mirror of https://github.com/bsnes-emu/bsnes.git
Merge branch 'master' of https://github.com/LIJI32/SameBoy
This commit is contained in:
commit
8a3e0c3f24
26
SDL/main.c
26
SDL/main.c
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@ -133,6 +133,12 @@ static void debugger_interrupt(int ignore)
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gb.debug_stopped = true;
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}
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static void audio_callback(void *gb, Uint8 *stream, int len)
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{
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apu_copy_buffer(gb, (int16_t *) stream, len / sizeof(int16_t));
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}
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#ifdef __APPLE__
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extern void cocoa_disable_filtering(void);
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#endif
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@ -188,21 +194,35 @@ usage:
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#ifdef __APPLE__
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cocoa_disable_filtering();
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#endif
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/* Configure Screen */
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SDL_LockSurface(screen);
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gb_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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gb.user_data = screen;
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gb_set_pixels_output(&gb, screen->pixels);
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gb_set_rgb_encode_callback(&gb, rgb_encode);
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/* Despite sound not being supported in the SDL port, registers PCM_12 and PCM_34 require
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a sample rate to be set in order to operate. This also means PCM_XX emulation is not
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really accurate yet, as it depends on the sample rate. */
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/* Configure Audio */
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SDL_AudioSpec want, have;
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SDL_memset(&want, 0, sizeof(want));
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want.freq = 96000;
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want.format = AUDIO_S16SYS;
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want.channels = 1;
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want.samples = 512;
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want.callback = audio_callback;
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want.userdata = &gb;
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SDL_OpenAudio(&want, &have);
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gb_set_sample_rate(&gb, 96000);
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/* Start Audio */
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SDL_PauseAudio(0);
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/* Run emulation */
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while (true) {
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gb_run(&gb);
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}
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/* Won't run unless we change the condition for the above loop */
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SDL_CloseAudio();
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return 0;
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}
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