Lior Halphon
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a588993f28
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Add an HuC command required by Pocket Family 2
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2020-05-17 00:10:43 +03:00 |
Lior Halphon
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a9023d08c6
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Emulate HuC-3’s IR and RTC
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2020-05-16 23:27:17 +03:00 |
Lior Halphon
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2cc980755e
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HuC1 IR support
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2020-05-13 22:21:31 +03:00 |
Lior Halphon
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3cba3e8e27
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Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug
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2020-05-10 00:37:52 +03:00 |
Lior Halphon
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5a14eb93c6
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Merge branch 'master' into JoyKit
# Conflicts:
# Cocoa/Document.m
# Cocoa/GBView.h
# Cocoa/GBView.m
# Cocoa/joypad.m
# Cocoa/main.m
# Core/display.c
# Core/gb.h
# Core/save_state.c
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2020-04-29 15:52:03 +03:00 |
Lior Halphon
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0cf168f32b
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
Lior Halphon
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337e74352d
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Add cheats API, with GameShark and GameGenie import
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2020-04-09 22:13:09 +03:00 |
Lior Halphon
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92d6cc6394
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Use official register names
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2020-04-09 02:36:27 +03:00 |
Lior Halphon
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05403d3a56
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Fix the Joypad interrupt. Fixes #237
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2020-03-27 17:36:55 +03:00 |
Lior Halphon
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4cb56dc76f
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Improve MBC2 emulation. Fixes #238
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2020-03-27 16:35:36 +03:00 |
Lior Halphon
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34cf0f558d
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It's more reasonable to do it this way
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2020-03-06 18:56:51 +02:00 |
Lior Halphon
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409ab2a6d4
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Accurate emulation of tilemap advancement timings
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2020-03-03 02:21:19 +02:00 |
Lior Halphon
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9c7a8fdb1b
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WY is tested every cycle
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2020-02-26 22:24:08 +02:00 |
Lior Halphon
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2be58439bf
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Starting over – removing all window related code
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2020-02-23 00:38:47 +02:00 |
Lior Halphon
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08eb2f3d98
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Correct emulation of FF6C (Turns out it controls object priority)
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2020-02-15 15:32:06 +02:00 |
Lior Halphon
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0737655753
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Merge branch 'master' into JoyKit
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2020-01-03 23:42:25 +02:00 |
Lior Halphon
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31609319de
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Fix the set_joyp API
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2019-11-09 14:45:38 +02:00 |
Lior Halphon
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c802361800
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Whoops, this function was missing
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2019-11-08 16:14:16 +02:00 |
Lior Halphon
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0ece21bca7
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Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls.
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2019-10-19 19:26:04 +03:00 |
Lior Halphon
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dee29c118c
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Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
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2019-10-08 15:10:24 +03:00 |
Lior Halphon
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652e52df3d
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Pass the SGB multiplayer tests
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2019-09-14 12:31:52 +03:00 |
Lior Halphon
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4fcc921b46
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Fix SGB multiplayer, improve multiplayer accuracy
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2019-09-13 17:10:58 +03:00 |
Lior Halphon
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eaa1c1cd4a
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Merge bsnes’s changes
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2019-08-16 17:38:43 +03:00 |
Lior Halphon
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9ba6915c85
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ICD JOYP write API
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2019-07-16 21:42:57 +03:00 |
Lior Halphon
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346e499602
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ICD APIs
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2019-07-15 23:02:58 +03:00 |
Lior Halphon
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f55c254959
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Fixed a regression that made ly_lyc_0_write and ly_lyc_write fail
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2019-07-12 02:18:25 +03:00 |
Lior Halphon
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e268efefef
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Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
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2019-06-15 23:22:27 +03:00 |
Lior Halphon
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2f9de4942c
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Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
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2019-06-07 18:27:25 +03:00 |
Lior Halphon
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c342663200
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Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
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2019-03-15 14:36:10 +02:00 |
Lior Halphon
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9d0aadb83f
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Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing
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2019-02-15 17:04:48 +02:00 |
Lior Halphon
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b996ed9220
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Writing to BGPD/OBPD while it’s blocked still increases BGPI/OBPI if needed. Fixes #145
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2019-01-19 23:37:44 +02:00 |
Lior Halphon
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73a54049d2
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Accurate PPU access timings
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2019-01-19 19:32:26 +02:00 |
Lior Halphon
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4536581a6e
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Fixed a bug where modifying RTC data would corrupt cartridge RAM data. Fixes #136
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2019-01-18 02:36:14 +02:00 |
Lior Halphon
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312478e509
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CGB palettes are not accessible during Mode 3, closes #84
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2019-01-14 22:22:46 +02:00 |
Lior Halphon
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879d3b607d
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Removed verified TODO
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2019-01-14 20:32:52 +02:00 |
Lior Halphon
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7b36ee10a4
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Merge branch 'master' into sgb
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2019-01-05 19:00:22 +02:00 |
Lior Halphon
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612cd07fb3
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Fixed emulation of echo RAM
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2018-12-12 23:44:00 +02:00 |
Lior Halphon
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ea09dfc888
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Fixed multiplayer SGB mode
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2018-12-04 23:46:30 +02:00 |
Lior Halphon
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7735d638c6
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Multiplayer SGB APIs/SGB detection
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2018-11-12 00:37:06 +02:00 |
Lior Halphon
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44891d5c4a
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Initial code to support SGB, command “parsing”, replacement SGB boot ROM
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2018-11-11 01:16:32 +02:00 |
Lior Halphon
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11c148c851
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Starting G/HDMA directly takes one more M-cycle (More research required)
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2018-09-15 00:48:31 +03:00 |
Lior Halphon
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f7b882f0e8
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Whoops
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2018-07-22 02:10:26 +03:00 |
Lior Halphon
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b7426f93c0
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Randomize object palettes. Slightly more accurate emulation of FF4C.
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2018-07-20 23:23:47 +03:00 |
Lior Halphon
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2e9e3424ec
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Document some revision differences
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2018-07-14 21:52:54 +03:00 |
Lior Halphon
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a7aabca618
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Starting to add CGB-C support
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2018-07-03 21:43:46 +03:00 |
Lior Halphon
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d81c23cb16
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Fixed HDMA regression
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2018-06-16 23:52:24 +03:00 |
Lior Halphon
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45c73e0175
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Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version.
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2018-06-16 13:59:33 +03:00 |
Lior Halphon
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6532aef089
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Correct emulation of the DMG stat write bug
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2018-05-26 18:06:40 +03:00 |
Lior Halphon
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9693b2de6a
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Refined the STAT bug behavior. Still not perfect.
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2018-05-26 17:06:49 +03:00 |
Lior Halphon
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855ffb490a
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A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge.
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2018-05-25 23:42:36 +03:00 |