byuu
3cc8c589cc
Remove debugging variables.
2020-01-16 23:16:37 +09:00
byuu
52d5b3e2a2
v114.2
...
Serialize SDD1 PEM
(fixes run-ahead in Star Ocean)
Dot PPU: calculate nameTableIndex and characterIndex from ppu.hcounter()
(fixes scanline glitch in Great Battle IV)
Dot PPU: do not latch BG H/V scroll registers
(fixes Air Strike Patrol raster effects)
(fixes Septentrion glitchy scanline)
2020-01-16 23:12:37 +09:00
byuu
358a3ceed7
libretro: added cheat support [rtretiakov]
...
libretro: aspect ratio correction [rtretiakov]
libretro: MSU1 lookup fix [rtretiakov]
libretro: merged latest resources and overrides from upstream
libretro: changed audioFrame() from float to double [byuu]
2020-01-16 05:45:35 +09:00
byuu
c6918fc170
Fix "make clean" when using cmd.exe shell on Windows
2020-01-16 05:40:55 +09:00
byuu
1afd440c86
Revert Emulator::Audio to use doubles instead of floats
...
* fixes ODR violations, but is slightly slower (378fps->376fps)
2020-01-16 05:34:00 +09:00
byuu
702977f0b9
Mosaic cleanups.
2020-01-16 05:26:56 +09:00
byuu
fb463d34ef
v114.1
...
Improved vertical mosaic emulation.
2020-01-16 05:09:52 +09:00
byuu
55e78b03de
Point to specific project.
2020-01-08 18:50:07 +09:00
byuu
47dcdc1b4f
Added Windows binary release link.
2020-01-08 18:49:40 +09:00
byuu
e13ab011eb
v114
...
Added fast PPU override for Marvelous (fixes text rendering)
Fixed disassembly of SNES CPU opcodes 0x74-0x76 [invertego]
2020-01-08 18:46:53 +09:00
byuu
892f202945
Updated SNES game databases
2020-01-01 18:45:11 +09:00
byuu
e575196abc
.
2019-12-31 19:42:11 +09:00
byuu
404caeab50
The input workaround for Taikyoku Igo benefits:
...
Williams Arcade's Greatest Hits and World Masters Golf;
in very subtle ways, so enable it for those two titles as well.
2019-12-31 19:40:35 +09:00
byuu
dde9b4c2c7
v113.5
...
It seems auto-joypad poll timing is needed for most games.
So that's back in as before. Instead, I added an override for
Taikyoku Igo - Goliath specifically, until auto-joypad emulation
can be improved further.
2019-12-31 10:22:31 +09:00
byuu
793f2e5bf4
v113.4
...
Completely disabled auto-joypad timing (happens immediately)
(fixes World Masters until this can be emulated fully)
Disabled fast PPU for Winter Olympic Games
(changes OAM tiledata address mid-frame)
Disabled fast PPU for World Cup Striker
(I'm not sure yet why it's not compatible)
Cleared overscan region when disabling overscan
(fixes World Class Service SNES Tester)
Added override for invalid SNES header in Yuyu no Quiz de Go! Go!
2019-12-30 06:00:17 +09:00
byuu
cc4ab9bc25
Added workaround to reduce auto-joypad polling delays
...
(until we can emulate the behavior more faithfully)
2019-12-28 13:53:06 +09:00
byuu
2551f20f3a
v113.3
...
Fixed region heuristics for the one Scandanavian SNES game release
2019-12-28 13:41:57 +09:00
byuu
5b29ddbcaa
Add hotfix for Nichibutsu Arcade Classics (Japan)
...
* Frisky Tom hangs sometimes when memory is randomized
2019-12-27 08:58:09 +09:00
byuu
ac4d16c917
Revert gamepak firmware naming to use architecture instead of identifier
...
* identifier naming interferes with game ROM naming lookup
2019-12-27 08:51:05 +09:00
byuu
01c16dcf4d
Fix Taikyoku Igo - Goliath
...
(clear $4218-421f to 1s instead of 0s at start of auto-joypad polling)
2019-12-27 08:32:18 +09:00
byuu
169c0871c7
Added Super SWIV fast PPU override
2019-12-27 08:17:39 +09:00
byuu
ffee61a1b1
Merge pull request #250 from Sintendo/xcode11-opengl-fix
...
ruby/CGL: explicitly set current OpenGL context
2019-12-24 18:51:01 +09:00
Sintendo
526df86ee6
ruby/CGL: explicitly set current OpenGL context
...
On builds made with Xcode 11+ the current OpenGL context wasn't being
properly configured anymore, resulting in shader compilation errors and
a red screen.
Explicitly calling makeCurrentContext fixes this.
2019-12-23 22:30:58 +01:00
byuu
748cf44f35
Added run-ahead support to libretro target [realnc]
...
Fixed typo in the GUI regarding HD mode 7 +/- hotkeys
2019-12-19 22:04:14 +09:00
byuu
a4f96f0648
Fix link.
2019-12-19 21:16:53 +09:00
byuu
2ca1bab9ed
Updated links in readme file.
2019-12-19 21:16:06 +09:00
byuu
1e6a745f19
v113.1
...
Emergency hotfix for an issue affecting manually created save states.
Still need to determine root cause, but for now, reverting the code.
2019-12-16 01:59:39 +09:00
byuu
90b1350110
v113
2019-12-11 22:02:23 +09:00
byuu
357d054c19
Fix LLE gamepak firmware name lookups (use identifier, not architecture)
2019-12-11 21:56:29 +09:00
byuu
d62e3f3362
v112.14
...
Finally corrected Super Game Boy 2 audio [LIJI]
2019-12-11 21:40:07 +09:00
byuu
4ec45a7453
Some more testing for Super Game Boy audio mixing.
2019-12-09 09:23:33 +09:00
byuu
f5d40bd1ee
Testing: added Super Game Boy audio mixing test function.
2019-12-09 00:08:37 +09:00
byuu
6aa7c944d5
v112.3
...
Improvements to ruby driver crash detection.
Workaround added for rare crash on close on Windows.
2019-12-08 01:39:46 +09:00
byuu
dafd673177
v112.12
...
Update to SameBoy-master [2019-12-02]
2019-12-02 20:22:51 +09:00
byuu
a64c1adaa8
v112.11
...
SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
2019-12-02 19:54:03 +09:00
byuu
0d1d6f329d
Scanline PPU render position override for Suguro Quest++
2019-11-12 23:17:25 +09:00
byuu
7cd897b53b
.
2019-11-10 10:18:24 +09:00
byuu
011f470b07
Add images to readme
2019-11-10 10:17:42 +09:00
byuu
6edad01fb8
.
2019-11-10 10:05:52 +09:00
byuu
3ecea80ecb
v112.10
...
Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu
b7b848eff5
Fix audio balance below 50%
2019-11-10 09:37:56 +09:00
byuu
da7350ac5c
Rename functions for consistency.
2019-11-08 16:12:33 +09:00
byuu
ba3fca27ad
Fix GUI typos.
2019-11-08 16:00:27 +09:00
byuu
5775155714
v112.9
...
CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu
f1108408a8
Updated libretro resources file again
2019-11-05 09:01:54 +09:00
byuu
996358da66
v112.8
...
Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
byuu
c717a0e7bd
Mapping fix for RPG Tsukuru 2
2019-11-01 06:26:24 +09:00
byuu
2884cd87d2
v112.7
...
Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu
454b90be24
v112.6
...
Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu
2b9a22e1d8
Merge IOKit hotplug support patch [Sintendo]
...
Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00