2017-07-21 11:22:11 +00:00
|
|
|
The Settings window
|
|
|
|
appears when you choose
|
|
|
|
one of the items at the bottom of
|
2017-08-24 12:09:03 +00:00
|
|
|
[the Settings menu](higan.md#the-settings-menu),
|
|
|
|
and contains less-frequently-modified settings.
|
2017-07-21 09:26:47 +00:00
|
|
|
Most of these can be safely ignored,
|
|
|
|
or set once and never changed again.
|
|
|
|
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
This window has a tab for each main category of options.
|
2017-07-21 09:26:47 +00:00
|
|
|
|
2018-05-13 13:00:10 +00:00
|
|
|
Systems
|
|
|
|
=======
|
|
|
|
|
|
|
|
This tab configures the contents of
|
|
|
|
[the Systems menu](higan.md#the-systems-menu),
|
|
|
|
so you can make it easier to load the games you care about
|
|
|
|
and hide things that get in the way.
|
|
|
|
|
|
|
|
Each item in the list represents
|
|
|
|
a single item in the Systems menu.
|
|
|
|
If the box at the left is ticked,
|
|
|
|
that item will be included in the menu,
|
|
|
|
otherwise it will be hidden—but higan will remember its configuration
|
|
|
|
in case you want to show it again.
|
|
|
|
|
|
|
|
At the bottom left are
|
|
|
|
![up-arrow](up.png) and ![down-arrow](down.png) buttons.
|
|
|
|
These move the selected item
|
|
|
|
upward or downward in the list.
|
|
|
|
|
|
|
|
The **Append** button in the lower right
|
|
|
|
adds a new item to the end of the list.
|
|
|
|
It opens the [System Properties](#system-properties) dialog,
|
|
|
|
so you can enter the details of the new item.
|
|
|
|
If you don't want the new item to be at the end,
|
|
|
|
you can use the up and down buttons
|
|
|
|
in the lower left
|
|
|
|
to move it to its intended location.
|
|
|
|
|
|
|
|
The **Modify** button in the lower right
|
|
|
|
opens the [System Properties](#system-properties) dialog
|
|
|
|
for the selected item,
|
|
|
|
so you can make changes.
|
|
|
|
|
|
|
|
The **Remove** button in the lower right
|
|
|
|
removes the selected item from the list entirely.
|
|
|
|
Unlike hiding the item,
|
|
|
|
this forgets whatever configuration the item had.
|
|
|
|
|
|
|
|
System Properties
|
|
|
|
-----------------
|
|
|
|
|
|
|
|
This dialog appears when clicking "Append" or "Modify"
|
|
|
|
in the [Systems](#systems) tab.
|
|
|
|
It allows you to configure a new ("Append") or existing ("Modify") entry
|
|
|
|
in the [Systems menu](higan.md#the-systems-menu).
|
|
|
|
|
|
|
|
- **System** controls which console will be emulated
|
|
|
|
when this menu-item is chosen.
|
|
|
|
- **Load** controls what game will be loaded
|
|
|
|
into the emulated console
|
|
|
|
when this menu-item is chosen.
|
|
|
|
- If left blank,
|
|
|
|
higan will open [a filesystem browser](common.md#the-filesystem-browser)
|
|
|
|
allowing you to pick a previously-imported game from
|
|
|
|
the [game library](../concepts/game-library.md).
|
|
|
|
- If you choose a particular game,
|
|
|
|
higan will immediately load it
|
|
|
|
when the menu-item is chosen.
|
|
|
|
If the game requires additional data
|
|
|
|
(for example, the Super Game Boy requires a Game Boy cartridge)
|
|
|
|
higan will prompt for it.
|
|
|
|
- **Alias** controls the name of this item,
|
|
|
|
as displayed in the Systems menu.
|
|
|
|
- **Append** (present in "Append" mode) closes the dialog
|
|
|
|
and adds a new item with this configuration
|
|
|
|
to the list.
|
|
|
|
- **Modify** (present in "Modify" mode) closes the dialog
|
|
|
|
and updates the configuration of
|
|
|
|
the item being modified.
|
|
|
|
- **Cancel** closes the dialog without making any changes.
|
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
Video
|
|
|
|
=====
|
2017-07-21 09:26:47 +00:00
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
This tab contains options that affect
|
|
|
|
how higan displays
|
|
|
|
the emulated console's video output.
