mirror of https://github.com/bsnes-emu/bsnes.git
Cleanup
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parent
b08f02c4f3
commit
5ea33cc931
140
Core/display.c
140
Core/display.c
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@ -409,23 +409,18 @@ void GB_lcd_off(GB_gameboy_t *gb)
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static void render_pixel_if_possible(GB_gameboy_t *gb)
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{
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GB_fifo_item_t *fifo_item = NULL;
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if (!gb->fifo_paused) {
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fifo_item = fifo_pop(&gb->bg_fifo);
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}
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/* Drop pixels for scrollings */
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if (gb->position_in_line >= 160 || gb->disable_rendering) {
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gb->position_in_line++;
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if (fifo_size(&gb->bg_fifo) != 0) {
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fifo_pop(&gb->bg_fifo);
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}
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return;
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}
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#ifndef NDEBUG
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if (fifo_size(&gb->bg_fifo) == 0) {
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GB_log(gb, "Defective BG FIFO!\n");
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return;
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}
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#endif
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GB_fifo_item_t *fifo_item = fifo_pop(&gb->bg_fifo);
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if (gb->fifo_paused) return;
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uint8_t pixel = ((gb->io_registers[GB_IO_BGP] >> (fifo_item->pixel << 1)) & 3);
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->background_palettes_rgb[pixel];
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@ -453,15 +448,8 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_STATE(gb, display, 15);
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GB_STATE(gb, display, 16);
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GB_STATE(gb, display, 17);
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GB_STATE(gb, display, 21);
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GB_STATE(gb, display, 22);
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GB_STATE(gb, display, 23);
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GB_STATE(gb, display, 24);
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GB_STATE(gb, display, 25);
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GB_STATE(gb, display, 26);
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GB_STATE(gb, display, 27);
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GB_STATE(gb, display, 28);
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GB_STATE(gb, display, 20);
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}
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@ -551,72 +539,72 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->position_in_line = - (gb->io_registers[GB_IO_SCX] & 7) - 8;
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gb->fetcher_x = ((gb->io_registers[GB_IO_SCX]) / 8) & 0x1f;
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#define RENDER_AND_SLEEP(label) \
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{ \
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render_pixel_if_possible(gb); \
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if (gb->position_in_line == 160) break; \
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else if (gb->position_in_line == 159) {\
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gb->io_registers[GB_IO_STAT] &= ~3; \
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gb->oam_read_blocked = false; \
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gb->vram_read_blocked = false; \
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gb->oam_write_blocked = false; \
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gb->vram_write_blocked = false; \
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if (gb->hdma_on_hblank) { \
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gb->hdma_on = true; \
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gb->hdma_cycles = 0; \
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} \
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} \
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gb->cycles_for_line++; \
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GB_SLEEP(gb, display, label, 1); \
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}
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gb->cycles_for_line += 6;
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GB_SLEEP(gb, display, 10, 6);
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/* The actual rendering cycle */
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gb->fetcher_divisor = false;
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gb->fetcher_state = GB_FETCHER_GET_TILE;
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gb->fifo_paused = true;
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while (true) {
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// First read; the tile
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RENDER_AND_SLEEP(21);
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{
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uint16_t map = 0x1800;
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if (gb->io_registers[GB_IO_LCDC] & 0x08) {
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map = 0x1C00;
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if (gb->fetcher_divisor) {
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switch (gb->fetcher_state) {
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case GB_FETCHER_GET_TILE: {
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uint16_t map = 0x1800;
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if (gb->io_registers[GB_IO_LCDC] & 0x08) {
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map = 0x1C00;
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}
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uint8_t y = gb->current_line + gb->io_registers[GB_IO_SCY];
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gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32];
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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}
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break;
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case GB_FETCHER_GET_TILE_DATA_LOWER: {
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if (gb->io_registers[GB_IO_LCDC] & 0x10) {
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gb->current_tile_address = gb->current_tile * 0x10;
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}
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else {
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gb->current_tile_address = (int8_t)gb->current_tile * 0x10 + 0x1000;
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}
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gb->current_tile_data[0] =
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gb->vram[gb->current_tile_address + ((gb->current_line + gb->io_registers[GB_IO_SCY]) & 7) * 2];
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}
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break;
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case GB_FETCHER_GET_TILE_DATA_HIGH: {
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gb->current_tile_data[1] =
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gb->vram[gb->current_tile_address + ((gb->current_line + gb->io_registers[GB_IO_SCY]) & 7) * 2 + 1];
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}
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break;
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case GB_FETCHER_SLEEP:
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fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1], 0, false);
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gb->fifo_paused = false;
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break;
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}
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uint8_t y = gb->current_line + gb->io_registers[GB_IO_SCY];
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gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32];
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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gb->fetcher_state++;
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gb->fetcher_state &= 3;
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}
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RENDER_AND_SLEEP(22);
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// Second read, lower tile data
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RENDER_AND_SLEEP(23);
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{
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if (gb->io_registers[GB_IO_LCDC] & 0x10) {
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gb->current_tile_address = gb->current_tile * 0x10;
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gb->fetcher_divisor ^= true;
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render_pixel_if_possible(gb);
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if (gb->position_in_line == 160) break;
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else if (gb->position_in_line == 159) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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if (gb->hdma_on_hblank) {
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gb->hdma_on = true;
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gb->hdma_cycles = 0;
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}
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else {
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gb->current_tile_address = (int8_t)gb->current_tile * 0x10 + 0x1000;
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}
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gb->current_tile_data[0] =
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gb->vram[gb->current_tile_address + ((gb->current_line + gb->io_registers[GB_IO_SCY]) & 7) * 2];
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}
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RENDER_AND_SLEEP(24);
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// Third read, upper tile data
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RENDER_AND_SLEEP(25);
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gb->current_tile_data[1] =
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gb->vram[gb->current_tile_address + ((gb->current_line + gb->io_registers[GB_IO_SCY]) & 7) * 2 + 1];
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RENDER_AND_SLEEP(26);
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// The cycle ends with a fetcher sleep
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RENDER_AND_SLEEP(27);
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RENDER_AND_SLEEP(28);
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fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1], 0, false);
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gb->cycles_for_line++;
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GB_SLEEP(gb, display, 20, 1);
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}
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GB_STAT_update(gb);
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GB_SLEEP(gb, display, 11, LINE_LENGTH - gb->cycles_for_line);
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}
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@ -410,6 +410,15 @@ struct GB_gameboy_internal_s {
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uint8_t current_tile;
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uint16_t current_tile_address; // TODO: is this actually cached? If not, it could be used to "mix" two tiles
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uint8_t current_tile_data[2];
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enum {
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GB_FETCHER_GET_TILE,
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GB_FETCHER_GET_TILE_DATA_LOWER,
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GB_FETCHER_GET_TILE_DATA_HIGH,
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GB_FETCHER_SLEEP,
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GB_FETCHER_MAX = GB_FETCHER_SLEEP,
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} fetcher_state:8;
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bool fetcher_divisor; // The fetcher runs at 2MHz
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bool fifo_paused;
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);
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