mirror of https://github.com/bsnes-emu/bsnes.git
Fix Taikyoku Igo - Goliath
(clear $4218-421f to 1s instead of 0s at start of auto-joypad polling)
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@ -215,10 +215,10 @@ auto CPU::joypadEdge() -> void {
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controllerPort2.device->latch(0);
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//shift registers are cleared at start of auto joypad polling
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io.joy1 = 0;
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io.joy2 = 0;
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io.joy3 = 0;
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io.joy4 = 0;
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io.joy1 = ~0;
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io.joy2 = ~0;
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io.joy3 = ~0;
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io.joy4 = ~0;
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}
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uint2 port0 = controllerPort1.device->data();
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