|
|
|
|
|
2017-08-14 07:51:00 +00:00
|
|
|
**Color Adjustment**
|
|
|
|
settings adjust the colour and brightness
|
|
|
|
of the emulated console's video output:
|
|
|
|
|
|
|
|
- **Saturation** adjusts the vibrancy of colours displayed,
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
where 0% makes things black-and-white,
|
2017-07-21 11:22:11 +00:00
|
|
|
100% is normal,
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
and 200% is garishly exaggerated colour.
|
2017-08-14 07:51:00 +00:00
|
|
|
- **Gamma** adjusts how bright mid-range colours are
|
2017-07-21 11:22:11 +00:00
|
|
|
compared to the brightest colours,
|
|
|
|
where 100% is normal,
|
|
|
|
and 200% makes mid-range colours much darker.
|
2017-08-24 12:09:03 +00:00
|
|
|
This is in addition to
|
|
|
|
any adjustment applied by
|
|
|
|
the "Colors" option
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
in the "Emulation" sub-menu
|
2017-08-24 12:09:03 +00:00
|
|
|
of the [Settings menu](higan.md#the-settings-menu).
|
2017-08-14 07:51:00 +00:00
|
|
|
- **Luminance** adjusts the overall brightness,
|
2017-07-21 11:22:11 +00:00
|
|
|
where 100% is normal,
|
|
|
|
and 0% is totally black.
|
2017-08-14 07:51:00 +00:00
|
|
|
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
**Overscan Area**
|
|
|
|
controls what parts of the video output are hidden
|
|
|
|
when "Show Overscan Area" is disabled
|
|
|
|
in the "Output" sub-menu of
|
|
|
|
the [Settings menu](higan.md#the-settings-menu).
|
|
|
|
On a standard-definition television,
|
|
|
|
the outermost edges of the emulated console's video output
|
|
|
|
would have been hidden by the bezel,
|
|
|
|
so some games (particularly on the Famicom)
|
|
|
|
allowed random glitchy output to appear there,
|
|
|
|
assuming it wouldn't be visible.
|
2017-08-14 07:51:00 +00:00
|
|
|
|
|
|
|
- **Horizontal**
|
|
|
|
removes pixels from the left and right of the video output.
|
|
|
|
- **Vertical**
|
|
|
|
removes pixels from the top and bottom of the video output.
|
|
|
|
|
|
|
|
The units are "pixels in the emulated console's standard video-mode".
|
|
|
|
For example, setting "Horizontal" to 8
|
|
|
|
will clip 8/256ths from the left and right sides
|
|
|
|
of the Super Famicom's video output,
|
|
|
|
whether the Super Famicom is in
|
|
|
|
lo-res (256px) or hi-res (512px)
|
|
|
|
mode.
|
|
|
|
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
**Fullscreen**
|
2017-08-14 07:51:00 +00:00
|
|
|
settings apply
|
2017-08-24 12:09:03 +00:00
|
|
|
when higan is running fullscreen,
|
|
|
|
because it was started with the `--fullscreen`
|
2017-08-14 07:51:00 +00:00
|
|
|
[command-line option](higan-cli.md)
|
2017-08-24 12:09:03 +00:00
|
|
|
or because the user pressed
|
2017-08-23 07:03:10 +00:00
|
|
|
the Toggle Fullscreen [hotkey](higan-settings.md#hotkeys).
|
2017-08-14 07:51:00 +00:00
|
|
|
|
|
|
|
- **Exclusive Mode**
|
|
|
|
requests exclusive access
|
|
|
|
to the computer's video output
|
|
|
|
when higan enters fullscreen mode.
|
|
|
|
This prevents other applications
|
|
|
|
or the operating system itself
|
|
|
|
from drawing anything,
|
2017-08-24 12:09:03 +00:00
|
|
|
and may also temporarily disable any kind of compositing,
|
|
|
|
reducing video latency.
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
As of v107,
|
2017-08-24 12:09:03 +00:00
|
|
|
only the Direct3D video driver is capable of exclusive mode;
|
2017-08-14 07:51:00 +00:00
|
|
|
with other drivers this option does nothing.
|
2017-07-21 11:22:11 +00:00
|
|
|
|
|
|
|
Audio
|
|
|
|
=====
|
|
|
|
|
|
|
|
This tab contains options that affect
|
|
|
|
how higan reproduces
|
|
|
|
the emulated console's audio output.
|
|
|
|
|
2017-08-14 08:12:49 +00:00
|
|
|
**Driver**
|
2017-08-31 05:19:43 +00:00
|
|
|
settings affect
|
2017-08-24 12:09:03 +00:00
|
|
|
the current [Audio driver](../guides/drivers.md).
