mirror of https://github.com/bsnes-emu/bsnes.git
ICD JOYP write API
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@ -3,6 +3,8 @@
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void GB_update_joyp(GB_gameboy_t *gb)
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{
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if (gb->model & GB_MODEL_SGB_NO_SFC) return;
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uint8_t key_selection = 0;
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uint8_t previous_state = 0;
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@ -53,14 +55,27 @@ void GB_update_joyp(GB_gameboy_t *gb)
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break;
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}
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/* Todo: This assumes the keys *always* bounce, which is incorrect when emulating an SGB */
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if (previous_state != (gb->io_registers[GB_IO_JOYP] & 0xF)) {
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/* The joypad interrupt DOES occur on CGB (Tested on CGB-CPU-06), unlike what some documents say. */
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/* The joypad interrupt DOES occur on CGB (Tested on CGB-E), unlike what some documents say. */
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gb->io_registers[GB_IO_IF] |= 0x10;
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}
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gb->io_registers[GB_IO_JOYP] |= 0xC0;
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}
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value)
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{
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uint8_t previous_state = gb->io_registers[GB_IO_JOYP] & 0xF;
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gb->io_registers[GB_IO_JOYP] &= 0xF0;
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gb->io_registers[GB_IO_JOYP] |= value & 0xF;
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if (previous_state & ~(gb->io_registers[GB_IO_JOYP] & 0xF)) {
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gb->io_registers[GB_IO_IF] |= 0x10;
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}
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}
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void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed)
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{
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assert(index >= 0 && index < GB_KEY_MAX);
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@ -17,6 +17,7 @@ typedef enum {
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void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
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void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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#ifdef GB_INTERNAL
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void GB_update_joyp(GB_gameboy_t *gb);
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@ -741,8 +741,8 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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return;
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case GB_IO_JOYP:
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GB_sgb_write(gb, value);
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gb->io_registers[GB_IO_JOYP] = value & 0xF0;
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GB_sgb_write(gb, value);
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GB_update_joyp(gb);
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return;
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