mirror of https://github.com/bsnes-emu/bsnes.git
Pass channel_1_freq_change_timing
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parent
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commit
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15
Core/apu.c
15
Core/apu.c
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@ -681,6 +681,21 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR14:
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case GB_IO_NR24: {
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unsigned index = reg == GB_IO_NR24? GB_SQUARE_2: GB_SQUARE_1;
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/* TODO: When the sample length changes right before being updated, the countdown should change to the
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old length, but the current sample should not change. Because our write timing isn't accurate to
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the T-cycle, we hack around it by stepping the sample index backwards. */
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if ((value & 0x80) == 0 && gb->apu.is_active[index]) {
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/* On an AGB, as well as on CGB C and earlier (TODO: Tested: 0, B and C), it behaves slightly different on
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double speed. */
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if (gb->model == GB_MODEL_CGB_E /* || gb->model == GB_MODEL_CGB_D */ || gb->apu.square_channels[index].sample_countdown & 1) {
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if (gb->apu.square_channels[index].sample_countdown >> 1 == (gb->apu.square_channels[index].sample_length ^ 0x7FF)) {
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gb->apu.square_channels[index].current_sample_index--;
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gb->apu.square_channels[index].current_sample_index &= 7;
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}
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}
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}
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gb->apu.square_channels[index].sample_length &= 0xFF;
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gb->apu.square_channels[index].sample_length |= (value & 7) << 8;
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if (index == GB_SQUARE_1) {
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