Start updating the docs for v107.

This commit is contained in:
Tim Allen 2018-05-13 23:00:10 +10:00
parent 8bbbc5e737
commit d537eaa0fd
9 changed files with 193 additions and 54 deletions

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@ -28,10 +28,7 @@ and it will be imported into the library and start playing.
**Note:**
If you want to import many games,
run icarus directly,
or choose "Import ROM Files ..."
from the Library menu
(which just runs icarus anyway).
run icarus directly.
See [the icarus documentation](../interface/icarus.md) for details.
To play a game for a particular console from your library,

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@ -11,7 +11,7 @@ see the [Quick Start](qs.md) section of the documentation.
About higan
-----------
As of v104,
As of v107,
higan has top-tier support for the following consoles:
- Nintendo Super Famicom/Super Nintendo Entertainment System,
@ -33,6 +33,7 @@ It also includes some level of support for these consoles:
- NEC SuperGrafx
- Bandai WonderSwan
- Bandai WonderSwan Color
- Pocket Challenge v2
**Note:** Some consoles were released under different names
in different geographic regions.

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@ -23,7 +23,7 @@ If you have a real GBA and a flash-cart,
the Internet contains many tools
that will extract the BIOS image so it can be copied
to your desktop computer.
The correct GBA BIOS file is exactly 16384 bytes long,
The correct GBA BIOS file is exactly 16,384 bytes long,
and has the SHA256 hash
`fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570`.

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@ -118,26 +118,22 @@ Installing a compiled build on Windows
2. Assuming you built higan in `C:\higan-src`,
copy `C:\higan-src\icarus\out\icarus.exe`
into the new folder
3. Copy `C:\higan-src\icarus\Database` and its contents
3. Copy `C:\higan-src\icarus\database` and its contents
into the new folder
4. Copy `C:\higan-src\higan\out\higan.exe`
4. Copy `C:\higan-src\icarus\firmware` and its contents
into the new folder
5. Copy all the `*.sys` folders
in `C:\higan-src\higan\systems`
5. Copy `C:\higan-src\higan\out\higan.exe`
into the new folder
6. If the higan source includes a `shaders` folder,
make another new folder named `Video Shaders`
inside the new folder,
and copy all the `*.shader` folders
from `C:\higan-src\shaders\`
into the `Video Shaders` folder.
6. Copy `C:\higan-src\higan\systems`
into the new folder
7. If the higan source includes a `shaders` folder,
copy it into the new folder too.
The new folder should now contain
`icarus.exe`,
`higan.exe`,
a folder named `Database`,
and half a dozen folders named after the systems higan emulates
with `.sys` at the end.
and folders named `database`, `firmware`, `systems`,
and possibly `shaders`.
This is what you would get by downloading an official build,
as described under
[Installing an official release on Windows][instwin]

1
docs/interface/down.png Symbolic link
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@ -0,0 +1 @@
../../hiro/resource/icon/go/down.png