|
2017-08-14 08:12:49 +00:00
|
|
|
|
|
|
|
- **Device** allows you to choose
|
2017-07-21 11:22:11 +00:00
|
|
|
which audio device higan sends
|
2017-08-24 12:09:03 +00:00
|
|
|
the emulated game's audio to,
|
|
|
|
if you have more than one.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Frequency** controls the sample-rate that higan will use
|
2017-07-21 11:22:11 +00:00
|
|
|
when generating audio.
|
|
|
|
If your PC's audio hardware has a "native" sample-rate
|
|
|
|
and you know what it is,
|
|
|
|
pick that.
|
|
|
|
Otherwise,
|
|
|
|
44.1kHz or 48kHz should be fine.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Latency** controls how much audio output higan calculates in advance.
|
2017-07-21 11:22:11 +00:00
|
|
|
Higher values reduce the chance of
|
|
|
|
"popping" or "glitching" noises,
|
|
|
|
but increase the delay between an action occurring on-screen
|
|
|
|
and the corresponding sound-effect being played.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Exclusive Mode** appears
|
2017-07-21 11:22:11 +00:00
|
|
|
if the current audio driver
|
|
|
|
allows higan to take exclusive control of your PC's audio output,
|
|
|
|
so no other applications can play sounds.
|
|
|
|
This can improve audio quality,
|
|
|
|
and lower the effective audio latency.
|
2017-08-14 08:12:49 +00:00
|
|
|
|
|
|
|
**Effects**
|
|
|
|
are applied to the emulated audio output
|
|
|
|
before it is sent to your computer's speakers.
|
|
|
|
|
|
|
|
- **Volume** controls the overall loudness of
|
2017-07-21 11:22:11 +00:00
|
|
|
the emulated console's audio,
|
|
|
|
where 100% is normal volume,
|
|
|
|
and 0% is complete silence.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Balance** controls the relative loudness of
|
2017-07-21 11:22:11 +00:00
|
|
|
the left and right speakers,
|
|
|
|
where 0% means only the left speaker produces sound,
|
|
|
|
50% means both speakers produce sound equally,
|
|
|
|
and 100% means only the right speaker produces sound.
|
|
|
|
|
|
|
|
Input
|
|
|
|
=====
|
|
|
|
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
This tab controls
|
|
|
|
how higan handles input for the emulated consoles.
|
|
|
|
|
|
|
|
**When focus is lost**
|
|
|
|
controls what happens when a game is loaded,
|
|
|
|
but higan is not the current foreground window.
|
|
|
|
|
|
|
|
- **Pause Emulation** automatically pauses emulation.
|
|
|
|
- **Block Input** allows emulation to keep running,
|
|
|
|
but higan will ignore all configured button presses.
|
|
|
|
If you're using the keyboard to emulate a controller,
|
|
|
|
this prevents typing in other applications
|
|
|
|
from messing with higan,
|
|
|
|
but music will keep playing.
|
|
|
|
- **Allow Input** allows emulation to continue as normal.
|
|
|
|
This allows somebody to play higan with a controller
|
|
|
|
in one window,
|
|
|
|
while somebody else types into another application
|
|
|
|
in another window.
|
|
|
|
|
|
|
|
The rest of this tab configures
|
|
|
|
the mapping from PC inputs to emulated controllers.
|
2017-07-21 11:22:11 +00:00
|
|
|
The exact PC inputs that can be mapped
|
2017-08-22 08:12:17 +00:00
|
|
|
depend on [the input driver](../guides/drivers.md#input).
|
2017-07-21 11:22:11 +00:00
|
|
|
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
To choose which of the possible controllers to configure:
|
|
|
|
|
|
|
|
- The first drop-down list controls
|
|
|
|
which console's ports appear in the second list.
|
|
|
|
- The second drop-down list controls
|
|
|
|
which port's compatible controllers appear in the third list.
|
|
|
|
- The third drop-down list controls
|
|
|
|
which controller's inputs are shown
|
|
|
|
in the mapping list below.
|
|
|
|
|
|
|
|
Note that some consoles only allow particular controllers
|
|
|
|
to be used in a particular port.
|
|
|
|
For example,
|
|
|
|
the Super Scope controller for the Super Famicom
|
|
|
|
only works in Controller Port 2.
