mirror of https://github.com/bsnes-emu/bsnes.git
SDL2: Hide mouse cursor when menu is not active
This commit is contained in:
parent
70542137f2
commit
2f4a10913b
|
@ -792,6 +792,7 @@ void connect_joypad(void)
|
|||
|
||||
void run_gui(bool is_running)
|
||||
{
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
connect_joypad();
|
||||
|
||||
/* Draw the background screen */
|
||||
|
|
|
@ -98,6 +98,7 @@ static void open_menu(void)
|
|||
SDL_PauseAudioDevice(device_id, 1);
|
||||
}
|
||||
run_gui(true);
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
if (audio_playing) {
|
||||
SDL_ClearQueuedAudio(device_id);
|
||||
SDL_PauseAudioDevice(device_id, 0);
|
||||
|
@ -425,6 +426,7 @@ static bool handle_pending_command(void)
|
|||
|
||||
static void run(void)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
GB_model_t model;
|
||||
pending_command = GB_SDL_NO_COMMAND;
|
||||
restart:
|
||||
|
|
Loading…
Reference in New Issue