mirror of https://github.com/bsnes-emu/bsnes.git
25145f59cc
byuu says: Any usage of natural and integer cast to 64-bit math operations now. Hopefully this will be the last of the major changes for a bit on nall/primitives, at least until serious work begins on removing implicit conversion to primitive types. I also completed the initial TLCS900H core, sans SWI (kind of a ways off from support interrupts.) I really shouldn't say completed, though. The micro DMA unit is missing, interrupt priority handling is missing, there's no debugger, and, of course, there's surely dozens of absolutely critical CPU bugs that are going to be an absolute hellscape nightmare to track down. It was a damn shame, right up until the very last eight instructions, [CP|LD][I|D](R), the instruction encoding was consistent. Of course, there could be other inconsistencies that I missed. In fact, that's somewhat likely ... sigh. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Unofficial forum
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version