|
|
|
|
|
|
|
|
To configure the selected controller:
|
2017-08-14 08:12:49 +00:00
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
- The mapping list includes
|
|
|
|
every button and axis on the selected controller,
|
2017-08-24 12:09:03 +00:00
|
|
|
and the PC inputs that will be mapped to it
|
2017-07-21 11:22:11 +00:00
|
|
|
when it is connected to the selected port of the selected console.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Erase** removes the mapping
|
2017-07-21 11:22:11 +00:00
|
|
|
for the selected button or axis.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Reset** removes all the mappings currently in the list.
|
2017-07-21 11:22:11 +00:00
|
|
|
|
|
|
|
To map
|
|
|
|
a keyboard or gamepad button on your PC to
|
|
|
|
a controller button,
|
|
|
|
double-click the controller button in the list,
|
|
|
|
or select it and press Enter.
|
2017-08-24 12:09:03 +00:00
|
|
|
The Settings window will grey out,
|
2017-07-21 11:22:11 +00:00
|
|
|
and a message will appear in the bottom left:
|
|
|
|
"Press a key or button to map [the button]".
|
|
|
|
Press the key or button you want to map,
|
|
|
|
and it should appear in the list
|
|
|
|
next to the controller button it is mapped to.
|
|
|
|
|
|
|
|
To map
|
|
|
|
a mouse button on your PC to
|
|
|
|
a controller button,
|
|
|
|
select the controller button in the list,
|
|
|
|
then click one of the "Mouse Left",
|
|
|
|
"Mouse Middle",
|
2017-08-24 12:09:03 +00:00
|
|
|
or "Mouse Right" buttons in the bottom-left of the Settings window.
|
2017-07-21 11:22:11 +00:00
|
|
|
|
|
|
|
To map
|
|
|
|
a joystick axis on your PC to
|
|
|
|
a controller axis,
|
|
|
|
double-click the axis in the list,
|
|
|
|
or select it and press Enter.
|
2017-08-24 12:09:03 +00:00
|
|
|
The Settings window will grey out,
|
2017-07-21 11:22:11 +00:00
|
|
|
and a message will appear in the bottom left:
|
|
|
|
"Press a key or button to map [the axis]".
|
|
|
|
Press the joystick in the direction you want to map,
|
|
|
|
and it should appear in the list
|
2017-08-24 12:09:03 +00:00
|
|
|
next to the controller axis it is mapped to.
|
2017-07-21 11:22:11 +00:00
|
|
|
|
|
|
|
To map
|
|
|
|
a mouse axis on your PC to
|
|
|
|
a controller axis,
|
|
|
|
select the axis in the list,
|
|
|
|
then click one of the
|
|
|
|
"Mouse X-axis",
|
|
|
|
or "Mouse Y-axis"
|
|
|
|
buttons in the bottom-left of the window.
|
|
|
|
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
**Note:**
|
|
|
|
To use an controller axis mapped to a mouse axis,
|
|
|
|
higan will need to be in fullscreen mode,
|
|
|
|
or you'll need to press
|
|
|
|
the key mapped to "Toggle Mouse Capture"
|
|
|
|
on the [Hotkeys tab](#hotkeys).
|
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
If you start mapping a button or axis,
|
|
|
|
but decide you don't want to,
|
|
|
|
you can press Escape
|
|
|
|
to exit the "Press a key or button to map..." mode
|
|
|
|
without actually mapping anything.
|
|
|
|
|
2017-08-24 12:09:03 +00:00
|
|
|
**Note:**
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
The Game Boy and Game Boy Color consoles
|
|
|
|
have a "Cartridge" port with controllers
|
|
|
|
that are not really controllers:
|
|
|
|
|
|
|
|
- The "MBC5" controller is automatically used for
|
|
|
|
games whose cartridge includes the MBC5 memory-mapper
|
|
|
|
and a rumble motor,
|
|
|
|
like *Pokémon Pinball*.
|
|
|
|
See [Rumble Compatibility for Game Boy (Color)][gbcrumble]
|
|
|
|
for details.
|
|
|
|
- The "MBC7" controller is automatically used for
|
|
|
|
games whose cartridge includes the MBC7 memory-mapper
|
|
|
|
and an accelerometer,
|
|
|
|
like *Kirby Tilt 'n' Tumble*.
|
|
|
|
|
|
|
|
**Note:**
|
|
|
|
The Game Boy Advance console includes
|
2017-08-24 12:09:03 +00:00
|
|
|
a Rumble "input" which is really more of an output.
