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Writing to BGPD/OBPD while it’s blocked still increases BGPI/OBPI if needed. Fixes #145
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@ -792,10 +792,15 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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is required. */
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return;
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}
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uint8_t index_reg = (addr & 0xFF) - 1;
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if (gb->cgb_palettes_blocked) {
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if (gb->io_registers[index_reg] & 0x80) {
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gb->io_registers[index_reg]++;
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gb->io_registers[index_reg] |= 0x80;
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}
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return;
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}
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uint8_t index_reg = (addr & 0xFF) - 1;
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((addr & 0xFF) == GB_IO_BGPD?
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gb->background_palettes_data :
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gb->sprite_palettes_data)[gb->io_registers[index_reg] & 0x3F] = value;
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