Lior Halphon
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e6c4b4d1b2
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Seems like I forgot to finish implementing the stop instruction!
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2016-06-14 14:12:13 +03:00 |
Lior Halphon
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52afba21d1
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Added HQ2x shader, upgrading to OpenGL 3
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2016-06-14 14:11:37 +03:00 |
Lior Halphon
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8153b765a2
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General cleanup. Minor fixes to LCD Controller accuracy.
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2016-06-12 19:39:05 +03:00 |
Lior Halphon
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d7d8da3fa9
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More accurate emulation of the SCX register
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2016-06-11 17:58:00 +03:00 |
Lior Halphon
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b7e999b242
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Modified saved data to be more future-compatible.
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2016-06-11 17:49:42 +03:00 |
Lior Halphon
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36d46567ba
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Updated change log and incremented version to 0.4
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2016-06-10 18:07:39 +03:00 |
Lior Halphon
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6c7dd761e2
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Fixed a crash related to adding and deleting breakpoints
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2016-06-10 18:03:12 +03:00 |
Lior Halphon
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ee7e58e44b
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Fixed a bug introduced by the last STAT fix. This restores GBVideoPlayer support.
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2016-06-10 17:29:49 +03:00 |
Lior Halphon
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759b497c07
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Fixed bug introduced by the stereo support
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2016-06-10 16:38:20 +03:00 |
Lior Halphon
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aca5873de2
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More accurate STAT interrupt. This fixes Altered Space and partially fixes Pinball Deluxe. It breaks GBVideoPlayer, however.
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2016-06-10 16:31:57 +03:00 |
Lior Halphon
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3e1863ec51
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Battery save support in the SDL version
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2016-06-10 15:48:40 +03:00 |
Lior Halphon
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6bc64a9902
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Added stereo support. Correct some PCM register behavior.
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2016-06-10 15:28:50 +03:00 |
Lior Halphon
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4d8f2cfac8
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Added missing -framework Carbon
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2016-06-09 18:22:47 +03:00 |
Lior Halphon
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c27ee9d879
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Fixed a bug in the Cocoa port that made SameBoy ignore some input keys when the keyboard layout is set to a non-Latin/ASCII keyboard. This was solved by forcing an ASCII layout.
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2016-06-09 00:37:00 +03:00 |
Lior Halphon
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94ea44da0c
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Introducing the OmniScale (beta) algorithm to SameBoy
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2016-06-09 00:06:55 +03:00 |
Lior Halphon
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8a3e0c3f24
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Merge branch 'master' of https://github.com/LIJI32/SameBoy
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2016-06-04 17:39:16 +03:00 |
Lior Halphon
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da65b4e90d
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Audio support for the SDL port
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2016-05-23 22:22:09 +03:00 |
Lior Halphon
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8d59bfcbdd
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Filter support for Cocoa port + 7 basic filters
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2016-04-29 00:45:56 +03:00 |
Lior Halphon
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dde983db8f
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Updated change log and incremented version to 0.3
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2016-04-16 15:21:22 +03:00 |
Lior Halphon
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79e4c22c6b
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Fixed string in MBC command
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2016-04-16 15:18:40 +03:00 |
Lior Halphon
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0fa2d6ea2f
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Prevent creating .sav files for ROMs claiming they have a battery but have no cartridge RAM or RTC
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2016-04-16 14:09:56 +03:00 |
Lior Halphon
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7dc575d01e
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Fixed a bug where audio channel 3 was playing silently instead of being muted.
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2016-04-16 14:08:30 +03:00 |
Lior Halphon
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ddc9605271
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Load DMG's tilemap for specific games in the CGB boot (Fixes X's title screen and an unknown game with title checksum $43)
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2016-04-16 13:50:29 +03:00 |
Lior Halphon
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d63a801821
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Fixed a mistake that made the CGB boot ROM not initialize the wave pattern. Closes #2.
