3_2::SetupPolygon(const POLY &thePoly)
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Render3DError OpenGLRenderer_3_2::SetupTexture(const POLY &thePoly, size_t polyRenderIndex)
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{
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OpenGLTexture *theTexture = (OpenGLTexture *)this->_textureList[polyRenderIndex];
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glBindTexture(GL_TEXTURE_2D, theTexture->GetID());
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// Check if we need to use textures
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if (!theTexture->IsSamplingEnabled())
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{
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@ -1699,6 +1697,7 @@ Render3DError OpenGLRenderer_3_2::SetupTexture(const POLY &thePoly, size_t polyR
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PolygonTexParams texParams = thePoly.getTexParams();
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glBindTexture(GL_TEXTURE_2D, theTexture->GetID());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (texParams.enableRepeatS ? (texParams.enableMirroredRepeatS ? GL_MIRRORED_REPEAT : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (texParams.enableRepeatT ? (texParams.enableMirroredRepeatT ? GL_MIRRORED_REPEAT : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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