Lior Halphon
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a32f232bb1
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Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
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2018-03-09 17:10:19 +02:00 |
Lior Halphon
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1149c266cf
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More regression fixes, actually fix Pinball Deluxe this time
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2018-03-08 23:22:03 +02:00 |
Lior Halphon
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544ca2be4c
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Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
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2018-03-05 21:17:37 +02:00 |
Lior Halphon
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88a11b891f
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Object rendering
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2018-03-04 23:27:31 +02:00 |
Lior Halphon
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3d1c8b50c4
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OAM search and OAM timing in mode 3
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2018-03-04 22:21:56 +02:00 |
Lior Halphon
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476133abd0
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The scrolled y value is cached and not recalculated
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2018-03-03 20:51:38 +02:00 |
Lior Halphon
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518746f664
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fixed rendering off by one
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2018-03-03 19:52:48 +02:00 |
Lior Halphon
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496c5589e6
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Added window support
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2018-03-03 19:36:21 +02:00 |
Lior Halphon
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5ea33cc931
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Cleanup
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2018-03-03 19:05:29 +02:00 |
Lior Halphon
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b08f02c4f3
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Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
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2018-03-03 15:47:36 +02:00 |
Lior Halphon
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a67db0595b
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Fixed window behavior
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2018-03-01 22:03:56 +02:00 |
Lior Halphon
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b702d56547
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Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
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2018-03-01 21:22:33 +02:00 |
Lior Halphon
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94c6dbd281
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Fixed ‘call’ instruction not being properly symbolicated. Closes #37
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2018-03-01 21:12:37 +02:00 |
Lior Halphon
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7248403be7
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Fixed several DMG regressions, fixes Pinball Deluxe again
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2018-03-01 00:12:04 +02:00 |
Lior Halphon
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fb03479a1f
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Added 16-bit dereferencing operator (`{address}`) to the debugger. Closes #38
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2018-02-28 19:39:22 +02:00 |
Lior Halphon
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b02e40d5a2
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Refinement to that last fix
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2018-02-25 23:23:55 +02:00 |
Lior Halphon
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90a943d05a
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Emulate an HDMA quirk required to properly emulate Aevilia
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2018-02-25 22:32:41 +02:00 |
Lior Halphon
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ef670986c6
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Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
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2018-02-25 00:48:45 +02:00 |
Lior Halphon
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42ab746a66
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Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts
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2018-02-23 15:33:44 +02:00 |
Lior Halphon
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c48097a484
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Convert div counter to the SM mechanism
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2018-02-23 13:16:05 +02:00 |
Lior Halphon
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5974092c94
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Bugfix
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2018-02-20 23:04:35 +02:00 |
Lior Halphon
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56eac9f875
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Removed some dead code from display.c
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2018-02-20 21:23:27 +02:00 |
Lior Halphon
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9802ca41dd
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Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe.
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2018-02-20 21:17:12 +02:00 |
Lior Halphon
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f79af39ea2
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More accurate emulation of the APU’s analog characteristics
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2018-02-16 18:01:50 +02:00 |
Lior Halphon
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fc35111ae7
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Corrected the emulated DAC’s range
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2018-02-16 01:26:37 +02:00 |
Lior Halphon
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0c231db9e7
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This is probably not correct (and makes no sense from an hardware design perspective), but this correctly emulates my analog test cases and fixes the pops introduced by the last commit.
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2018-02-13 23:13:15 +02:00 |
Lior Halphon
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bfb37884e1
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Inactive channels are not equivalent to channels with 0 volume.
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2018-02-11 22:50:15 +02:00 |
Lior Halphon
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afcc66fb3c
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Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa.
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2018-02-10 23:30:30 +02:00 |
Lior Halphon
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0cbbaac490
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Updated incorrect comment after verification
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2018-02-10 19:50:42 +02:00 |
Lior Halphon
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81f808e184
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Refinements for the Wii U port
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2018-02-10 15:02:22 +02:00 |
Lior Halphon
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00c67f8842
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Merge commit '217e9787bd640cbd1b8250e31c0064331ddc302f'
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2018-02-10 14:49:57 +02:00 |
Lior Halphon
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1c61b006ba
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Added rewinding support to the core and the Cocoa frontend
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2018-02-10 14:42:14 +02:00 |
radius
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217e9787bd
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change MAX_CH_AMP on WiiU
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2018-02-07 15:28:30 -05:00 |
Lior Halphon
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95234036bb
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Added return value to GB_run API.
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2018-01-31 15:18:04 +02:00 |
Lior Halphon
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09dd47c6de
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Fixed unintentional delay in NR50 and NR51’s effects
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2018-01-19 19:56:39 +02:00 |
Lior Halphon
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37906bcd1f
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Fixed sound pops in Super Mario Land 2.
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2018-01-19 00:47:46 +02:00 |
Lior Halphon
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0a76881eb6
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Correctly emulating NRx4 effects on the sound envelop of the previously playing sound. Closes #19
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2018-01-06 12:37:45 +02:00 |
Lior Halphon
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a20e8a8220
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Fixed bug in NR42 write that also caused memory corruption
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2018-01-06 12:17:06 +02:00 |
Lior Halphon
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a1af4c59ca
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Fixed NR51 volume levels (They’re 1-8, not 0-7)
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2018-01-06 11:58:49 +02:00 |
Lior Halphon
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2205493862
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Bug fixes in the SDL port
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2017-12-30 17:07:05 +02:00 |
Lior Halphon
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d3a2e49d38
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Merge branch 'sdl_gui' into libretro_core
# Conflicts:
# Makefile
# SDL/main.c
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2017-12-29 13:12:12 +02:00 |
Lior Halphon
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61f9dbd95d
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Use SDL’s key mapping when available
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2017-12-28 20:22:54 +02:00 |
Lior Halphon
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dc59fdf40e
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Highpass filter in SDL
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2017-12-23 22:11:53 +02:00 |
Lior Halphon
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f0e772ca97
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Fixed: Loading states in DMG mode results in a black screen
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2017-12-22 21:58:31 +02:00 |
Lior Halphon
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19c382c9e0
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Fixed ei_sequence test
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2017-12-03 21:07:34 +02:00 |
Lior Halphon
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4b69331321
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Merge branch 'master' into libretro_core
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2017-10-16 20:49:33 +03:00 |
Lior Halphon
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e71154b7e0
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Fixed set_color_correction breaking DMG’s palette
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2017-10-16 20:48:39 +03:00 |
Lior Halphon
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6c97bb9052
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Accidentally reversed ifdef condition
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2017-10-13 17:28:32 +03:00 |
Lior Halphon
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27b5718b07
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Merge branch 'master' into libretro_core
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2017-10-12 22:50:02 +03:00 |
Lior Halphon
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a753e00b59
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Added direct_access interface to interrupt_enable/IE register
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2017-10-12 22:49:39 +03:00 |