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2016-04-15 22:09:06 +03:00 |
Lior Halphon
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b8bc84db4e
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Corrected read of HDMA5, fixing A Bug's Life
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2016-04-15 01:26:48 +03:00 |
Lior Halphon
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4a05c4243d
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Corrected description for the breakpoint command
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2016-04-13 22:48:07 +03:00 |
Lior Halphon
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2a5375a0c8
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Configurable keys for the Cocoa port
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2016-04-13 22:43:16 +03:00 |
Lior Halphon
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8dd1b3c854
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Added (experimental) stack-leak and stack-overflow detection command to the debugger.
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2016-04-10 23:22:54 +03:00 |
Lior Halphon
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71ef40f4b6
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"Standardized" the finish/next call depth as debugger "hooks"
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2016-04-10 22:36:54 +03:00 |
Lior Halphon
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bf6dff30cb
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Corrected debugger's finish behavior's on interrupt handlers
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2016-04-10 20:58:14 +03:00 |
Lior Halphon
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0a09fba091
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Correcting DIV and TIMA speed in CGB's double speed mode
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2016-04-09 16:48:37 +03:00 |
Lior Halphon
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de95e6f6fc
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Fixed incorrect DMA validity check, fixing The Smurfs 3
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2016-04-09 15:00:29 +03:00 |
Lior Halphon
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80d03f3c91
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Added ROM-bank wrapping support, making bootleg game "Pocket Monster Adventures" boot.
(Although this game is better not booting)
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2016-04-09 02:18:09 +03:00 |
Lior Halphon
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a3b44d20cb
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Added mbc/cartridge command to debugger
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2016-04-09 02:00:10 +03:00 |
Lior Halphon
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6fd2daae06
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Added changelog, updated version to 0.2
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2016-04-08 14:05:21 +03:00 |
Lior Halphon
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c97033b81c
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Console output is now configurable in the Cocoa port as "Developer Mode"
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2016-04-08 13:54:34 +03:00 |
Lior Halphon
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d580a33a7f
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Save user's preferences in the Cocoa port
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2016-04-08 13:10:01 +03:00 |
Lior Halphon
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d5a13900dd
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Missing </body> in Cocoa's License.html
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2016-04-08 12:41:41 +03:00 |
Lior Halphon
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448e46ddce
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Support for PCM_12 and PCM_34 in SDL port
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2016-04-08 12:37:09 +03:00 |
Lior Halphon
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f448865b8a
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Silently ignoring empty lines
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2016-04-08 01:53:21 +03:00 |
Lior Halphon
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1069637e45
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Added support for multiple breakpoints
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2016-04-07 00:25:41 +03:00 |
Lior Halphon
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eb3e0eaa1e
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Pause the debugger on SIGINT in the SDL port
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2016-04-06 22:58:30 +03:00 |
Lior Halphon
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1c2af7fa5b
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Fixed the default debugger input to strip new lines, fixing the debugger in SDL
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2016-04-06 22:57:37 +03:00 |
Lior Halphon
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eb0b642247
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Improved debugger command style and usability, made code more flexible
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2016-04-06 01:43:35 +03:00 |
Lior Halphon
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3e135a7c00
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More accurate emulation of the DMG-emulation-mode registers.
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2016-04-05 23:21:51 +03:00 |
Lior Halphon
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cda6621dc2
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Fixed mask for TAC and STAT
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2016-04-04 22:12:00 +03:00 |
Lior Halphon
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af7309b98d
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Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
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2016-04-02 19:15:07 +03:00 |
Lior Halphon
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0787e5b271
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Debugger's next command can now exit a function
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2016-04-02 19:06:43 +03:00 |
Lior Halphon
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b7555e9976
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Correct OAM interrupt behavior
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2016-04-02 16:29:27 +03:00 |
Lior Halphon
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da00e240e5
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Correct read of IF and write of IE
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2016-04-02 16:29:02 +03:00 |