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
See [Rumble Compatibility for Game Boy Advance][gbarumble]
|
2017-08-24 12:09:03 +00:00
|
|
|
for details.
|
|
|
|
|
|
|
|
[gbcrumble]: ../notes.md#rumble-compatibility-for-game-boy-color
|
|
|
|
[gbarumble]: ../notes.md#rumble-compatibility-for-game-boy-advance
|
2017-07-21 11:22:11 +00:00
|
|
|
|
2017-08-14 11:43:15 +00:00
|
|
|
**Note:**
|
|
|
|
Once you've configured which computer inputs
|
|
|
|
higan should route to which controllers,
|
|
|
|
make sure the controller in question
|
|
|
|
is actually connected to the correct controller port
|
|
|
|
in [the console menu](higan.md#the-console-menu).
|
|
|
|
|
2017-07-21 11:22:11 +00:00
|
|
|
Hotkeys
|
|
|
|
=======
|
|
|
|
|
|
|
|
This tab is like "Inputs" above,
|
2017-08-24 12:09:03 +00:00
|
|
|
except it contains controls for higan itself
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
instead of for the emulated console.
|
2017-07-21 11:22:11 +00:00
|
|
|
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Toggle Fullscreen** puts higan into fullscreen mode,
|
2017-07-21 11:22:11 +00:00
|
|
|
where the menu and status bar are hidden,
|
|
|
|
and the emulated console's video output
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
can cover the entire screen.
|
2017-07-21 11:22:11 +00:00
|
|
|
Toggling fullscreen also automatically captures the mouse.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Toggle Mouse Capture** hides the usual mouse-cursor,
|
2017-07-21 11:22:11 +00:00
|
|
|
and captures the mouse so it cannot leave the higan window.
|
|
|
|
This is useful when the mouse is being used to emulate
|
|
|
|
a light-gun controller like the Super Scope.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Save Quick State** saves the current state of the emulated console
|
2017-08-24 12:09:03 +00:00
|
|
|
to the currently-selected [Quick State][qstates] slot.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Load Quick State** restores the emulated console
|
2017-08-24 12:09:03 +00:00
|
|
|
to the state saved in the currently-selected [Quick State][qstates] slot.
|
|
|
|
- **Decrement Quick State** selects the previous [Quick State][qstates] slot.
|
2017-07-21 11:22:11 +00:00
|
|
|
The status bar will briefly display the new current slot number.
|
2017-08-24 12:09:03 +00:00
|
|
|
- **Increment Quick State** selects the next [Quick State][qstates] slot.
|
2017-07-21 11:22:11 +00:00
|
|
|
The status bar will briefly display the new current slot number.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Pause Emulation** pauses the emulated console
|
2018-05-13 13:00:10 +00:00
|
|
|
until the Pause Emulation hotkey is pressed a second time,
|
|
|
|
or "Pause Emulation" is chosen from
|
|
|
|
[the Tools menu](higan.md#the-tools-menu)..
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Fast Forward** disables audio and video synchronisation
|
2017-07-21 11:22:11 +00:00
|
|
|
for as long as it's held down,
|
|
|
|
so emulation proceeds as quickly as possible.
|
|
|
|
If your PC struggles to hit "real time"
|
|
|
|
(60fps for most emulated consoles),
|
|
|
|
this likely won't have any effect.
|
2017-11-21 03:47:11 +00:00
|
|
|
- **Soft Reset** restarts the emulated console's CPU
|
|
|
|
while leaving the console's memory untouched,
|
|
|
|
just like the "Soft Reset" menu item
|
|
|
|
in [the console menu](higan.md#the-console-menu).
|
|
|
|
This hotkey does nothing
|
|
|
|
when the "Soft Reset" item
|
|
|
|
does not appear in the console menu.
|
2017-08-24 12:09:03 +00:00
|
|
|
- **Power Cycle** turns the emulated console off and back on
|
2017-07-21 11:22:11 +00:00
|
|
|
(a "hard reset"),
|
|
|
|
just like the "Power Cycle" menu item
|
2017-08-22 08:12:17 +00:00
|
|
|
in [the console menu](higan.md#the-console-menu).
|
2017-08-24 12:09:03 +00:00
|
|
|
- **Rotate Display** will rotate the display
|
2017-07-21 11:22:11 +00:00
|
|
|
of the Game Boy Advance
|
2017-08-24 12:09:03 +00:00
|
|
|
and WonderSwan (Color).