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@ -8,6 +8,78 @@ or set once and never changed again.
This window has a tab for each main category of options:
Systems
=======
This tab configures the contents of
[the Systems menu](higan.md#the-systems-menu),
so you can make it easier to load the games you care about
and hide things that get in the way.
Each item in the list represents
a single item in the Systems menu.
If the box at the left is ticked,
that item will be included in the menu,
otherwise it will be hidden—but higan will remember its configuration
in case you want to show it again.
At the bottom left are
![up-arrow](up.png) and ![down-arrow](down.png) buttons.
These move the selected item
upward or downward in the list.
The **Append** button in the lower right
adds a new item to the end of the list.
It opens the [System Properties](#system-properties) dialog,
so you can enter the details of the new item.
If you don't want the new item to be at the end,
you can use the up and down buttons
in the lower left
to move it to its intended location.
The **Modify** button in the lower right
opens the [System Properties](#system-properties) dialog
for the selected item,
so you can make changes.
The **Remove** button in the lower right
removes the selected item from the list entirely.
Unlike hiding the item,
this forgets whatever configuration the item had.
System Properties
-----------------
This dialog appears when clicking "Append" or "Modify"
in the [Systems](#systems) tab.
It allows you to configure a new ("Append") or existing ("Modify") entry
in the [Systems menu](higan.md#the-systems-menu).
- **System** controls which console will be emulated
when this menu-item is chosen.
- **Load** controls what game will be loaded
into the emulated console
when this menu-item is chosen.
- If left blank,
higan will open [a filesystem browser](common.md#the-filesystem-browser)
allowing you to pick a previously-imported game from
the [game library](../concepts/game-library.md).
- If you choose a particular game,
higan will immediately load it
when the menu-item is chosen.
If the game requires additional data
(for example, the Super Game Boy requires a Game Boy cartridge)
higan will prompt for it.
- **Alias** controls the name of this item,
as displayed in the Systems menu.
- **Append** (present in "Append" mode) closes the dialog
and adds a new item with this configuration
to the list.
- **Modify** (present in "Modify" mode) closes the dialog
and updates the configuration of
the item being modified.
- **Cancel** closes the dialog without making any changes.
Video
=====
@ -308,7 +380,9 @@ instead of the emulated console.
- **Increment Quick State** selects the next [Quick State][qstates] slot.
The status bar will briefly display the new current slot number.
- **Pause Emulation** pauses the emulated console
until the Pause Emulation hotkey is pressed a second time.
until the Pause Emulation hotkey is pressed a second time,
or "Pause Emulation" is chosen from
[the Tools menu](higan.md#the-tools-menu)..
- **Fast Forward** disables audio and video synchronisation
for as long as it's held down,
so emulation proceeds as quickly as possible.
@ -378,3 +452,16 @@ with the [Game Library](../concepts/game-library.md).
to guess a manifest on the fly.
See [Ignoring manifests](../concepts/manifests.md#ignoring-manifests)
for details.
**Other**
- **Auto-Save Memory Periodically** makes higan write
[in-game saves](../concepts/save-states.md#save-states-versus-in-game-saves)
to disk during gameplay,
instead of only when higan exits.
This may cause stuttering,
but means that you haven't lost everything
if higan crashes,
or your computer loses power.
- Note that this does not include
[game notes](higan-tools.md#game-notes)

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@ -6,7 +6,7 @@ one of the items at the bottom of
The window has a tab for each tool:
The Cheat Editor
----------------
================
For some consoles,
higan supports applying temporary changes to the code of a running game.
@ -90,7 +90,7 @@ you can lock the time to 999 with these codes:
`7e0f31=09+7e0f32=09+7e0f33=09`.
The State Manager
-----------------
=================
The State Manager allows you to create,
load,
@ -126,7 +126,7 @@ To clear all the slots at once,
click "Reset" in the bottom-right corner.
The Manifest Viewer
-------------------
===================
As described in
[Game Manifests](../concepts/manifests.md),
@ -135,3 +135,14 @@ describe how the various parts of a game cartridge
are wired up together.
The Manifest Viewer lets you examine
the configuration higan is using for the loaded game.
Game Notes
==========
The Game Notes tab
is a place where you can write whatever you want
about the running game.
This information is automatically stored inside
the [game folder](../concepts/game-folders.md)
and loaded back into this tab
every time the game is loaded.

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@ -5,27 +5,31 @@ a status-bar across the bottom,
and a large area in the middle that shows
the running game's video output.
The Library menu
The Systems menu
----------------
Manufacturer sub-menus
allow you to play
games you've already imported
into higan's
[game library](../concepts/game-library.md).
This menu lists the systems higan emulates,
Choosing any system allows you to play
games for that system that you've already imported
into higan's [game library](../concepts/game-library.md).
See [Importing and playing games](../guides/import.md).
You can customise this menu
in [higan's Systems settings](higan-settings.md#systems)
to hide systems you don't care about,
or add a specific cartridge for any supported system.
This makes it more convenient
to play games that involve mini-cartridges:
for example, you can
add the Sufami Turbo to the list
and load *SD Ultra Battle*
in two clicks instead of three.
**Load ROM File ...**
opens a [filesystem browser](common.md#the-filesystem-browser)
allowing you to choose a single ROM file.
It will be imported and immediately start playing.
See [Importing and playing games](../guides/import.md).
**Import ROM Files ...**
launches the icarus importing tool,
allowing you to bulk-import many ROM files at once.
See [the icarus documentation](icarus.md).
The console menu
---------------
@ -187,6 +191,9 @@ at the bottom of the window.
This option has no effect in fullscreen mode.
See [The status bar](#the-status-bar) for more information.
**Systems ...**
opens [higan's Systems settings](higan-settings.md#systems).
**Video ...**
opens [higan's Video settings](higan-settings.md#video).
@ -220,18 +227,28 @@ restores the emulated console to
a state previously saved to one of the quick state slots.
See [Save States](../concepts/save-states.md) for more information.
**Cheat Editor**
**Pause Emulation**
pauses the emulated console
until this menu-item is selected again.
This can also be triggered by
the [pause hotkey](higan-settings.md#hotkeys).
**Cheat Editor ...**
opens [the Cheat Editor tab](higan-tools.md#the-cheat-editor)
of the Tools window.
**State Manager**
**State Manager ...**
opens [the State Manager tab](higan-tools.md#the-state-manager)
of the Tools window.
**Manifest Viewer**
**Manifest Viewer ...**
opens [the Manifest Viewer tab](higan-tools.md#the-manifest-viewer)
of the Tools window.
**Game Notes ...**
opens [the Game Notes tab](higan-tools.md#game-notes)
of the Tools window.
The Help menu
-------------
@ -276,11 +293,13 @@ or you may have pressed the "turbo" [hotkey](higan-settings.md#hotkeys).
The status bar displays "Paused"
if you have pressed the "pause" [hotkey](higan-settings.md#hotkeys),
selected "Pause Emulation" from [the Tools menu](#the-tools-menu),
or if "When focus is lost: Pause Emulation" is ticked
in [higan's Input settings](higan-settings.md#input)
and the main higan window is not the foreground window.
To resume emulation,
make sure the main higan window is in the foreground,
select "Pause Emulation" from the Tools menu again,
and/or press the "pause" hotkey.
The status bar briefly displays "Selected quick state slot X"

