mirror of https://github.com/bsnes-emu/bsnes.git
v113.1
Emergency hotfix for an issue affecting manually created save states. Still need to determine root cause, but for now, reverting the code.
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@ -29,7 +29,7 @@ using namespace nall;
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namespace Emulator {
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static const string Name = "bsnes";
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static const string Version = "113";
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static const string Version = "113.1";
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static const string Author = "byuu";
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static const string License = "GPLv3";
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static const string Website = "https://byuu.org";
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@ -35,8 +35,9 @@ auto SMP::waitIdle(maybe<uint16> addr, bool half) -> void {
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auto SMP::step(uint clocks) -> void {
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clock += clocks * (uint64_t)cpu.frequency;
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dsp.clock -= clocks;
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synchronizeCPU();
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synchronizeDSP();
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//forcefully sync SMP to CPU in case chips are not communicating
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if(clock > 768 * 24 * (int64_t)24'000'000) synchronizeCPU();
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}
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auto SMP::stepIdle(uint clocks) -> void {
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@ -179,7 +179,7 @@ auto Presentation::create() -> void {
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helpMenu.setText(tr("Help"));
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documentation.setIcon(Icon::Application::Browser).setText({tr("Documentation"), " ..."}).onActivate([&] {
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invoke("https://doc.byuu.org/bsnes");
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invoke("https://byuu.org/doc/bsnes");
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});
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aboutSameBoy.setIcon(Icon::Prompt::Question).setText({tr("About SameBoy"), " ..."}).onActivate([&] {
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AboutDialog()
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