|
|
|
|
See [Game Boy Advance rotation](../notes.md#game-boy-advance-rotation)
|
|
|
|
and [WonderSwan rotation](../notes.md#wonderswan-rotation)
|
|
|
|
for details.
|
|
|
|
|
|
|
|
[qstates]: ../concepts/save-states.md#quick-states
|
2017-07-21 11:22:11 +00:00
|
|
|
|
|
|
|
Advanced
|
|
|
|
========
|
|
|
|
|
|
|
|
This tab contains all the settings
|
|
|
|
that didn't fit into one of the other categories.
|
|
|
|
|
2017-08-14 08:12:49 +00:00
|
|
|
**Driver Selection**
|
|
|
|
tells higan how to
|
|
|
|
accept input,
|
|
|
|
display video,
|
|
|
|
and play sound
|
|
|
|
on this computer.
|
|
|
|
|
|
|
|
- **Video** controls how higan will draw
|
2017-07-21 11:22:11 +00:00
|
|
|
the emulated console's video output
|
|
|
|
to the PC screen.
|
|
|
|
"None" means no video will be drawn.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Audio** controls how higan will present
|
2017-07-21 09:26:47 +00:00
|
|
|
the emulated console's audio output.
|
2017-07-21 11:22:11 +00:00
|
|
|
"None" means no audio will be played.
|
2017-08-14 08:12:49 +00:00
|
|
|
- **Input** controls how higan checks for input
|
2017-07-21 11:22:11 +00:00
|
|
|
from the PC's input devices.
|
|
|
|
"None" means the emulated console cannot be controlled.
|
2017-08-14 08:12:49 +00:00
|
|
|
|
|
|
|
See [Choosing drivers](../guides/drivers.md)
|
|
|
|
for help choosing which drivers you should use.
|
|
|
|
|
|
|
|
**Game Library**
|
|
|
|
configures how higan interacts
|
|
|
|
with the [Game Library](../concepts/game-library.md).
|
|
|
|
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
|
|
|
- **Location** tells higan where to look for games to load.
|
2017-08-14 08:12:49 +00:00
|
|
|
See [Moving the Game Library](../concepts/game-library.md#moving-the-game-library)
|
2017-07-21 11:22:11 +00:00
|
|
|
for more information.
|
2017-08-22 08:12:17 +00:00
|
|
|
- **Ignore Manifests** makes higan ignore
|
|
|
|
the [manifest](../concepts/manifests.md) file
|
|
|
|
in the loaded game's
|
2017-08-14 08:12:49 +00:00
|
|
|
[game folder](../concepts/game-folders.md)
|
2017-07-21 11:22:11 +00:00
|
|
|
in favour of asking icarus
|
|
|
|
to guess a manifest on the fly.
|
2017-08-22 08:12:17 +00:00
|
|
|
See [Ignoring manifests](../concepts/manifests.md#ignoring-manifests)
|
2017-08-14 08:12:49 +00:00
|
|
|
for details.
|
docs: Review and update docs for v107.
Changes include:
- The "Library" menu was replaced with the "Systems" menu
- The "Settings" menu was reorganised
- Game Boy rumble is now under the MBC5 "controller" for the cartridge "port",
instead of being presented as a part of the base console
- Import instructions now mention that icarus ships with some firmware files,
and describe the "Firmware" directory that icarus will use for firmware
it needs.
- Apparently the correct name is "MSU1", not "MSU-1"
- v107 changes the way MSU1 data is stored in game folders
- PowerFest '94 import instructions removed, since I can't get it to work
with v107
- Links to the official forum have been replaced with links to the unofficial
forum archive, since the official forum is shutting down
- Links to Mercurial Magic updated to point at qwertymodo's archive, since
hex_usr is no longer developing it
- Links to nSide updated, since hex_usr no longer uses GitHub.
- Windows build instructions now describe a compiler that is actually
maintained, instead of stale TDM64-GCC.
- Linux build instructions now mention higan requires SDL 2.0.
- minor wording changes, typos, broken links fixed, etc.
2018-11-16 05:09:30 +00:00
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2018-05-13 13:00:10 +00:00
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**Other**
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- **Auto-Save Memory Periodically** makes higan write
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[in-game saves](../concepts/save-states.md#save-states-versus-in-game-saves)
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to disk during gameplay,
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instead of only when higan exits.
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This may cause stuttering,
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but means that you haven't lost everything
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if higan crashes,
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or your computer loses power.
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- Note that this does not include
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[game notes](higan-tools.md#game-notes)
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