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@ -1,10 +1,7 @@
When launching icarus,
directly or by picking "Import ROM Files ..."
from higan's [Library menu](higan.md#the-library-menu),
the main icarus window appears.
This window allows you to bulk-import ROM files
into [higan's game library][gamelib],
and also to access icarus' settings.
icarus is a separate tool
bundled with higan
that allows you to bulk-import ROM files
into higan's [game library].
Bulk importing ROM files
------------------------
@ -18,7 +15,7 @@ with customisations:
consoles higan emulates,
plus `.zip` files since ROM dumps are often compressed.
- Each matching file has a check-box next to it.
- You can tick the check-box next to every file at once
- You can tick the check-box next to every listed file at once
by pressing "Select All" in the bottom-left.
- You can un-tick all the check-boxes
by pressing "Unselect All" in the bottom-left.
@ -27,7 +24,7 @@ Pressing "Import ..." in the bottom-right
will close the filesystem browser
then try to import all the files
whose check-boxes are ticked
into [the Game Library][gamelib].
into the [game library].
icarus displays a progress dialog during the import process,
and a result window if any errors occurred.
@ -47,12 +44,9 @@ The icarus Settings dialog contains the following settings:
where icarus puts the games it imports.
See [Moving the Game Library][movgamelib]
for details.
- **Create Manifests** causes icarus
to include
[a manifest file](../concepts/manifests.md)
inside
[the game folder](../concepts/game-folders.md)
for each imported game.
- **Create Manifests** causes icarus to
include a [manifest] file
inside the [game folder] for each imported game.
See [Ignoring manifests](../concepts/manifests.md#ignoring-manifests)
for details.
- **Use Database** causes icarus to use manifest information
@ -65,5 +59,38 @@ The icarus Settings dialog contains the following settings:
higan uses icarus to generate a manifest when a game is loaded,
not just at import-time.
[gamelib]: ../concepts/game-library.md
Command line
------------
icarus can be launched with any of the following command-line arguments:
> icarus
>
> icarus \-\-import *FILE*
>
> icarus \-\-manifest *GAME*
When run without arguments,
icarus runs interactively
as described under [Bulk importing ROM files](#bulk-importing-rom-files) above.
When run with the `--import` flag,
`FILE` should be the path to a ROM file
for one of the consoles higan supports,
or a `.zip` file containing such a ROM file.
icarus will import it into the [game library]
just as it would if running interactively,
and the full path to the ressulting game folder
is printed to icarus' standard output.
When run with the `--manifest` flag,
`GAME` should be the path to a [game folder],
such as a game previously imported into the [game library].
icarus will examine the game,
come up with a [manifest] describing the game's memory layout,
and print it to standard output.
[game library]: ../concepts/game-library.md
[movgamelib]: ../concepts/game-library.md#moving-the-game-library
[game folder]: ../concepts/game-folders.md
[manifest]: ../concepts/manifests.md