Lior Halphon
143e1f88a8
There’s not reason it must be an integer
2019-11-03 22:02:33 +02:00
Lior Halphon
68187d7c5f
Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
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SDL2: Hide mouse cursor when menu is not active
2019-11-03 21:07:50 +02:00
Lior Halphon
0bfcdafe2d
Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
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SDL2: Fix fullscreen viewport bug
2019-11-03 21:06:42 +02:00
Lior Halphon
97a2cc2566
Merge pull request #216 from ZenithMDC/SDL2-hot-swap-battery-save
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SDL2: Write battery to disk when ROMs are hot-swapped
2019-11-03 21:05:49 +02:00
Lior Halphon
cfc0215089
Merge pull request #204 from f21red/sgb
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libretro: sgb updates
2019-11-03 21:05:19 +02:00
Matthew Coppola
2f4a10913b
SDL2: Hide mouse cursor when menu is not active
2019-11-03 00:35:56 -04:00
Matthew Coppola
139ae8cc08
SDL2: Write battery to disk when ROMs are hot-swapped
2019-11-02 23:50:29 -04:00
Matthew Coppola
719a92d8a4
SDL2: Fix fullscreen viewport bug
2019-11-02 23:31:23 -04:00
Lior Halphon
70542137f2
Fix #214
2019-10-29 20:31:20 +02:00
Lior Halphon
7d6cdf3819
Fix SGB support in SDL’s software rendering. Fixes #208
2019-10-17 21:21:10 +03:00
Lior Halphon
dee29c118c
Added GB_set_sample_rate_by_clocks API, split SGB_NO_SFC into PAL and NTSC; now they report the correct clock rate.
2019-10-08 15:10:24 +03:00
f21red
0a7a0ca5fe
libretro: sgb border option
2019-10-05 20:51:59 -05:00
f21red
c50ea6a63f
libretro: sgb color correction
2019-10-06 01:35:44 +00:00
Lior Halphon
ca370eee7e
A bit more accurate AGB audio rendering
2019-10-01 18:50:59 +03:00
Lior Halphon
ac418b9de1
Pass channel_1_freq_change_timing
2019-09-30 00:09:25 +03:00
Lior Halphon
0c48ecb3f8
Updated version to 0.12.2
2019-09-14 20:06:01 +03:00
Lior Halphon
652e52df3d
Pass the SGB multiplayer tests
2019-09-14 12:31:52 +03:00
Lior Halphon
851dbd3ccd
SGB and AGB color correction
2019-09-13 17:13:21 +03:00
Lior Halphon
4fcc921b46
Fix SGB multiplayer, improve multiplayer accuracy
2019-09-13 17:10:58 +03:00
Lior Halphon
eaa1c1cd4a
Merge bsnes’s changes
2019-08-16 17:38:43 +03:00
Lior Halphon
e3672e8293
Emulate built in SGB palettes
2019-07-20 16:10:24 +03:00
Lior Halphon
17793ef361
Merge pull request #191 from rzumer/gbc_memory_map
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Fix libretro GBC memory map and add IO port range for cheevos
2019-07-20 00:04:36 +03:00
Lior Halphon
d2e9025be6
Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating SGB1
2019-07-19 23:59:25 +03:00
Raphaël Zumer
1a263a3acc
Fix GBC memory map and add IO port range for cheevos
2019-07-19 16:55:59 -04:00
Lior Halphon
8c1f76a594
Fix HLE SGB
2019-07-19 20:37:58 +03:00
Lior Halphon
ffb9f1b134
Fix HLE SGB
2019-07-19 20:34:26 +03:00
Lior Halphon
e634019ac9
Fix CGB emulation
2019-07-19 20:27:53 +03:00
Lior Halphon
4f9c8e9374
Match the HLE timings to the LLE timings
2019-07-19 20:19:09 +03:00
Lior Halphon
ea7dec4e88
Merge branch 'master' into bsnes_integration
2019-07-19 15:51:10 +03:00
Lior Halphon
33198fc7b7
Give SGB its own conflict map
2019-07-19 15:50:49 +03:00
Lior Halphon
f0809a667f
Fixed a potential Cocoa crash when closing a window
2019-07-19 15:50:36 +03:00
Lior Halphon
df7f7d8171
Fix silly desync inaccuracy
2019-07-18 22:55:11 +03:00
Lior Halphon
772289c545
Fix a silly bug
2019-07-18 00:53:11 +03:00
Lior Halphon
9651f2bb6b
Merge branch 'master' of https://github.com/LIJI32/SameBoy
2019-07-18 00:13:54 +03:00
Lior Halphon
597dc72e46
Fix audio issues with some RetroArch audio drivers. Fixes #189
2019-07-18 00:13:41 +03:00
Lior Halphon
ee4864449c
Merge pull request #187 from webgeek1234/master
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libretro: Android update
2019-07-17 00:52:27 +03:00
Lior Halphon
23ca397206
Remove unused flag
2019-07-17 00:52:01 +03:00
Lior Halphon
0857abe6a4
Merge pull request #190 from pinobatch/master
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cgb_boot: Compress logo with PB8
2019-07-17 00:15:41 +03:00
Damian Yerrick
26cf970713
don't need logo-compress.c anymore
2019-07-16 17:04:23 -04:00
Damian Yerrick
4504de828a
cgb_boot: Compress logo with PB8
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The logo is compressed using PB8, a form of RLE with unary-coded
run lengths. Each block representing 8 bytes consists of a control
byte, where each bit (MSB to LSB) is 0 for literal or 1 for repeat
previous, followed by the literals in that block.
PB8 compression is also used in a few NES games. A variant called
PB16, where 1 means repeat 2 bytes back, is used in the Game Boy
port of 240p Test Suite and in Libbet and the Magic Floor.
Switching from logo-compress RLE to PB8 decreases the compressed
logo data size from 287 bytes to 253 bytes, saving 34 bytes.
The decompression code is also about 10 bytes smaller.
2019-07-16 16:58:16 -04:00
Lior Halphon
1bf5fb208f
Silence an unwanted GCC warning
2019-07-16 23:41:05 +03:00
Lior Halphon
9efd20d7cd
Revert "Silence some GCC warnings"
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This reverts commit 11a9f1df21
.
2019-07-16 23:33:07 +03:00
Lior Halphon
11a9f1df21
Silence some GCC warnings
2019-07-16 23:27:35 +03:00
Lior Halphon
eb95f1de55
Fixed a bug where the SDL port loaded the incorrect boot ROM for SGB2. Made SameBoy compatible with older SDL versions.
2019-07-16 23:14:26 +03:00
Lior Halphon
9ba6915c85
ICD JOYP write API
2019-07-16 21:42:57 +03:00
Lior Halphon
2d7f54a775
Load ROM from buffer API
2019-07-16 21:04:29 +03:00
Lior Halphon
ce9ce07817
Make the ICD APIs pixel based
2019-07-16 20:44:27 +03:00
Lior Halphon
346e499602
ICD APIs
2019-07-15 23:02:58 +03:00
Lior Halphon
e1873ad2ec
Add JOYP write callback API
2019-07-15 22:35:21 +03:00
Lior Halphon
2bfe922650
Allow emulating an SGB without SFC HLE
2019-07-15 20:47:16 +03:00