mirror of https://github.com/bsnes-emu/bsnes.git
Removed some dead code from display.c
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@ -390,12 +390,7 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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gb->display_cycles = 0;
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gb->io_registers[GB_IO_STAT] &= ~3;
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if (gb->is_cgb) {
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if (stat_delay) {
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gb->io_registers[GB_IO_STAT] |= 1;
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}
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else {
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gb->io_registers[GB_IO_STAT] |= 2;
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}
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gb->io_registers[GB_IO_STAT] |= 1;
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}
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ly_for_comparison = gb->io_registers[GB_IO_LY] = 0;
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@ -502,20 +497,20 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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/* Handle everything else */
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/* OAM interrupt happens slightly before STAT is actually updated. (About 1-3 T-cycles)
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Todo: Test double speed CGB */
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if (position_in_line == 0 && stat_delay) {
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if (position_in_line == 0) {
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if (gb->io_registers[GB_IO_STAT] & 0x20) {
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gb->stat_interrupt_line = true;
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dmg_future_stat = true;
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}
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if (gb->display_cycles != 0) {
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should_compare_ly = gb->is_cgb;
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ly_for_comparison--;
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}
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}
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if (position_in_line == stat_delay) {
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else if (position_in_line == stat_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 2;
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}
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else if (position_in_line == 0 && gb->display_cycles != 0) {
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should_compare_ly = gb->is_cgb;
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ly_for_comparison--;
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}
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else if (position_in_line == MODE2_LENGTH + stat_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 3;
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@ -609,7 +604,7 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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/* Lines 144 - 152 */
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else {
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if (stat_delay && gb->display_cycles % LINE_LENGTH == 0) {
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if (gb->display_cycles % LINE_LENGTH == 0) {
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should_compare_ly = gb->is_cgb;
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ly_for_comparison--;
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}
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@ -662,22 +657,6 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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}
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}
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};
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#if 0
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/* The value of LY is glitched in the last cycle of every line in CGB mode CGB in single speed
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This is based on AntonioND's docs, however I could not reproduce these findings on my CGB.
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Todo: Find out why my tests contradict these docs */
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if (gb->cgb_mode && !gb->cgb_double_speed &&
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gb->display_cycles % LINE_LENGTH == LINE_LENGTH - 8) {
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uint8_t glitch_pattern[] = {0, 0, 2, 0, 4, 4, 6, 0, 8};
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if ((gb->io_registers[GB_IO_LY] & 0xF) == 0xF) {
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gb->io_registers[GB_IO_LY] = glitch_pattern[gb->io_registers[GB_IO_LY] >> 4] << 4;
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}
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else {
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gb->io_registers[GB_IO_LY] = glitch_pattern[gb->io_registers[GB_IO_LY] & 7] | (gb->io_registers[GB_IO_LY] & 0xF8);
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}
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}
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#endif
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}
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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