mirror of https://github.com/bsnes-emu/bsnes.git
Correct read of IF and write of IE
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@ -94,8 +94,9 @@ static unsigned char read_high_memory(GB_gameboy_t *gb, unsigned short addr)
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if (addr < 0xFF80) {
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switch (addr & 0xFF) {
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case GB_IO_JOYP:
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case GB_IO_IF:
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return gb->io_registers[GB_IO_IF] | 0xE0;
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case GB_IO_JOYP:
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case GB_IO_DIV:
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case GB_IO_TIMA:
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case GB_IO_TMA:
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@ -473,7 +474,7 @@ static void write_high_memory(GB_gameboy_t *gb, unsigned short addr, unsigned ch
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if (addr == 0xFFFF) {
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/* Interrupt mask */
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gb->interrupt_enable = value;
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gb->interrupt_enable = value & 0x1F;
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return;
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}
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