mirror of https://github.com/bsnes-emu/bsnes.git
Corrected debugger's finish behavior's on interrupt handlers
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@ -929,7 +929,6 @@ static void reti(GB_gameboy_t *gb, unsigned char opcode)
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{
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ret(gb, opcode);
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gb->ime = true;
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gb->debug_call_depth--;
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}
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static void call_a16(GB_gameboy_t *gb, unsigned char opcode)
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