mirror of https://github.com/bsnes-emu/bsnes.git
Fix LLE gamepak firmware name lookups (use identifier, not architecture)
This commit is contained in:
parent
d62e3f3362
commit
357d054c19
|
@ -101,6 +101,7 @@ Game::Memory::Memory(Markup::Node node) {
|
|||
}
|
||||
|
||||
auto Game::Memory::name() const -> string {
|
||||
if(identifier) return string{identifier, ".", content, ".", type}.downcase();
|
||||
if(architecture) return string{architecture, ".", content, ".", type}.downcase();
|
||||
return string{content, ".", type}.downcase();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue